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Humans aren't the only race with no downsides, Slugs have none too- and slugsight is really good in nebulae, another thing that got boosted in AE. Now, not only can you tell which race is where on the ship, but also what they're doing- it's great knowing, even without sensors, that one of my shots set the enemy's ship on fire. Impossible to tell without slugsight in nebulae.
2nd(3rd if you count crystal) best boarder in the game, unless you can start a fire, then THE best boarder in the game.
also, a level one teleporter can bring rockmen out alive if you drop them on an automated ship, making them much more useful in the early game with an early teleporter.
2nd best repairman. slow to respond, but is immune to fire and as mentioned above, asphyxiation isnt much to worry about as long as they dont have to walk the whole damn ship suffocating.
3rd best system operator, second-to-BEST if it is a sub system like piloting or sensors. above aspects of repair make them useful if the system catches fire or is breached, all the while not likely to have taken much damage from it. also, if you get boarded by anything less then two mantis, a rockman will still beat whoever was attacking him first to death if you can get someone in to tie up the second boarder.
also, they have a BUTT load of blue events, second or most in the game. it can net you a big advantage if you like answering distress calls.
(also, you are lucky to get one crystal crew member)
with so much flexibility, they may not be THE BEST at one thing, but they can beat out any of their betters anywhere else.
Seriously though, if you are fortunate enough to get a slug, make them pilot. Enjoy slugsight and take a nice long nebula trip.
I hate rockmen. They are far and away my least favorite race in the game. They are just too damn slow. I'd say that they only have two advantages. They are common, which means that you will get them relatively easily, and they are immune to fire which only means that you can have fun with fire bombs. Their fire immunity does not make them good for anything else. Lanius and Engi can put out fires much faster, usually they will already be doused by the time the slow rocks finally show up.
So if you are a pyromaniac, then rocks make awesome boarders. Otherwise, they are only good for people who have problems keeping their eyes on health bars. I'd rather have a slug or human boarder rather than a rock. Blue options be damned, they are the first to be dismissed when I get better crew.
So my list of races from best to worst is this:
Lanius make better boarders. Stick 2 of them in the o2 generation room and once that's destroyed, they can just sit there and wait. If you use a breach weapon on the o2 room they have to repair that before repairing the system. Lanius can make that room have no oxygen and whoever goes in first will have to leave as their health will have decreased too much. By then your Lanius can be cloned and teleported back in again. If you want you can then sit back and let the crew suffocate.
Immune to mind control, and totally cool.
Just me, Winston, Wesley, and Omega whenever he wakes up to kill things.
Totally. That, their 125 health, and their oxygen deprivation powers more than make up for their slight speed disadvantage. They are unbelievably powerful, and I'd say a better boarding race than mantis.
From best to worst:
1) Crystal
2) Mantis
3) Rockmen
4) Lanius (You can see I like boarders - would be higher but I find their special ability a bit tricky to handle)
5) Zoltan
6) Engi
7) Slug
8) Human - Boooooring.
Crystal are great but as i haven't been able to get the crystal cruiser yet (still) i can't really comment on them outside their own ship.