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So, any race will do, although having more than 1 Zoltan can be really bad if you HAVE to move one.
Also, funny encounter. Enemy ship is decent, will take some time to bring it down.
Anyway, it has only 2 Zoltan crew, but I don't have teleport, and have mind contol only 1st level.
So I pray for them to kill and explode. One is left at 1 hp, and other at 5 after mind control.
That prolonged battle unnecessary.
I just thought of 4 anti-ship drones and 1 ion blast MK 2
Have 125 hp.
Take half suffocation damage. (an effective 250 hp on auto-scouts)
The downsides?
-25% movement speed.
And of course being really hard to get outside of the crystal ships. (-Rock C starts with one)
Personally I totally disagree on the Zoltan, when you get to the end and you have four or five more power than would normally be possible it makes a massive difference to the systems and weapons you can run. Every disadvantage they have is far outweighed by this fact. You might not want a crew of only Zoltan but I buy them every time I see them and just make do, besides if you have two Zoltan you can have a repair drone and an antipersonal zone on standby just in case.
But in general...
I like having at least one Engi on board (a couple if I can), and a Slug if I find one. The Engi are fantastic for maintaining systems and give lots of good blue options. And I just like how reliable Slugs are. They can repair and fight normally, let you know exactly where (and what race) the enemy crew is, are immune to Mind Control, and give you some blue options too.
I have little experience with Lanius, but I think they're pretty damn nice. They can hold and repair systems normally, can repel boarders more effectively by suffocating them, fight off boarding drones for longer amounts of time thanks to not being dependent on oxygen, and are also great boarders for those same reasons (suffocating enemy crew and being able to board automated ships).
Rockmen and Mantises are good combatants, but Rockmen are slow and Mantises have awful repair speeds. I don't pay particular attention to them unless I have a teleporter or poor boarding defenses.
Crystal people are pretty good, often performing the same functions as Rockmen or Lanius... but you don't normally have access to them.
The only races I tend to avoid are Human and Zoltan.
Engi / anyone else as crew on systems.
Zoltan are a liability.
Crystal
After that, in vanilla I used to prefer Mantis, as long as I had an Engi for repairs. Now- generally I like to have one of each- I don't mind Zoltan, they are a bit weaker but I try not to get damaged at all, and if boarders come, they're never usually a problem anyway. Zoltan are hands down the best crew outside of boarding & defense actions- the extra power means running additional systems constantly so that you don't get hit in the first place, and less power juggling relatively. I also don't mind Slugs, it's great to have one for their racial abilities and blue options- would rather have one than a Human and they're much harder to acquire in general.