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And dual Flak Is are pretty good, but they don't out-DPS a Vulcan once its fully spun up. We're talking 6 damage every 10 seconds as opposed to 1 every 1.1 second. It's also worth considering that flak has an inherent miss chance and doesn't always land where it can do hull damage.
For my money, Halberd Beam is my favorite weapon. I think Heavy Ion is probably the one I like the least.
But i agree with Twitchblade, Halberds are the way to go. two halbreds and a burst laser and you feel like god
If you have Pre-igniter the Vulcan becomes even better, because it only takes 24 seconds to get spun up fully, as opposed to the usual 35. But Flak I still doesn't out-DPS a Vulcan once it's spun up.
Ion bomb has 18 sec CD. With 20% from weapon crew and, may be, charger, it'll nulify most shields (non-5-ones) in matter of 30 sec. and'll likely hold them in that state for quite some time. I-bomb is awesome. Better than most missiles 4-damage weapons CD-wise, and grand addition for most weapon compositions cause of only 1(!!) energy consumption.
Breach 2 would be better if not for 2 energy bars needed. While 2 additional bars (even if they are occupied for only first 17 sec) is a desicion for L4 weaponry to upgrade, and a tough call for L6, while 1 bar is 'fine to get' even on L7->L8 grade.
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Vulcan is 3 (2.5?) drones, stuck in weapon slot. Without supportive weapon (even single heavy-1), its not reliable against 3 shielded ship with good evasion. Preigniter is greate, but for cost its kinda meh to cut only 9 sec (11, but gold weapon master is expected for vulcan esp). Its price of cloak if nothing else, and cloak will bring at least 11 sec to wind up if timed right.
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Feels strange, but before AE i saw preigniter often. I thought that improved shops of AE would bring PI more often, but nope - oposite. I saw it 2 times only and had 1 single time when making stealth-B on hard with flak-2 and swarm additions to my glaive.
The ion bomb is definitely a good weapon, but it's not the best in the game. The long charge time is a huge disadvantage on some setups.
a quick charge time can help mitigate some of the pain of a miss
long charge weapons can be awesome with a pre ignitor
one time i had preigniter +BL3 + glaive.. was a very fun run tearing most ships in half on my very 1st volley.
(This of course ignores ship-specific options; Adv. Flak is the strongest weapon in the game easily.)
If paired with MC, or low(est)-end hack, landing 1 bomb is usually not a problem.
Sure, l3 hack will do same in shields on its own, but if you hack piloting, you'll land bomb and other shots wit full acuracy in its duration.
I had an Ion Bomb + Advanced Flak + 2 Flak II's with the Weapon Pre-Ignitor augmentation on my Kruos B ship before, and it took down the Rebel Flagship in three weapon volleys. With the added benefit of obtaining a Hacking System to reduce the enemy's evasion to zero, it made the last boss way too easy. Then again, Kruos B ship is way to easy to win with.
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When you have 2-3 shields, 6 engine bars, cloak (or zoltan shield), 6 weapon bars with some 2-3 shot minor weaponry to compensate for evasion/cloak/def-2 drones and fine men on systems, Vulcan will spin up and do job. Same time glaive is more dependant on supportive weaponry/means of shield lowering, and flak-2 while most independant, is far from as powerfull dps-wise. Vulcan is single-time acquirement that can supplement most basic loadouts to be consistent in sectors 7-8 (6 may be, but that needs good luck in scrap to empower systems), but getting through 4-6 with it is painfull even with cloak.
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Lanius-B is easiest to start with - suffocative boarders, MC, best light weapon ever, clonebay for events and suicide boarding of auto-ships. Crystal-B is stronger for boarding, but Lanius-B... its ----g set for half of game from very begining with like no drawbacks. Only hack in boarding can really ---- it i guess.