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Well, at least the rebel fleat doesn't run. Small conselation though.
Apparently, having an upgraded Sensor Subsystem prevents limits hostile encounters, like enemies boarding you, when out of fuel, so could be worth getting in the future. I heard that the Augmentation Long Range Scanners does so aswell.
As it was, i was able to send at least 4 of them running..
Not with the Beacon active, no.
Lv2 Sensors did not prevent a hostile Mantis Cruiser from responding to my Distress Signal, so presumably, it's only Lv3 Sensors and the Long Range Scanners Augmentation that does this if is true.
As for the Distress Signal thing, yes I think that you have more Ship Encounters (Either Hostile or Friendly, or both even) if you have it on, whereas if you leave it off, you have other options.
In short, if it is on, your Ship sits there waiting for another Ship to come to you.
If it is off, your Ship flies around the system of the Beacon you are at, scrounging for Fuel. This sometimes may involve another Ship, but often doesn't.
No, unless you count the flagship, sort of, and the unmanned assault ships (which you can still keep from flying by destroying the bridge either way).
It's true that pilot needs less damage to take down up to a max of three damage. And destroying it completely will bring evasion down to 0. But if it gets repaired 1 bar, it gets all of it's evasion back. I do end up going for pilot more then the engines though...