FTL: Faster Than Light

FTL: Faster Than Light

View Stats:
DATA Jun 10, 2014 @ 12:56am
too hard, fun factor diminished.
Spawn; run into enemy ship; Power up weapons, only to be shot at first and have them disabled; Lose game. ♥♥♥♥♥♥♥ 5 times with the stealth cruiser layout B. even with the scanners, you are sometimes forced into a route with an enemy ship, i was continually.This game can be incredibly irritating at times, you just wanna rage quit and uninstall...

Just another rant, I only wish the next entry has an option for the more casual gamer... i wanna experience all the new weapons and feature, but I cant get anywhere with the ship i wanna use.
-diaf
< >
Showing 1-13 of 13 comments
Ray Robertson Jun 10, 2014 @ 1:02am 
You have to cloak at the right time and longer.

Easy mode is very easy already. Play that.
Last edited by Ray Robertson; Jun 10, 2014 @ 1:10am
slappy_d0 Jun 10, 2014 @ 4:29am 
Avoiding enemy ships won't help you win. You have scanners to avoid environmental dangers.
Wasted Jun 10, 2014 @ 10:35am 
stealth layouts require advanced tactics and timing to be successful

if you start a game and die quickly there is not much to complain about. it is not like you invested much time into that playthrough.

FTL has helped me realize its ok to lose, especially if you undstand why the loss happened
Last edited by Wasted; Jun 10, 2014 @ 12:56pm
Then choose a different, easier ship.
Ray Robertson Jun 10, 2014 @ 1:50pm 
FTL is pretty much designed to make you lose if you suck, if you don't find losing when you suck fun, then these type of games are not for you.
Last edited by Ray Robertson; Jun 10, 2014 @ 1:56pm
eeKay Jun 10, 2014 @ 3:16pm 
You're all missing the point. Stealth B isn't frustrating because it's hard. It's frustrating because you can die in sector 1 to a single beam drone or asteroid field even when you've done nothing wrong.

For exmaple, you make a few jumps, only to find that you're now forced into a hostile encounter in an asteroid field. The enemy has a heavy laser and a mini-beam. One of the first asteroids hits your weapons, stopping the glaive beam from charging.
As you're repairing weapons, they fire their heavy laser, so you cloak.
Immediately after uncloaking, the mini-beam fires across your weapons again, stopping your glaive beam from charging again.
An asteroid hits your piloting.
With no weapons, no evasion and no FTL charging, your only option is to try to repair piloting and jump out, but while you're repairing piloting, engines get hit and break. You're taking more damage than you can keep up with, and your ship explodes before you can charge your FTL.

If you make it out of the first sector or two and get a shield, Stealth B can be very fun. If you know what you're doing, you can make it out of sector one MOST of the time, but sometimes you'll get shat on by simple bad luck.
zverozvero Jun 10, 2014 @ 3:43pm 
Stealth B at least has stealth :) Stealth C is totally f--- by ship with small beam+beam drone that can be met on first beacon even on easy.
Sure, pilot and engine guy run from drone bay to weaponry trying to keep them in one piece, but when antidrone drone keeps missfireing for 6 times in a row and weapons become destroyed too often, damage can be significant. Specially when their weapons or drones dont disable with 1 hit.
----------------
Stealth ship in asteroid field is a bad idea. If it's not Only root to exit beacon it should be evaded even if its loss of several jumps.
eeKay Jun 10, 2014 @ 3:49pm 
Originally posted by zverozvero:
Stealth ship in asteroid field is a bad idea. If it's not Only root to exit beacon it should be evaded even if its loss of several jumps.
But you can't always know that the route you're about to take has an asteroid field. Sometimes by the time it's revealed, it's too late to go around.
Wasted Jun 10, 2014 @ 4:24pm 
stealth b comes with long range scanners
eeKay Jun 10, 2014 @ 4:39pm 
Originally posted by wasted:
stealth b comes with long range scanners
Long-ranged scanners only scan one jump ahead, you can still end up having to go through an asteroid field without doing anything wrong.

Besides, you don't even need an asteroid field to die. A single laser or beam drone can kill you. You can't possibly avoid every hostile encounter every time.
Getting out of sector 1 in the Stealth B requires luck. You can increase the chance of making it by a lot by making good choices, but even someone who makes the best choice at every moment could lose.
zverozvero Jun 10, 2014 @ 5:24pm 
You need your first 50 scrap go not in stealth 3 but in weapon 5. You'll end up more damaged but less likely totally destroyed. Also in dire fights engine man will do more good repairing glaive than delivering bit of evasion.
As for asteroids - its better rush to beacons in the end and float there around to see possible routs if hazards appear. Its not allways possible, but makes it bit more reliable.

But sure - lack of shield makes ship extremely vulnurable to drones and theres nothing that can be really done.
FDru Jun 10, 2014 @ 6:54pm 
Originally posted by zverozvero:
You need your first 50 scrap go not in stealth 3 but in weapon 5. You'll end up more damaged but less likely totally destroyed. Also in dire fights engine man will do more good repairing glaive than delivering bit of evasion.
As for asteroids - its better rush to beacons in the end and float there around to see possible routs if hazards appear. Its not allways possible, but makes it bit more reliable.

But sure - lack of shield makes ship extremely vulnurable to drones and theres nothing that can be really done.

Cloak 3 allows you to win almost any fights in sectors 1 and 2 without a scratch. That's why it's the most important first upgrade for Stealth B.

Also, when you get your weapon hit you should be moving your entire crew to the weapon bay for repairs (while cloaked) not just your engine guy.
zverozvero Jun 10, 2014 @ 7:18pm 
While cloaked - yes, but when cloak is off its beter to keep some evasion, 15 sec cloak wont hold you against drone long enough to land hit 'for sure', while against basic lasers/rockets 10 sec cloak will likely do trick as good as 15sec if timed right. And spare point in weapons will need 2 hits at once to reset glaive, which will likely give more than 5 sec in drone fight, specially if you repair it back fast enough.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jun 10, 2014 @ 12:56am
Posts: 13