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More like:
Easy to die
Normal to lose
Hard to live
If there was a like button id give it to you sir LOL
I've played through "Easy" mode a couple dozen times now. I've discovered some nuances of effective builds. I've read some strats. I've gotten my ships TOTALLY decked out with special items and weapons that are synergistic and highly effective. I've gotten Kestrel-class ships to the point where the best Rebel Ships are laughing swiss cheese of fire and breached hulls without a thought.
YET.. almost every time, I'll get that MF'ing Flagship down to the last encounter (with the two sides blown off)... and damn near kill it, THEN ALL THE SUDDEN DEATH AND DESTRUCTION ARE RAINED DOWN FROM THE BLACK HOLE OF SHIP RENDERING ANNIHILATION OF DOOM AND HELL and my ships are ripped apart like wrapping paper.
That's not fun. Sorry to you fanbois and purists. Having a game just suddenly pull out a f'ing trump card and wreck anything you try is stupid. That's not "Rogue-like" that's "Troll-like". I've put a big fat Not Recommended review on this "game" for that sole reason.
This guy is a proof what happens when you dont use your stealth properly at the final boss :D
Being unable to beat the game doesn't warrant giving the game a negative review.
Calling a game difficult is an opinion, not a fact. So your experience with the game isn't the same as ours. That's called LEARNING.
The different ship systems in the game create different strategies and play styles. It's kinda like a large rock-paper-scissors game in that everything has a counter; down to the systems, the races, weapon types, where you choose to allocate your scrap, how you manage damaged systems and crew, etc. There are a lot of different variables at work and the advanced content simply adds quite a few more, which means that even if you're well off there's a chance you'll run into something that completely counters your ship.
So if you're looking for an easier game until you get the hang of things just disable the advanced content because the original easy mode really is easy. You can get by with just max shields, max engines and some decent laser weapons. Maybe a defence drone thrown in to be safe.
I understand this, but I am fairly knowledgable about the game, but I always get nailed so hard I implode with the advanced content
No developer truly cares about Easy or Hard and the various other fluctuations in difficulty, cause all they are is changes to static variables basically. Normal is the way any game is meant to be played. With all static variables set at 1 (for simplicity), easy sets them to 0.5 (simplicity) and hard 1.5, very hard 2.0 etc etc... So in a game with a lot of RNG and Chance you can only do so much for simpler difficulties, you can sway the RNG to say "Hey I don't want a 50/50 split of Good/Bad things I want a 75/25 split for easy" doesn't change anything in the long run.
Ah, don't pout though, laddy. All anyone can do is tell you to improve. As they say, "git gud"? Ah yes, and BM'ing certainly wont improve your skills, as much as I'm sure you'd wish otherwise, hmm hmm.
What skill? The game is just a bunch of random junk, with no guarntee that you even have the option of getting the approprite crew members/upgrades/weapons to get anything but a punch in the face from 90% of the events.