FTL: Faster Than Light

FTL: Faster Than Light

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Rebel Control?
If the rebels have control of a location do i have to continue running from them to avoid them even if i havent explored every location in the sector or are they not a big threat early on?
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Showing 1-7 of 7 comments
Biohazard063 Jul 8, 2015 @ 9:33am 
Once they take over the beacon (it has the "!!" on it or is red blinking on the map) there's nothing left for you there anyway.
Skinny Pete Jul 8, 2015 @ 12:12pm 
Originally posted by Ryuu-kun:
in AE - they are always a big threat, because there's not counter to ASB = anti-ship battery.

Actually you can dodge ASB, either with your native dodge or using cloaking, so if you can get your native dodge to 40%, you can have a 100% of dodging the ASB by cloaking it.

Also, if you have six engine bars, you can get warp on to the next sector before the ASB fires.

It's rarely worth bothering to fight for the "reward" of 1 fuel, though. But sometimes, it's worth taking the risk of getting overrun to hit one more quest or in the occasional situation where there's a cul-de-sac of 3-4 beacons you can hit.

If you realize in advance you're going to get stuck getting overrun before escaping the sector, consider dumping all your scrap into upgrading engines to be able to escape as quickly as possible.
TwilightDusk Jul 8, 2015 @ 2:13pm 
Any Rebel-controlled node is just a tough fight that only rewards 1 fuel if you manage to win. You're not intended to explore the entire map for each sector.
MrMordekaiser Jul 8, 2015 @ 3:01pm 
Awh i see :c
evilauthor Jul 8, 2015 @ 3:09pm 
Originally posted by TwilightDusk:
Any Rebel-controlled node is just a tough fight that only rewards 1 fuel if you manage to win. You're not intended to explore the entire map for each sector.

"Tough Fight" as in end game enemies you find in Sector 8 and The Last Stand. If you're still early game (Sectors 1-3), the odds are pretty good that such a ship will totally pwn yours, and you'll be lucky to last long enough to jump to the next beacon.
anarcher Jul 8, 2015 @ 8:25pm 
Actually, sec1-2 rebels are nowhere near as dangerous as sec7/last stand.
Skinny Pete Jul 8, 2015 @ 9:38pm 
Originally posted by anarcher:
Actually, sec1-2 rebels are nowhere near as dangerous as sec7/last stand.

The problem is if you're unlucky enough to get a really nasty one and you have one of the weaker starting ships with low engines, you're liable to take more damage than is worth taking. It's just rarely worth it.
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Showing 1-7 of 7 comments
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Date Posted: Jul 8, 2015 @ 9:15am
Posts: 7