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Try playing shieldless and you'll find out.
You spend a lot of scrap on repairs.
Exactly!
Also helps with not dying.
A big part of getting good at the game is adaptability. If your mindset, "I must get x or y", you're likely to lose. Instead, you should keep asking yourself, "can I make this work?" Be ready to pivot and change your strategy.
Defense Drones will eventually miss a Hacking drone, and it's nearly inevitable that the Flagship will slip one by.
It's usually best to not try to shoot down or delay the Flagship's Hacking drone and let it hit immediately. If you do not delay the drone, the hacking pulses will almost completely overlap with the Flagship cloaking. Allowing them to synchronize on that schedule renders many potential hacks a lot less harmful.
It's definitely a good practice to go after the Flagship before it hits the base, with a safe beacon for escape if necessary. I hesitate to actually use that escape to avoid a hack unless it is absolutely the worst case scenario, because I don't want the Flagship to pick a worst target next time.
Even a Weapons hack isn't too bad, as long as the hacking drone hits immediately, so that there is about an 8 second overlap of the hacking pulses and cloaking phases. Weapons wouldn't be recharging while the Flagship cloaks anyway.
On top of that, frequently for me, I'm not firing my weapons as soon as they are charged anyway. I'm often waiting for my own Hacking to come off cooldown to lower Flagship shields.
The worst times to get a Weapons hack are when I have the Weapons Pre-Igniter, or when I have a super-slow weapon like Flak II or Glaive Beam. (And I have indeed suffered through a Weapons hack from the Flagship when using Stealth B and still carrying the Glaive Beam- it is painful, but I managed.)
A hack to Shields is often a worst-case scenario (but manageable with at least Cloaking 2). I consider Mind Control a pretty bad hack, if my plan for killing all (but 1) of the Flagship crew hinges on Mind Control.
The other reason I would hesitate to use the retreat too quickly is because, while getting Piloting/Engines/Weapons hacked might be initially survivable, if one of those systems is hit and gets a breach or fire while it's being hacked, then that can quickly become catastrophic. It's very important to me to have an escape option if that should happen.
My strategy was wait till the hull lasers and flak are all charged then take down their weapon and. or medbay (if they have one). The I'll send over a couple of rockmen and kill the crew.
But I don't know if I'll be able to beat the flagship with this setup. The first two phases don't worry me too much. but I'm more worried about the third phase as I don't have an answer for the laser barrage. I've went to so many shops looking for a cloaking system and not once was it ever offered. So the last shop that I visited I opted to get mind control as the final system to help with boarding.
Is this setup doable, or is this run doomed?
I had maxed pilot, maxed engine and maxed training in everything. Even with everything maxed that is only 55% dodge chance. "Hoping" doesn't seem like a viable strategy to me.
With 45% Evasion (I rarely have more) and 4 layers of Shields, you have a decent chance to completely avoid damage from the Power Surge on Normal, as long as it doesn't also time up with the laser artillery.
Without an extremely great super setup, you are going to take damage at some point in Phase 3. You just need to prioritize your repairs, and gang repair the critical systems. Don't freak out when a critical system is hit; expect it in advance, and just calmly react when it happens.
Sometimes in Phase 1, after taking out 3 of the Flagship artillery, I will let the battle run as a training mission to get all of my crew trained up. The reason for that is so I can swap crew positions around on Phase 3 so my best repair crew are free from manning the essential systems.
Rock crew are a mixed bag when it comes to repair ability. Because they are slow, you lose valuable seconds moving them to make a repair. On the other hand, if you get a breach or fire, they are so valuable.
You don't need Cloaking, it's completely doable. You won't have to deal with Phase 3 boarders, and you won't have to deal with your own crew getting mind-controlled and disrupting repairs. While Hull Lasers are great weapons, they will run slow in terms of taking down the Super Shield. But as long as you don't take excessive damage on Phases 1 & 2, you should be fine.
With Hacking, you don't need to attack Medbay.
First go after 3 of the artillery. On the Flagship's first uncloak, I'd probably send boarders to the ion artillery. When the hacking pulse takes down shields, I'd use Mind Control the pilot and the 2 Hull Lasers + Fire Bomb on the missile artillery. That should at least destroy artillery, and the Fire Bomb should finish the crew off if it doesn't miss.
For the Flagship's second uncloaking, send a second board team to missile artillery if the crew survived, and attack beam artillery; otherwise board the beam. Either way, you're pretty close to rendering the Flagship completely harmless, while still leaving the Flagship with plenty of hull.
When you get to that point, you have the luxury of time to deal with the interior crew. When the Flagship uncloaks, have at least 1 power in your Hacking and 2 in your Crew Teleporter, and send a boarding team to Piloting. You quickly kill the pilot 2-on-1, Because the doors to Shields are hack-locked, reinforcements can't make it to Piloting, and the pilot can't escape to the Medbay.
Recall your boarding team before the Flagship cloaks, rinse and repeat. Though you may want to do it every other cloaking cycle, to give the time for your Hacking to heal the damage on doors that the Flagship crew were trying to bust through.
Of course, with Fire Bombs and Rock boarders and Mind Control, you could easily set Medbay on fire, board it with Rocks, and Mind Control Flagship crew to help. But there are alternate methods when you don't happen to have all of those tools available.
Not sure if it works with other races than Mantis. I always use Mantis.