Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cloaking is pretty much a must-have to get through the power surges on stages two and three.
Though I'm guessing unlocking the better ships make the game easier. Maybe the beginning is the hardest part.
Here's my plans for pretty much every game. In base unmodified FTL. I try these if possible, listed in priority for me.
1. Max out the engines, if they can't hit you, you don't need shields.
2. Get a teleporter, the flagship can have its weapons taken offline permanently with boarding parties.
3. Get mantis or rock crew. This is largely luck based, but both of them are really powerful in hand to hand combat.
4. Get an ion weapon if possible. Ion II, can, and will completely drain the shield of the flagship.
5. If you have an ion weapon, use a beam. If not, you need to be able to fire at least 5 lasers/missiles in one burst to actually have a CHANCE of damaging the flagship.
6. Max out shields if you can. I hate relying on them, but you will take a hit eventually.
7. Get cloak if possible. It's expensive, but worth it, as you can dodge nearly everything, even if the engines fail.
8. Max out the O2. This one is optional, especially on the slug cruiser, but being able to ignore hull breaches is nice.
As for the flagship, keep trying. But it's not necessary to have a repair between phases. The advice about boarding is very good on lower difficulties, you can make it near harmless like that. Full shields (I'm not really in the engine camp myself, as the difference between the their later levels is not as big as between 3 and 4 bubbles) will get you through power surges, especially if you can also cloak (use one bar of power so it recharges sooner).
Better is subjective, and really depends on how you want to play.
I tend to have the easier times with the Federation Cruiser myself. I always go back to the Kestrel due to it's utility though.
The only reason I reccomended engines over shields is because, no ammount of shields will stop a missile. With a maxed out engine, you have an inherent 50% chance to avoid everything fired at you. You can also reliably redirect power with little concequence, compared to, for example, pulling power from a shield, or the medbay.
And lvl 6 of engines will only give you 7% less for ~200 extra scrap, which is really a lot. Missiles aren't really that scary if you have a good crew for fixing stuff. Not to mention you should almost always have some secondary defense.
Nevermind. Today on the 24 hr mark I finally beat FTL.
- Four fully powered weapons (glaive beam, leto missiles, ion blast, and burst laser II)
- One fully powered combat drone I, plus enoguh power and energy for another drone with two power use
- One fully upgraded mind control
- Fully upgraded shields + zoltan shield
- A crew of six (3 zoltan, one rockman, one engi and one lanius).
- About 20 fuel, 8 missiles and 30 drone parts (Thank you drone retrieve arm), plus about 250 scrap.
But...I totally forgot that I would lose the game if the enemy ship attacked the base for three consecutive turns. When I finally remembered, it was too late to get there in time. I lost the game without even facing the enemy ship, while getting greedy visiting all the repair locations gathering more missiles and hoping to stumble over a cloaking device and/or a defence drone. Death by perfectionism...