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i never take risks in sekor 8
on risk of crew:
if im in sekorts 1-3 this can skrew me ower. i do however risk it as geting a powerfule weapon, adisjonal crew or alike is a huge boost so early in the game. in sekors 4-7 i risk it if i have 4+ crew (hoping it does not take someone with a usefule skill).
on risk of hull dmg i will usualy tak eit unless i think it'd take me under 25% hull
i nearly always take the risk of boarding. you can with the pause option and some decent "macroing" take down any number of them
on the red/blue wire i usualy take the opisite of wat i tok last time, so far giving me a sucsess-rate of ca 3/5
i do still adwise you to take things into consideration. for example you do not want to get crew-capped to early or have to throw an item out, as thise are "lost value"
Usually I take risks that can cause hull damage. If I don't need a mantis crewmember I normally give him over to Engi, even if there's a possibility of taking hull damage. Everything is contextual. Do I need the reward? What if I get the penalty?
- although not signified by blue options, the cloning bay eliminates the risk of crew death from many events (part of the reason why cloning is significantly better than med bay)
- blue options aren't always better.
People have looked at the game data for this event and insist it's 50/50... but my personal experience and the personal experience of everyone I know indicates that it's more like 90% chance to die and 10% chance for a really, really tiny reward.
Indeed, in general, you just have to know what the reward is if you succeed and the penalty is if you fail, and decide if you want to be taking that risk. Of course, since it's usually a 50/50 thing, half the time you'll end up with a straight loss. But a success might change the entire run for the better, so it can be worth it.
When I'm not certain though, I typically avoid the event. I'm not a gambler and I despise the fact that my own personal skill will have zero impact on the outcome; the game will abritrarily decide if I win or lose the event, and that's dumb.
Min-maxing, and achievement whoring are two completely different & unrelated mentalities.
Personally I've nothing against (meaningful) achievements, so long as they supplement quality gameplay rather than replace it.
In that regard FTL did it right.
I tend to take many risks besides that event.. also if you have upgraded systems like scanners, medbay, or teleport etc you can sometimes get a blue option that is usuaally the best choice with the exception of some blue cloaking options that cause you to flee the fight
the blue option isn't always the best choice
I advise learning all/most of the event outcomes on the wiki in advance
I agree and haven't checked the wiki since vanilla for this reason... however if you really want to win checking the wiki to understand what can happen is surely sound strategy
I certainly did fall into the "Spiders? I better try and help!" thing; so that's one thing I'll be changing. Losing a crew member to that event in three separate games in sector one is certainly changing my eyes on this '50/50' thing. At this rate, based on personal experience, I'll probably be avoiding the Mantis pod and quarantined sector, due to their lower pay-off and risk of losing crew; I haven't ran into a Cloning Bay yet, but I'll definitely increase my risks if I ever find and purchase one!
I'll have to pay more attention to the rewards I'm getting and planning accordingly; my general habit with risks tends to be go big or go home(Adequately it's a horrible idea, and I'm aware of it), so I'll have to change that up for Faster Than Light. Thanks for the help so far; getting confirmation that spiders are easily the most horrible event, at least in similar experience, really helps; I'll try and work on making more sound decisions like that, since I'm pretty sure that's my weakest point in this game so far.
Although out of curiosity, which blue options aren't a good choice? Most of the ones I see, such as sending an Engi into a quarantined station or having a Beam weapon to cut out a ship trapped in Asteroids, are straight up improvements. Perhaps I've just not stumbled upon any yet, but I'll definitely keep an eye out for those options and not inherently assume they're better.