FTL: Faster Than Light

FTL: Faster Than Light

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alain-iz Jan 4, 2016 @ 12:33pm
Easy mode isn't easy
What is the definition of a game that give player the easy mode. So they get a casual game that allows new players to have a chance on beating it. This mode is not easy and to play on it for oh lets say 8 hours and not even the chance to beat the flagship on any ship you been in is really not a mode we call it easy. Now all those of you who are now hard core players in this game and have beaten it well i bet it took you more then 8 hours to do so and arguing against me for easy mode to stay this way when you actually have normal and hard shouldn't be argued when you have more hardcore mode provided for you.
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Showing 31-45 of 355 comments
anarcher Jan 6, 2016 @ 12:16am 
Originally posted by Ryuu-senpai:
Easy to die
Normal to die
Hard to live

More like:

Easy to die
Normal to lose
Hard to live
alain-iz Jan 6, 2016 @ 2:10am 
Originally posted by anarcher:
Originally posted by Ryuu-senpai:
Easy to die
Normal to die
Hard to live

More like:

Easy to die
Normal to lose
Hard to live

If there was a like button id give it to you sir LOL
graveworm Jan 6, 2016 @ 3:26am 
I've beat the game on hard with almost every ship. The game aint that hard at all, you just have to use your brain a bit and plan your strategy. :)
Scorpio127 Jan 6, 2016 @ 9:08am 
the whole point is that its a kind of hard game and also you need to just try and find out different scenerios
Whiskey Devil Jan 6, 2016 @ 10:09am 
The game is balanced around normal difficulty. Easy mode is noticably easier. Hard mode is noticably harder. Seems pretty reasonable to me.
Latharion Jan 6, 2016 @ 1:55pm 
The game may be easy for some, but it most certainly is not easy for everyone. In fact it is not easy for people new to permanent-death-randomly generated games such as this. The simple fact is that games like this have not been mainstream for many years. Because of that fact, many younger people and people new to gaming in general, have not been exposed to this kind of game design. Thus the difficulty with adapting to it. Yes, if one invests 200 hours into the game they will become proficient with it. Repetition leads to more success. That said, most games today don't even have 40 hours of content within them, so the very idea of investing 200 hours into a game may very well be a foreign idea for players. Instead of the rash of negativity that seems to be prevelant on this board, might it be more productive to be encouraging to those players who are new to the concept of investing time into a game. The alternative is to browbeat them back toward any given CoD game, thus diminishing the FTL community at large, which is truly not a result we want.
Khorzho Jan 6, 2016 @ 8:06pm 
I'm with the OP here.

I've played through "Easy" mode a couple dozen times now. I've discovered some nuances of effective builds. I've read some strats. I've gotten my ships TOTALLY decked out with special items and weapons that are synergistic and highly effective. I've gotten Kestrel-class ships to the point where the best Rebel Ships are laughing swiss cheese of fire and breached hulls without a thought.

YET.. almost every time, I'll get that MF'ing Flagship down to the last encounter (with the two sides blown off)... and damn near kill it, THEN ALL THE SUDDEN DEATH AND DESTRUCTION ARE RAINED DOWN FROM THE BLACK HOLE OF SHIP RENDERING ANNIHILATION OF DOOM AND HELL and my ships are ripped apart like wrapping paper.

That's not fun. Sorry to you fanbois and purists. Having a game just suddenly pull out a f'ing trump card and wreck anything you try is stupid. That's not "Rogue-like" that's "Troll-like". I've put a big fat Not Recommended review on this "game" for that sole reason.
Last edited by Khorzho; Jan 6, 2016 @ 8:37pm
graveworm Jan 7, 2016 @ 1:07am 
Originally posted by Khorzho:
I'm with the OP here.

I've played through "Easy" mode a couple dozen times now. I've discovered some nuances of effective builds. I've read some strats. I've gotten my ships TOTALLY decked out with special items and weapons that are synergistic and highly effective. I've gotten Kestrel-class ships to the point where the best Rebel Ships are laughing swiss cheese of fire and breached hulls without a thought.

YET.. almost every time, I'll get that MF'ing Flagship down to the last encounter (with the two sides blown off)... and damn near kill it, THEN ALL THE SUDDEN DEATH AND DESTRUCTION ARE RAINED DOWN FROM THE BLACK HOLE OF SHIP RENDERING ANNIHILATION OF DOOM AND HELL and my ships are ripped apart like wrapping paper.

That's not fun. Sorry to you fanbois and purists. Having a game just suddenly pull out a f'ing trump card and wreck anything you try is stupid. That's not "Rogue-like" that's "Troll-like". I've put a big fat Not Recommended review on this "game" for that sole reason.

This guy is a proof what happens when you dont use your stealth properly at the final boss :D
kelvinlovesfood Jan 7, 2016 @ 2:02am 
Originally posted by Khorzho:
I'm with the OP here.

I've played through "Easy" mode a couple dozen times now. I've discovered some nuances of effective builds. I've read some strats. I've gotten my ships TOTALLY decked out with special items and weapons that are synergistic and highly effective. I've gotten Kestrel-class ships to the point where the best Rebel Ships are laughing swiss cheese of fire and breached hulls without a thought.

YET.. almost every time, I'll get that MF'ing Flagship down to the last encounter (with the two sides blown off)... and damn near kill it, THEN ALL THE SUDDEN DEATH AND DESTRUCTION ARE RAINED DOWN FROM THE BLACK HOLE OF SHIP RENDERING ANNIHILATION OF DOOM AND HELL and my ships are ripped apart like wrapping paper.

That's not fun. Sorry to you fanbois and purists. Having a game just suddenly pull out a f'ing trump card and wreck anything you try is stupid. That's not "Rogue-like" that's "Troll-like". I've put a big fat Not Recommended review on this "game" for that sole reason.

Being unable to beat the game doesn't warrant giving the game a negative review.
Calling a game difficult is an opinion, not a fact. So your experience with the game isn't the same as ours. That's called LEARNING.
The Gat Rat Qc Jan 7, 2016 @ 2:34am 
The game is far easier without the 'advanced content' enabled. If you're a new player and you're having a hard time you can disable it when you choose your ship. The reason the game is much, much harder on advanced is that it introduces several new ship systems and the final boss has these systems added to it.

The different ship systems in the game create different strategies and play styles. It's kinda like a large rock-paper-scissors game in that everything has a counter; down to the systems, the races, weapon types, where you choose to allocate your scrap, how you manage damaged systems and crew, etc. There are a lot of different variables at work and the advanced content simply adds quite a few more, which means that even if you're well off there's a chance you'll run into something that completely counters your ship.

So if you're looking for an easier game until you get the hang of things just disable the advanced content because the original easy mode really is easy. You can get by with just max shields, max engines and some decent laser weapons. Maybe a defence drone thrown in to be safe.
Last edited by The Gat Rat Qc; Jan 7, 2016 @ 2:35am
Mook Jan 7, 2016 @ 3:41am 
Originally posted by Weepin' Shades:
The game is far easier without the 'advanced content' enabled. If you're a new player and you're having a hard time you can disable it when you choose your ship. The reason the game is much, much harder on advanced is that it introduces several new ship systems and the final boss has these systems added to it.

The different ship systems in the game create different strategies and play styles. It's kinda like a large rock-paper-scissors game in that everything has a counter; down to the systems, the races, weapon types, where you choose to allocate your scrap, how you manage damaged systems and crew, etc. There are a lot of different variables at work and the advanced content simply adds quite a few more, which means that even if you're well off there's a chance you'll run into something that completely counters your ship.

So if you're looking for an easier game until you get the hang of things just disable the advanced content because the original easy mode really is easy. You can get by with just max shields, max engines and some decent laser weapons. Maybe a defence drone thrown in to be safe.

I understand this, but I am fairly knowledgable about the game, but I always get nailed so hard I implode with the advanced content
Januk Jan 7, 2016 @ 6:19am 
Kind of funny when you defend a basic design principle in the fact that there does not exsist a universal difficulty... Suddenly you're either a fanboy or purist... No I'm a programmer that can understand basic difficulty design. Easy is not universal, Hard is not universal! The only difficulty that is "universal" is Normal/Medium cause that is the difficulty the game/games are designed to be played on. Note: Normal various based on the game obviously, normal in FTL is not the same as normal in The Witcher in terms of actual game difficulty just the difficulty the game is designed around.

No developer truly cares about Easy or Hard and the various other fluctuations in difficulty, cause all they are is changes to static variables basically. Normal is the way any game is meant to be played. With all static variables set at 1 (for simplicity), easy sets them to 0.5 (simplicity) and hard 1.5, very hard 2.0 etc etc... So in a game with a lot of RNG and Chance you can only do so much for simpler difficulties, you can sway the RNG to say "Hey I don't want a 50/50 split of Good/Bad things I want a 75/25 split for easy" doesn't change anything in the long run.
CataTonyC Jan 7, 2016 @ 8:48am 
The difficulty is all about relativity, my dear boy! A word you most likely don't understand!

Ah, don't pout though, laddy. All anyone can do is tell you to improve. As they say, "git gud"? Ah yes, and BM'ing certainly wont improve your skills, as much as I'm sure you'd wish otherwise, hmm hmm.
JakTenba Jan 7, 2016 @ 8:58am 
Originally posted by anarcher:
less skilled players.

What skill? The game is just a bunch of random junk, with no guarntee that you even have the option of getting the approprite crew members/upgrades/weapons to get anything but a punch in the face from 90% of the events.
The Gat Rat Qc Jan 7, 2016 @ 10:45am 
Originally posted by JakTenba:
Originally posted by anarcher:
less skilled players.

What skill? The game is just a bunch of random junk, with no guarntee that you even have the option of getting the approprite crew members/upgrades/weapons to get anything but a punch in the face from 90% of the events.
I mean, there's a debate to be had about whether or not 'easy' should be easier but you're complaining about the core purpose of the game. You're not supposed to be able to beat the game every time, that's just how the game is. I would say to give it a chance because that's one of the things that makes this game replayable and fun but it may just not be for you.
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Date Posted: Jan 4, 2016 @ 12:33pm
Posts: 355