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In order to even use it, you have to have a drone system and a decent number of drone parts that you don't need for e.g. defense drones or hacking. So, it's a reward for fulfilling the necessary pre-requisites.
Most of the time, I'd rather have the 42 scrap you get for selling it, but in the end-game it does perform a function that money can't buy.
I bump the price up to 100 in the Balance Mod and increased the rarity.
Massively OP. It won't save a completely hopeless ship but with even a mediocre ship it's practically a win button.
But if you know how to properly win without it, and considering my own experiences in how often you can get it when the circumstances are right, I wouldn't give up too much or change my plan to make it work.
Much like Leylite says, there are many things you need if you want to make use of it, and I would also prefer the scrap to use on something that fits my ship more.
Though I will admit that the drone control is not exactly my go to system to buy on ships that don't start with it.
However: they *require* a drone system & enough spare drone parts. Given that multiple ships start with 1 or even 2 pre-installed systems, adding a drone controller is often a less-than-optimal choice [especially if that choice is vs a teleporter: Slug C for example.
Cost: 1 system slot, 1 drone/cargo slot, extra drone parts &/or augment slot.
= Awesome in the right circumstances, but not overpowered.
Not something I generally *plan* to use, but if the starting ship has drone system pre-installed, or I choose to pick up a drone controller mid-run, then a repair drone is always on my insta-buy shopping list for the final battle.
I usually get drone control if I run into one that comes with a free DD I. That's usually my must-have drone. I detest missiles. I'll also usually pick up the Hull Repair unless I'm in some unusual situation where my defense is already so good I'm taking little to no damage.
Even then I'll often pick it up if I get the chance, because a ship that good usually has little left to spend scrap on anyway. It's a huge insurance policy against even incredibly bad luck.
Hull Repair Drone + Drone Recover Arm, however, is the most OP combination in existence.
No, that would be pre-igniter, hacking and flak 2 x2 + glaive x2.
The combo you just described is ridiculously expensive, involves several random items and requires a ton of weapon power. The combo he was talking about is an ordinary augment and a semi-uncommon drone.
Hull repair drones are quite rare in stores or in general, and buying one (probably the most reliable way to have one) is again, around 80 scrap. This makes 160 scrap (without buying the necessary reactor bars to activate it) that you don't use in other systems (shields, engine, weapons). And you can get quite a few things with 160 scrap.
So I won't say that the hull repair drone is that op ; you have to be able to afford one and find one to make it work. I would agree though that given its ability to repair your hull during a battle makes it something nice to have, especially against the Flagship. But it can be destroyed if hit by any projectile.
Consider what you pay and what you give up on when you choose to build your ship in a perticular way ; that way you can see whether it is overpowered or not.
Your point about reactor power is not valid, because you can always take away the bars temporarily from o2, engines or even activate battery for it. You also don't need to use hull repair drones in the middle of the fight all that much, unless you really are struggling to survive.