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You are given a massive advantage of being able to choose what you want to do. You can board and kill it's crew ( except one so the AI doens't kick in ) and nothing gets repaired. You can hack the shield and fire on them freely, you can mind control the pilot and everything will hit. You can board the weapon systems and get them permanently offline. You can fire and breach bomb modules and give their human crew no chance to repair. You can cloak whenever a burst fire comes and you will take zero damage. You can take defense or repair drones and make the fight that much easier.
What surprised me about this game is actually that every single tactic is viable. You can defeat the flagship even with only boarding crew and a laser or rocket launcher. You can defeat the flagship only with simple laser, a hack and a fire bomb. There is only one thing that is off and that is balance, not possibilities. Cloaking simply makes the boss fight too easy on any difficulty. It counters the entire 2nd and 3rd stage by the click of a button.
And how often did that observation result in "well, guess that's just RNG"?
And that never resulted in you losing a game in hundres of hours where volleys simply ignore all your fancy dodge and hit the vital systems, breaching and setting fire to each of them?
You seriously seem to be playing another game.
But I like your attitude.
If your party don't have enough level and right gear, you get demolished by boss.
Certain boss is DPS race, if you don't have enough DPS, you get demolished.
This is not bad design. All bosses have their rule.
Why don't you finish all FF with only level 1 ? If you can't does this mean the game is badly design?
Many games out there, you need to have enough offensive power/level in order to win the game.
If you can grind to lvl 99 and finish every bosses, I say these games have serious design flawed.
Currently all 3 phases of RFS require different tactic. Raw damage is always the answer only if you can survive their drone/hacking/MC. You also can only has max 3 subsystem install. So which 3 combination you want to try? To me, having MC and Defense Drone help the most.
If you have teleporter but not enough crew, you can MC enemy then tele them to your ship and kill them 1 by 1. Lots of tactic involved.
It don't have to let any idiot strategist win in order to be a good design boss/game.
Please test what happens and tell us...
....
....
Is he gone? *giggles*
...as long as you're not on hard mode, yes.
Slaughter almost all the crew, including everybody in the interior.
Then for phase 2 and 3, once the missile weapon is down you cripple the ship's defenses from the inside. Even if you aren't rolling in firepower, the flagship is greatly weakened w/o helm and shields.
So, all that leaves is the massive laser burst it does periodically. When it activates, cloak. Assuming you have at least a few levels in engines (which you probably should) and you have crew with at least some experience in piloting and manning the engines, you'll have 100%+ evade, and the entire burst does nothing. In summary, the 3rd phase isn't close to as hard as the 2nd phase, assuming you have cloaking (which I do admit is a significant investment, but very much worth it anyway for everything else in the game as well).
FTL is a game about fighting for a side that is basically sitting there waiting to lose.
also, you'd be surprised how much of the junk the flagship throws at you misses when you've got 50-55% evasion. Definately helps survivability with phase 3 where everything can easily go wrong.