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Or with less than 100 scrap in the whole first sector and only 100 scrap in the 2nd sector.
You just have to deal with it: I won with two shields and 3 weapons... and not enough power to power everything.
Maybe you should've upgraded to Tier 2 Shields with your first 50 scrap. Maybe you should've bought that Burst Laser I because it does a good enough job even if it's not the most amazing weapon. Maybe you needed to route through the sector better to hit more beacons and get more encoutners, netting you more scrap. Maybe you needed to run from that tough fight instead of taking 15 damage.
Errors can happen in any number of places, and they build up against you over time if you make too many.
Your instance of "the slug interceptor with 4 weapons, 3 shield, 3 boardes" is likely the classic case of improper play early on that left you underprepared at that point.
Agree 100%
The only constant in the game is target "X" system to get the pilot to leave to repair it thereby giving you a free hit on your next volley (presumably after you've already destroyed the cockpit to buy more time). But that's taking advantage of poor AI/game design and not my idea of skill based gaming.
There's a difference between difficult gameplay and unfair gameplay.
More often than not it feels like the RNG favors the computer in a fight. 1 run with 3 Mark II lasers, target cockpit, 5 shots miss and the other 4 are absorbed by the shields.
If only I'd had a 4th laser. :P
The lack of weapon accuracy or targeting sensors was a poor decision by devs in my opinion.
Far too many bsht moments in this game.
In nebula, 2 energy left, no shield, no engine, both disabled during the fight and the only weapon was the burst laser mark II. And the enemy has a 3 gun, 2 shield ship.
First shot for me, shield, shield, miss. He shots on me, oxy broken, weapons broken, a hullbreak in the engineroom.
This fight isn't winable and during the engine disble even not escapeable.
Noone in the universe can win this fight. Maybe with a teleporter, if you have one.
And of course in the round before, i had 5 empty beacons in sector 1 and 8 empty beacons in sector 2. On the last jump, fuel was empty and entering sector 3 with a stockship, isn't a good idea. so restart.
Ermm, two energy? The minimum that you START with is 5. This means it is possible for this to happen, however, the enemy has 3 weapons online, 2 shields online and at least some engines, most likely high. This means it is late in the game and therefore you should have about what he has. If you say bad luck then I cannot believe you are giving yourself enough time in each sector. I'm sorry, this time it is definitely your fault.
I agree. It took me 35 hours to beat the game on easy for the first time, but after I had done it once I started getting victory after victory, unlocking new ships and new layouts with ease.
http://ftlwiki.com/wiki/Cloud_save_game_syncing
There is the location of you save file. Turn off cloud syncing for the game, back up your save from first sector when the game decides to give you a good run. I myself have saved at the end of the first sector with a free beam weapon, firebomb, and mark II. This is in addition to the artemis and mark II that the Kestrel gets.
This way I can decide how I want to play going forward, go beam, go bomb, sell it all and go boarding, drone...etc. I get to enjoy every aspect/playstyle of the game without having to pump countless hours into a game based mostly on luck. Some people have that time, I unfortunately have a 9-5 and don't live with my parents. :\
The final battle was the most lack luster part of any game I've ever played. You might as well save scum (as I stated above...believe me I wish I HAD) and just beat it. There literally isn't a single redeeming quality to be found in FTL. It's under-produced, over-hyped, and entirely forgettable once you beat it.
There are a number of things I thought were completely random and unfair in this game, but as I learned how it works I started to understand how I could stack the deck in my favor. Now that sort of mishap almost never happens.
@cyber_ninj4
This game is a ROGUELIKE. Complaining about the fact that you have to face random challenges with random resources (and need time to master its very high difficulty) without save scumming is completely stupid. That's like buying a FPS and then whining that you don't like shooting, or buying a puzzle game and then complaining that you need to think hard.
The randomness combined with the reliability of certain trends makes for perpetually renewed challenges that can be consistently beaten with skill. There's a reason why a really good FTL player can easily win 90% of the time if that's what they want to focus on.
So yeah, the game is hard. There are a lot of important mechanics and events and items, so it takes a lot of time and effort to learn how to beat the game regardless of the hand you're given. That's the entire point of roguelikes. If you don't want a difficult and unforgiving game where winning is a real achievement that takes actual skill, don't play FTL or other games like this.
Bruder Tac complaint is that the game is unfair. And it can certainly feel that way. But when you really get it, the randomness is just one more thing to handle.
Well said.
Adapt and overcome or perish.
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I bet people who cry about FTL never take personal responsibility in their personal lives and instead always blame somebody else.
If you are walking across the street and get hit by a car... its your fault.. if you don't want to be hit by a car, don't go where cars are. I'd bet the entitled mor0n blames the drunk that hit them as they lay dieing.