FTL: Faster Than Light

FTL: Faster Than Light

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how to survive last sector?
its ♥♥♥♥ing impossible wtf
Last edited by Legostyle03; Jan 5, 2016 @ 8:00am
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Showing 1-12 of 12 comments
Legostyle03 Jan 5, 2016 @ 8:03am 
Originally posted by Ryuu-senpai:
you just have to beat Flagship, you can skip all other fights if you want and when possible. but scrap rewards are huge in last sector.
So what's the problem exactly is?
i have no where to rest and they constantly send crew to my ship and i have no chance to beat the rebels. also why is there so many rebels in the fed base?
Legostyle03 Jan 5, 2016 @ 8:09am 
Originally posted by Ryuu-senpai:
Are you talking about last Flagship stage or what?

> also why is there so many rebels in the fed base?
Because it's under heavy siege.
i cant even get to the flag ship and i have to flee from every fight. is it because im using engi ship?
Hom Tanks Jan 5, 2016 @ 8:39am 
I would bet on saving scrap for the hacking or the cloak, both will give you the survability needed in this case. Mix the upgrades between shield and engines too.
fire ball Jan 5, 2016 @ 1:17pm 
easiest way to survive the last sector is get to the federation base asap and the just wait for it to come to you
It takes a good build, tactical thinking and a LOT of luck. I've only been able to beat the flagship once, on easy, with Zoltan B - without missiles, drones or boarding, oddly enough, and all three of those are considdered must-haves against the flagship.

Cloaking is pretty much a must-have to get through the power surges on stages two and three.
Last edited by A Fat, Angry Serval; Jan 5, 2016 @ 1:36pm
Kadulikan Jan 5, 2016 @ 7:19pm 
Originally posted by Ryuu-senpai:
Luck is mostly needed by those who don't have enough skill yet.
In AE i mostly swap cloaking for hacking.
Good sir, I have gotten to the flagship with max shields, equipped cloaking and hacking, and lost on easy mode. Either the base and repair stations spawn near the front of the map or they don't. You can beat the flagship, but it doesn't matter if you can't heal before the next round. (Still haven't beaten it.)

Though I'm guessing unlocking the better ships make the game easier. Maybe the beginning is the hardest part.
Last edited by Kadulikan; Jan 5, 2016 @ 7:21pm
Admiral Obvious Jan 5, 2016 @ 8:20pm 
Technically, no ship is "better", except arguably the crystal cruiser, but thats a secret I won't share here.

Here's my plans for pretty much every game. In base unmodified FTL. I try these if possible, listed in priority for me.

1. Max out the engines, if they can't hit you, you don't need shields.
2. Get a teleporter, the flagship can have its weapons taken offline permanently with boarding parties.
3. Get mantis or rock crew. This is largely luck based, but both of them are really powerful in hand to hand combat.
4. Get an ion weapon if possible. Ion II, can, and will completely drain the shield of the flagship.
5. If you have an ion weapon, use a beam. If not, you need to be able to fire at least 5 lasers/missiles in one burst to actually have a CHANCE of damaging the flagship.
6. Max out shields if you can. I hate relying on them, but you will take a hit eventually.
7. Get cloak if possible. It's expensive, but worth it, as you can dodge nearly everything, even if the engines fail.
8. Max out the O2. This one is optional, especially on the slug cruiser, but being able to ignore hull breaches is nice.
mkzzz12 Jan 5, 2016 @ 8:33pm 
Plenty of ships could be called better than others, actually. Still, the Kestrel is plenty solid.

As for the flagship, keep trying. But it's not necessary to have a repair between phases. The advice about boarding is very good on lower difficulties, you can make it near harmless like that. Full shields (I'm not really in the engine camp myself, as the difference between the their later levels is not as big as between 3 and 4 bubbles) will get you through power surges, especially if you can also cloak (use one bar of power so it recharges sooner).
Admiral Obvious Jan 5, 2016 @ 8:46pm 
Originally posted by mekloz:
Plenty of ships could be called better than others, actually. Still, the Kestrel is plenty solid.

As for the flagship, keep trying. But it's not necessary to have a repair between phases. The advice about boarding is very good on lower difficulties, you can make it near harmless like that. Full shields (I'm not really in the engine camp myself, as the difference between the their later levels is not as big as between 3 and 4 bubbles) will get you through power surges, especially if you can also cloak (use one bar of power so it recharges sooner).

Better is subjective, and really depends on how you want to play.
I tend to have the easier times with the Federation Cruiser myself. I always go back to the Kestrel due to it's utility though.

The only reason I reccomended engines over shields is because, no ammount of shields will stop a missile. With a maxed out engine, you have an inherent 50% chance to avoid everything fired at you. You can also reliably redirect power with little concequence, compared to, for example, pulling power from a shield, or the medbay.
mkzzz12 Jan 5, 2016 @ 9:48pm 
It's somewhat subjective, but there are some definite leaders.

And lvl 6 of engines will only give you 7% less for ~200 extra scrap, which is really a lot. Missiles aren't really that scary if you have a good crew for fixing stuff. Not to mention you should almost always have some secondary defense.
Kadulikan Jan 5, 2016 @ 10:05pm 
Originally posted by Kadulikan:
Originally posted by Ryuu-senpai:
Luck is mostly needed by those who don't have enough skill yet.
In AE i mostly swap cloaking for hacking.
Good sir, I have gotten to the flagship with max shields, equipped cloaking and hacking, and lost on easy mode. Either the base and repair stations spawn near the front of the map or they don't. You can beat the flagship, but it doesn't matter if you can't heal before the next round. (Still haven't beaten it.)

Though I'm guessing unlocking the better ships make the game easier. Maybe the beginning is the hardest part.

Nevermind. Today on the 24 hr mark I finally beat FTL.
Steelwoolsheep Jan 6, 2016 @ 4:22am 
Well, for starters, don't do what I just did. I had my best setup ever with a Zoltan ship:
- Four fully powered weapons (glaive beam, leto missiles, ion blast, and burst laser II)
- One fully powered combat drone I, plus enoguh power and energy for another drone with two power use
- One fully upgraded mind control
- Fully upgraded shields + zoltan shield
- A crew of six (3 zoltan, one rockman, one engi and one lanius).
- About 20 fuel, 8 missiles and 30 drone parts (Thank you drone retrieve arm), plus about 250 scrap.

But...I totally forgot that I would lose the game if the enemy ship attacked the base for three consecutive turns. When I finally remembered, it was too late to get there in time. I lost the game without even facing the enemy ship, while getting greedy visiting all the repair locations gathering more missiles and hoping to stumble over a cloaking device and/or a defence drone. Death by perfectionism...
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Date Posted: Jan 5, 2016 @ 8:00am
Posts: 12