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Multiverse runs are obviously different, I got no idea what an mlg vanilla player is, but multiverse must be learned from "scratch". The whole pacing of the game is different, the weapons are obviously of much larger variety etc.
The game is balanced around normal difficulty and normal challenge level. You can obviously challenge yourself by going higher, but it will be noticeable harder the more you activitate.
First thing you need to do is study this empty beacon menu. There are a ton of useful subsystem which will help you. You probably also noted the task section, which will help you gather fuel and some scrap each sector. If you get a mine launcher you can use missiles to delay the fleet, which will get you more jumps and scrap and you can buy needed upgrades much sooner.
Further of notice in the onboard upgrades:
- Defense scrambler and Weapons reduce cooldown.
With defense scrambler your hacking can allways hit their weapon system, helping a great deal avoiding damage. Same thing with weapon cooldown, if you weapons hit first you probably take less damage.
- Medbay dispersal for ship wide healing helps immensely with enemy boarders, just as additional crew, which is much more important compared to vanilla.
However around sector 5 missiles should usually be no big deal. You should probably have 2 of either hacking, cloaking and drone defense by then. Some ships are extrem and obviously the boarding is actually troublesome compared to the basegame, where it is mostly just a minor distraction.
Generally the mod is, just as the basegame, pretty much balanced around getting cloaking. Without it enemies will get tiny bits of you every jump and you will just waste repair costs. You can delay coaking by investing in hacking and/or defense drones + shields , but without cloaking it is really the thing whether or not you can blow ships up before they can touch you aka I got 4 flak 1 or something similar.
kinda annoying tbqh
So it seems like cloaking and flak are a necessity
I'm sure you didn't learn the vanilla game in 2 runs, learning Multiverse won't take as long but you do have to readjust and learn it all the same. Most importantly learning which of the new events are good and which are bad, and which ones lead to powerful unique weapons or crew.
Btw on phase 3 of the flagship, hack the cloaking. Unless you have a weapon setup that cannot get past the shields at all the cloaking hack will bring more value than the standard shield hack.
It simply cancels the cloak, you obviously can't hack the first cloak but ideally you break the zoltan shield and cancel the second cloak, which should give you some time to get the weapon system or the missile launcher offline, which are unlikely to be repaired if you killed a lot of the crew in phase 1. The weapons are generally more dangerous than the missile launcher, and if you can beam the weapons and the laser on the left both at once then that's even better.
The reason a shield hack is bad in phase 3 is because waiting for the hack on shields is too slow and it will cloak again while you wait to shoot, wasting the hack entirely and giving it more time to charge another zoltan shield.
You should aim to grab Hacking almost every run, because it's just as OP as it is in vanilla. Then you should try to grab either Cloaking, or Drone Control with defense/guard drones for added defense from missiles.
Don't overlook combat augments either, for example Tracking Flares will trivialize the third phase by disabling cloaking completely. Missile weapons are also better than ever, so don't neglect the chance to shoot a particle missile into their shields to do 7 damage to it immediately.
Very cool. Took 4 hours for this, a bit long. Too many battles and the extra slug royal sector.
Honestly though that extra sector is a bit overkill, you'll be a god by the time you get to the flagship with all the extra scrap.
https://steamcommunity.com/sharedfiles/filedetails/?id=2607153782
(sorry for the necro post, but this is gold for the MV mod)
What game have you been playing? Grow a pair. Git gud.