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https://ftl.fandom.com/wiki/Rock_war_vessel_encounter
The vanilla game, not multiverse or another mod?
Unfortunately I can't 100% recall either answer, but it definitely had a significant number of nebula beacons. If there is a way to check game logs for this info I will try to that.
That might be why it happened. The game will not place quests at a nebula beacon, so it might have decided there weren't enough valid beacons left. Or maybe the only valid beacons were too far to the right?
It also won't overwrite a store beacon. I know it can overwrite "ship detected" beacons, including hazards.
I'm not sure of the exact logic for quest placement. I would like to understand it better.
Anyway, sector 5 was Uncharted Nebula sector with all beacons being nebulae.
So quest showed up in sector 6. Yes it is from that event, I just finished it.
I mean, it's often not an optional choice. The point is it's silly that you can't finish a quest at a nebula beacon (especially if it's actually in a civilian or zoltan-controlled sector, which can be largely nebula).
You have the ability to choose which path you take. Plan ahead accordingly.
It's an intended mechanic. Frankly with how restricting Nebula can be without sensors, it's a good thing that many quests CANNOT be in them.
The sensor mechanic does not apply to finding beacons (hence why you can still warp in there), so this is silly reasoning. It is also not consistent with the fact that there are other nebula-based quests that you can find across the entire sector. The point is, for the key/capital quests (e.g. ships and powerful augments), it really should be possible to complete them in any zone (the challenge is finding them in the first place).
Reminder that there are many quests that involve combat. Some involve damaging the enemy ship, and others involve wiping out the crew. Sensor help in both of these situations.
Starting a quest =/= continuing a quest.
Consider looking into Modding or learning how to modify your game if you want this to be changed.
In the scenario I described, the combat phases had already ended, and I was simply unable to claim the rock armor/health regen award in an otherwise untouched sector. I can understand if a particular mechanic would be affected, but if not the case, it is silly to prevent it at nebula beacons. The same would hold true for the zoltan shield quest, as it is just dialog choices, and the homework sector itself can be >50% nebula to begin with.