FTL: Faster Than Light

FTL: Faster Than Light

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Advice for a Newcomer?
Hello! Recently purchased FTL and I've been enjoying it quite the bit, though I still feel like, in some aspects, I'm playing "wrong" or not as efficiently as I should be. Thus, I request some potential advice on what I should/shouldn't be doing in my runs to potentially have more consistent runs.

My current best run is to phase 2 of the Mothership in Sector 8. If I need provide more info regarding how I play - what I buy, how I target ships, what decisions I make at event markers, etc. - I'd be glad to expand.

Thanks!
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Showing 1-15 of 22 comments
Mike Dec 1, 2024 @ 11:39am 
You could start with my beginners' guide video:

https://www.youtube.com/watch?v=7oB2XJ2NfEU
ressenmacher Dec 1, 2024 @ 12:40pm 
Originally posted by ActualAnthonino:
Hello! Recently purchased FTL and I've been enjoying it quite the bit, though I still feel like, in some aspects, I'm playing "wrong" or not as efficiently as I should be. Thus, I request some potential advice on what I should/shouldn't be doing in my runs to potentially have more consistent runs.

My current best run is to phase 2 of the Mothership in Sector 8. If I need provide more info regarding how I play - what I buy, how I target ships, what decisions I make at event markers, etc. - I'd be glad to expand.

Thanks!

The video linked above is a good starting point.

I would also recommend the ship guides[ftl-ships-guide.netlify.app] by the same person for what to prioritize in the early game, and if you don't care about event spoilers their event safety guide[mikehopley.github.io]. I found that a lot of my problems learning the game came from constantly hemorrhaging crew because I didn't know which event choices were safe.

Originally posted by ActualAnthonino:
how I target ships

You want to destroy the ship's ability to hurt you before anything else. This almost always means you first shoot at the enemy weapons until whatever's still online can't deal damage. Rarely, you get a ship with offensive drones where Drone Control is the greater threat. If/once the ship cannot damage you and you are suppressing the weapon repair, you want to shoot out anything annoying (meaningful hack, Mind Control, Cloaking), then Piloting and/or Shields. If the ship is running away, shoot Piloting (and if they keep fixing it and you can spare the pressure shoot Engines too)
Last edited by ressenmacher; Dec 1, 2024 @ 12:41pm
Mike Dec 1, 2024 @ 2:40pm 
I appreciate the recommendation!

Just one caveat though: the ships guide is more intended for expert players who are doing stuff like win streaks on Hard.

That's not to say it isn't useful for other players. But at the very least, newer players will (1) encounter some extremely technical information and (2) have some of the self-discovery elements "spoiled".

In the beginners' guide, I deliberately stuck to generalities that would nudge players in the right direction and hopefully save a lot of frustration, without being too specific and giving away "all the answers".
Last edited by Mike; Dec 2, 2024 @ 7:12am
Skinny Pete Dec 1, 2024 @ 7:07pm 
Originally posted by ActualAnthonino:
Hello! Recently purchased FTL and I've been enjoying it quite the bit, though I still feel like, in some aspects, I'm playing "wrong" or not as efficiently as I should be. Thus, I request some potential advice on what I should/shouldn't be doing in my runs to potentially have more consistent runs.
Anything from Mike is incredibly good and especially the beginner's guide for a beginner, because it is actually aimed at the stuff you're doing wrong. Everyone did these things wrong at first, including Mike himself.

I have two very, very simple tips. Well, three.

First, space bar is your friend. You've probably figured this one out already, but always stop and think if anything remotely unusual happens. Sometimes even if it doesn't. You may think you do this enough, but you probably don't. With a few thousand hours in the game, I know I don't.

Second, any time you lose, or even just have a really disastrous encounter, do a post-mortem. Stop playing for a moment. Go through everything that happened and what you did in response and contemplate whether you could have done something that would have gone better, or more importantly, would have had a HIGHER CHANCE of going better. I know it's fun to make fun of RNG whiners, but everything that happens in this game is either entirely in your control, entirely chance, or more often, you can't completely control the outcome, but you can vastly improve your odds or make them worse.

Roguelikes and even roguelites like this are largely dependent on RNG and unpredictability, and the RNG is your enemy, even if it sometimes delivers you a miracle for nothing you did that made any sense. Even a slot machine sometimes pays out. You don't want a slot machine, though. You want to take one damage in a horrible scenario where you were looking at death.

Third, don't get mad.

A lot of the top players who give advice don't even mention that, because they don't get mad. Or at least they don't let it disrupt their play, or at least not often. The one way to guarantee a death spiral is getting mad and making increasingly bad decisions in response to some utterly unfair "there was one chance in a thousand of THIS ♥♥♥♥♥♥♥♥ HAPPENING and it JUST DID!"

Guess how I learned that? Hit the space bar to think, preferably BEFORE the worst case scenario happens, but if you miss that opportunity, definitely do it after it does and you feel a head of steam coming on.

Oh, fourth, in my list of two things. This game is really good at lulling you into a sense of complacency with a dozen in a row encounters that are absolutely no issue with the enemy ship having no chance of doing anything to you even if you were playing like Mister Magoo.

Then it throws something deranged at you where you have to deal with a half-dozen things simultaneously where you have to triage your response and sometimes decide you have to suck up hull damage here, or sacrifice a system, or even a crewmember, or the utter anathema of running away like a coward, to keep the run going.
Mike Dec 2, 2024 @ 7:43am 
A lot of good and vividly described points there, Pete.

Anything from Mike is incredibly good and especially the beginner's guide for a beginner, because it is actually aimed at the stuff you're doing wrong. Everyone did these things wrong at first, including Mike himself.

Thank you!

This made me think though. Which of those 20 tips did I actually get wrong on my first run(s)? Which did I get correct?

  1. Play the tutorial -- correct
  2. Play on Easy -- correct
  3. Visit more beacons -- correct
  4. Plan your route through the sector -- correct, obviously less than nowadays
  5. Pick fights and win them -- correct
  6. Use the pause button -- correct, of course much less than nowadays
  7. Time your volleys, don't use autofire -- correct
  8. Shoot them in the weapons -- correct
  9. Conserve resources like missiles -- correct
  10. Upgrade your shields ASAP -- mostly correct, see below [1]
  11. Move power around -- correct, though not to the extremes I would go now
  12. Upgrade your doors -- no, but this tip never really applied to me
  13. Use your scrap wisely -- mostly correct, but complicated. See below [2]
  14. Save enough scrap for stores -- correct, though obviously lacking nuance
  15. Prefer low-power weapons -- correct
  16. Systems win games -- mostly correct, but see below [3]
  17. Keep upgrading your ship -- correct. See below [4]
  18. Buy plenty of fuel and repairs -- mostly correct, just less than nowadays
  19. Crew kills give better rewards -- correct, but not applied much beyond boarding
  20. Learn from your mistakes -- wrong in some important ways. See [5] below

[1] On my first run I immediately thought the second shield seemed like the best use of 50 scrap, but I didn't appreciate the value of a shields buffer until much later. I did realise that I should get the shield before the power.

[2] Using scrap wisely? I never overspent on stuff like sensors, crew, or augments; and I did prioritise weapons after the second shield. Though of course there would also have been substantial errors here, as it's a huge topic.

[3] I remember appreciating systems enough to load up on them fully for the Flagship, even in my first run. However, for several years I still didn't appreciate them properly: I built heavily into weapons and hacking only, in the first half of the game. I also took a long time to move away from an inflexible "give me hacking, cloaking, and MC" mindset, and was very reluctant to buy teleporter or drone control.

[4] Ship upgrades? Most of this is directly what I worked out from run #1, such as "stopping" engines at level 5, getting the fourth shield at the end.

[5] Obviously I learned from some mistakes, but I was also extremely stubborn and insisted on winning every fight. Then one run that completely changed. There are other examples where I was stubborn in sticking to a playstyle, or just generally wanting to "have everything my way" and trying to force the game to do what I wanted.
Last edited by Mike; Dec 2, 2024 @ 7:44am
Don't give up on bad starts. You can learn a lot when you are desperately trying to survive an awful game with rotten luck.
Krolpand Dec 4, 2024 @ 7:53am 
Originally posted by ActualAnthonino:
Hello! Recently purchased FTL and I've been enjoying it quite the bit, though I still feel like, in some aspects, I'm playing "wrong" or not as efficiently as I should be. Thus, I request some potential advice on what I should/shouldn't be doing in my runs to potentially have more consistent runs.

My current best run is to phase 2 of the Mothership in Sector 8. If I need provide more info regarding how I play - what I buy, how I target ships, what decisions I make at event markers, etc. - I'd be glad to expand.

Thanks!

Mothership is good for new players. I think I needed over 300 runs until my first victory, so you're on a good path :)

Try to find a ship you really enjoy and play a couple of rounds and see what it struggles against and try to prepare. Knowing what's coming is a huge help to me. Don't beat yourself up over losses. There are ships that are supposed to be the challenge pick and thus more difficult.

Some weapons with a higher number are not worth it. "Number go up" and "new is always better" do not apply in the face of double Burst Laser II.

"If you have been boarded by Mantis before your captain upgraded the door subsystem, you may be entitled to damages. Call 555-engi now and talk to one of our qualified professionals."
Originally posted by Krolpand:
Some weapons with a higher number are not worth it. "Number go up" and "new is always better" do not apply in the face of double Burst Laser II.

Some weapons are better than others, and certainly the version numbers on weapons aren't an indication of quality (Burst Laser II is far better than Burst Laser III; Ion Blast I is more useful than Ion Blast II).

However, be wary of getting too picky about the weapons you buy/keep. You can never count on a store to offer a good weapon when you need one. It's almost always better to buy a mediocre but usable weapon now, than to hope that the next store is going to have a Burst Laser II there for you.

It is better to think in terms of what a weapon's advantages and flaws are. Burst Laser II is one of the best, maybe best, you can get because of its excellent efficiency in terms of shots and damage by power usage, and it has a moderate rate of fire.

Burst Laser III is an awful weapon because it has such a slow rate of fire. Enemies are always going to be firing first and that will get you killed. However, if you can mitigate that slow rate of fire, then Burst III does have better than average shots and damage to power efficiency. You can mitigate the slowness of your weapons with Cloaking, Hacking (on enemy Weapons), Weapon Pre-Igniter, Auto Reloader (probably not enough help for Burst III), Zoltan Shield. Burst III also has one other asset, in that it gives you those five shots/damage for one weapon slot- that is a consideration for ships with only 3 weapon slots.

Burst III is also awful because it is so costly and power-hungry, which could be prohibitive even if you could deal with the slow rate of fire. I am not advocating buying the Burst III whenever you see it. I am just using it as an example of the kind of thought process you can use to decide whether to buy or keep those mediocre to bad weapons.
Krolpand Dec 5, 2024 @ 10:40am 
Originally posted by New Moon On Monday:

It is better to think in terms of what a weapon's advantages and flaws are. Burst Laser II is one of the best, maybe best, you can get because of its excellent efficiency in terms of shots and damage by power usage, and it has a moderate rate of fire.

Burst III also has one other asset, in that it gives you those five shots/damage for one weapon slot- that is a consideration for ships with only 3 weapon slots.

Burst III is also awful because it is so costly and power-hungry, which could be prohibitive even if you could deal with the slow rate of fire. I am not advocating buying the Burst III whenever you see it. I am just using it as an example of the kind of thought process you can use to decide whether to buy or keep those mediocre to bad weapons.

Fair points.

I kind of forgot that we're talking about easy where weapon cost is not that much of an issue. So yeah, I agree about the short term "burst 1 with benefits" part.
Skinny Pete Dec 5, 2024 @ 9:21pm 
Originally posted by New Moon On Monday:
Burst III is also awful because it is so costly and power-hungry, which could be prohibitive even if you could deal with the slow rate of fire. I am not advocating buying the Burst III whenever you see it. I am just using it as an example of the kind of thought process you can use to decide whether to buy or keep those mediocre to bad weapons.
Things like this are why you should rarely make categorical statements about FTL like "never buy this" or "always buy this." I definitely have systems and weapons that are on my "almost always" or "almost never" list, but sometimes the RNG spits out such a horrible scenario at you that your only option to live is to buy something you usually think is horrible or not buy something you usually think is a necessity.
电动天使 Dec 6, 2024 @ 1:10am 
Excellent tips from everyone. I feel like I can't really add much to the discussion without going in-depth into strategies so I'll just say: Enjoy the game. There's a lot you're going to learn and it might feel like a wall at times, but it'll click eventually. When you lose, I'd suggest trying to think of what exactly you were lacking and try to trace it back as far as you can. This'll lead to you finding holes in your gameplay that you might have never seen otherwise. Ofcourse, I'd be willing to help out with more in-depth tips if you ever wanted them.

If you wish, you can look into experienced players like Mike Hopley, Holoshideim, Crow Revell and others who've shared much of their knowledge. They've helped me out a lot.

Also, I have to add: This is the most civil Steam discussion forum I've seen and I love it. People here are open to learning, something you don't see that often.
Ann☆゚.*・。 Dec 12, 2024 @ 1:37am 
pause often
电动天使 Dec 14, 2024 @ 12:51pm 
Originally posted by Ann☆゚.*・。:
pause often

Underrated advice. Sometimes you can forget that there's no actual time pressure for you to make decisions. You can take all the time you need to think things through in combat.
ActualAnthonino Dec 17, 2024 @ 12:14am 
Hey all! Know it's been awhile since I made this post, but I really wanted to thank you all for the advice you've given me! I was finally able to beat the Mothership for my first time on easy mode.
(It was scuffed in some areas, but let's not get into the gritty details; wins a win)

I can tell I still have a lot to learn and master, but this first victory has felt really nice and I'm excited to complete more and more runs in the future! Testing out new ships, weapons, seeing what advanced edition has to offer; I'm eager!

Thank you all again! You've all been very, very help and kind.

May I ask, does the FTL community - similar to Deep Rock Galactic's "Rock and Stone!" - have a phrase or mantra that indicates endearment or solidarity amongst players?
Originally posted by ActualAnthonino:
May I ask, does the FTL community - similar to Deep Rock Galactic's "Rock and Stone!" - have a phrase or mantra that indicates endearment or solidarity amongst players?

Giant alien spiders are no joke.
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