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I always try to get my hand on 2-4 Mantis, 1 Slug, 1-2 Engi and some Zoltans (Doesn't work that well sometimes obviously, but i at least try to get them^^). That way you've the Mantis to board the enemy ships, while the slug provides sight even in nebulas or when the sensors get hit, while the Engi can repair shields and engines fast enough to keep the ship as safe as possible. More than 2 Engi feels like an overkill though, so i try to fill the rest with zoltans to save some scrap on the reactor.
I'd hardly say "full-crew boarding" as much as "a well-timed hacking module"
And just as an example, this is the kind of nonsense I'm talking about.
https://steamcommunity.com/sharedfiles/filedetails/?id=693844113
Alternatively you might also be able to make good use of hull rockets in combination with lanius (or fire rockets with rockmen)