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Typically, you'll want to try to get medbay or clonebay soon but with proper boarding, you might delay this until having Shields-4.
The ship starts with a powerful missile that should be enough to destroy most of early enemies offensive capabilities, but you do need to know which enemy warrants them because of the competition with the healing bomb.
But primarily, learn the advanced boarding tactics.
Then you should know when to use your weapons. Since you only use missiles, you don't want to waste them. For example, I never fire a Heal Bomb on the enemy ship: risk is too high that I miss, which means I lost a missile AND my crew is not healed AND I will have to wait another 18 seconds to heal them, which is bad. I prefer to board, do damage to the enemy crew, then come back to my ship when my crew have low health (teleporter-1 is enough for this if you know the safety dance), heal them with the Heal Bomb, then go back to their ship and finish them off.
Sometimes I don't even bother to heal my crew if one of them is in good shape, and send this one with my pilot, so that at the end of the fight, I only have to use one Heal Bomb for all of my crew at once.
I have to admit that, with this strategy, you will possibly take a rather high amount of damage. So now you have to figure out where to shoot your Artemis. If the enemy doesn't have a medbay/clonebay, go for weapons but only if their weapons are threatening. If they have medbay/clonebay, you want to shoot at this room, but I would advise not to shoot too early, it's better to shoot at it when your boarders are on their ship so that they have less evasion, if you manage to lure the pilot out of piloting.
With this strategy, it is possible to shoot only 1 Artemis at the enemy (2 if you miss, possibly 3 if you are out of luck and miss the second...), and 1 Heal Bomb. But you have to be ok with taking some damage. (I usually don't have more than 10-12 hull, so I am used to be on the razor's edge...)
TLDR: learn the safety dance, know when to heal your crew, don't use too much missiles.