安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Fact of the matter is, unless you are paying attention and have accomidated the 3 things required to beat all three phases (Evasion, Protection, Damage) and ensuring all three are maintained between phases, you do not deserve to win and it is NOT RNG. Going into any of the phases in the red (and i would say in the yellow) and having done nothing to lower incident (not making sure crew are healed up / you didnt put money into shields and instead are trying to DPS it quickly while taking stupid shots) or even going into the fight without having a way to RELIABLY lower their shields and get a shot in (which I feel the shop changes and the new weapons make this IMPOSSIBLE now if you are playing properly) no way you should expect to win.
Considering the alternate unlocks rely on beating the boss with a previous ship, and considering I won with an Engi Type A outfitted with only the additon of a Burst Laser II and an additional offensive drone (not because its the ONLY way, but because I felt the 3 damage along with a 4sec cooldown ion cannon AND two offense drones could crack their shields reliably). If you know what you are doing as far as upgrades / additions / replacements, more than doable with any ship and most any layout as long as you are thinking.
Also rule of thumb, and reiterating what everyone has said: prioritize that missile launcher. Every powersurge and the other weapons can easily be dodged / shielded / taken on the chin but those MISSILES are BRUTAL. If you are still getting 'sploded phase 1 after reading this thread you need to reconsider your playstyle overall. If dying to Phase 2, accomidate for that without neglecting what you feel already works. If Phase 3, best advice would be to optimize what ISNT reliant on RNG (weapon drops / augments / additional systems) so that you get to Phase 3 relatively unscathed.
TLDR: Keep Calm and Jump to Next Sector. (also Rogue Legacy is worse about "favoring" builds than this as far as bosses go, and even that is a lie.)
http://www.twitch.tv/lethalfrag/c/4059367 - skip to ~2:43 for the final fight.
So, no burst damage and no cloak, though he did have defense drones. If 2 out of the 3 things you've mentioned are not necessary to beat the boss, I don't see this as a bad design.
Sometimes I wonder if, by making such a bold topic name, people just fuel their egos to to comfort themselves that 'yes, there are more people who agree with me, which automatically makes my point valid'.
Boarding is great, burst damage is great, cloaking is great but it is possible to beat the ship without having all 3, not even 2 of those, so even if the game favors certain setups, it's just as doable to beat it without them.
See it is stuff like this that shows that FTL is not as bad as some people say. I'd also take the example of players saying that you must never kill all the flagship's crew in bold. There is in fact a way to beat the boss that would aim to just that. Breachs are not repaired by the AI and in fact prevent it from EVERY repairing said system. So you kill all the crew phase one and then in phase two and three you send boarders to knock out the helm followed by 100% hit Breach Bombs. After all the systems go down just make sure you have a Basic Laser at least to finsh off the boss. For added fun use a Broading Drone to speed things up.
...you do realize that "do whatever you want" doesn`t mean "you`ll be as effective doing X as you will be doing Y" right ?
For example : focusing on venom magic exclusively is something you CAN do in DCSS. That still won`t make you very effective in Crypt or, assuming you even get there, Pan.
Killing all the crew is ok assuming you have certain weapons, like you meantioned. However, there's no point of killing the laser turret guy during phase 1. After you have taken all the other weapons down the flagship can't hurt you at all, assuming you have at least 3 shield bubbles. You can kill him during phase 2 after you have destroyed the other 2 weapons... This method is a lot more optimized way to do it.
</offtopic>
High engines allow you to avoid damage better than shields; high engines plus shields + drones synergize well.
Cloaking will allow you to dodge all of it.
A missile loadout will allow you to bypass all shields and eliminate the weapons systems. A bomb loadout, teleporter, and (optional) zoltan shields bypass will do the same. This gives you much more breathing space to deal with the "super" weapon.
Frankly, if you can get by the first stage of the boss fight (or first AND second), I can't see why you can't get by the third (but for random luck or HP) - you face about as many projectiles/attacks in each stage.
Take it or leave it, but it is not bad game design.