FTL: Faster Than Light

FTL: Faster Than Light

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Your Favourite Augments
What are your favourite auguments?

Of course, nobody can possibly argue with:
- Weapon Pre-Igniter
- Zoltan Shield
- Long-Ranged Scanners

but apart from those, what do you like?
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Viser 1-15 af 19 kommentarer
Mine are the:
- Engi Nanobot Dispersal (if I can get it).
It will guarantee you a win against boarders (say you get boarded by humans - send humans in & you will win). Plus, it means less micro for healing.

- Distraction Buoys.
If I find these & have augment space to spare, I'll usually get them. 1 delay = 2 or so more beacons, so it pays itself off nicely.

- Scrap Recovery Arm.
'Nuff said.

- Slug Repair Gel
Healing breaches automatically... is just really helpful. If I need to sell it / swap it out I will, but it's a very useful augment to get your hands on. It's especially useful for healing the breaches Boarding / Ion Intruder drones make.
gall0ws 5. aug. 2016 kl. 3:43 
Automated Reloader. Helps with slow weapons and stacks.
Still, I rarely buy augs and - bar zoltan shield and LRS - I sell the default ones asap.
Danny 5. aug. 2016 kl. 6:05 
Depends on what kind of ship I'm running.
Though scrap recovery arm is always good in the early game ^^

If you use attacking drones or hacking, a defence scrabbler is awesome aswell ^^
daemon47 5. aug. 2016 kl. 6:18 
I know people might argue with me, but in CE
1. Mantis pherenomes lets you do pirate things, including using slaves.
2.Slug repair gel in CE allows you to attack after they surrender
3.Zoltan shield allows you to get much much better surrenders
Requiem31 5. aug. 2016 kl. 6:23 
Oprindeligt skrevet af minecraft.little.piggy:
I know people might argue with me, but in CE
1. Mantis pherenomes lets you do pirate things, including using slaves.
2.Slug repair gel in CE allows you to attack after they surrender
3.Zoltan shield allows you to get much much better surrenders
I love those in CE but they're a racial thing afaik.
Not mentioned yet is the advanced cloaking field. Such a blast when rocking double Vulcan (and a cloak, duh!)
foolish bastard 5. aug. 2016 kl. 6:31 
Ooh so many to choose from.
#1 Zoltan shield. This thing is so nice as it gives you time to break enemy mind control, hacking or tele before they can use them plus it can be gotten in about 1/5 of playthroughs.

#2 Long ranged scanners. With this augment I don't have to get burnt into a crisp because of a nearby sun.

(Situational) #3 Zoltan shield bypass. I love this thing on boarding focused ships as it lets you ignore weapons longer.

(Situational) #4 Drone recovery arm. If I find one of these, I will often change my ship stratagy (assuming I can get drone control/have it.)

#5 Backup DNA bank. This, is a life saver, literally.

scrap recovery arm. its another bloody no-brainer. get one at sector 2 or 3 and you are set for the whole game. get two. and you are unstoppable.

apart from that the obvious ones 3 best augments in the game are.

1) drone recovery arm - its an absolute blessing if you have a ship that relies on defensive drones. never worry or care about using drone parts ever again.
makes using hacking and drone control not a problem.

2)automated reloader - 2nd best thing if you don't havea pre-igniter. and even better when you do have one.

3) backup battery thingy - you can use those extra 4 energy baars much more frequently, and there is no reason why you shouldnt
DarkTwinge 5. aug. 2016 kl. 11:30 
Oprindeligt skrevet af aidenpons:
If I find these & have augment space to spare, I'll usually get them. 1 delay = 2 or so more beacons, so it pays itself off nicely.

To clarify, 1 delay is exactly 1 beacon, or about 8.8% more scrap with added fuel cost. Scrap Arm is 8.5% more scrap for comparison (probably slightly more on non-Hard difficulties). It can still be a worthwhile purchase, but do it knowing what it actually does =)
Roday 5. aug. 2016 kl. 11:32 
scrap recovery arm+scrap recovery arm+scrap recovery arm
Landor 5. aug. 2016 kl. 18:44 
surprised nobody mentioned the reconstructive teleport. if im doing boarding, i get it if i can find it. then i switch my medbay to a clone bay and employ more suicidal tactics with my boarders.

since i tend to use hacking, the defence scrambler.

the reverse ion field, now alone its not that great, but if you can get a second, ion weapons cant touch you, and pulars only hinder your opponent. (it happened once, it was glorious.)

and several other people have mentioned before: zoltan shield, engi med-bots, and pre-igniter. getting those three when im doing a normal assualt ship run is great.
xd 5. aug. 2016 kl. 23:15 
titanium system casing
TheMeInTeam 6. aug. 2016 kl. 23:50 
Other than the 3 in OP which are excellent:

- Automated reloader: generally good, a step behind the Zoltan shield type tier.
- Scrap arm: good early, stays good until late-game. Worth a pickup if you can win fights without getting shredded.
- Drone recovery arm: obviously only good with drones, but very helpful. Don't buy hull repair drone but if you win one this lets you repair 2 hull per jump without losing drone. It also lets you calmly spam offensive/defensive drones nonstop.
- Zoltan shield bypass: amazing for boarding ships, not just to beat Zoltans but also for making phase 3 of flagship significantly easier (punch out mind control or missiles right away, keep working other systems).
- Battery charger: useless w/o battery, very useful augment with it.
- Defense scrambler: wouldn't normally buy, but almost mandatory to rely heavily on offensive drones (along with recovery arm, drones need too much help usually). It has some niche use alongside late-game missile weapon pickups, but is often sell fodder. When it's good, it's amazing, but it's rarely good.
Oprindeligt skrevet af Twinge:
Oprindeligt skrevet af aidenpons:
If I find these & have augment space to spare, I'll usually get them. 1 delay = 2 or so more beacons, so it pays itself off nicely.

To clarify, 1 delay is exactly 1 beacon, or about 8.8% more scrap with added fuel cost. Scrap Arm is 8.5% more scrap for comparison (probably slightly more on non-Hard difficulties). It can still be a worthwhile purchase, but do it knowing what it actually does =)

That's true, but sometimes you'll be able to coax a lot more out of nebulas in a non-nebula sector. Furthermore, the distance rebels jump != the distance between beacons.

Of course, don't forget to sell it in Sector 7/8 :P
CullyDC 7. aug. 2016 kl. 19:27 
Engi-med-bot dispersal + Emergency Respirators / Adaptive Gel Suits (CE) Anyway this combination of Augments allows ANY set of crew members (as long as the medbay is powered) to survive in a 0% oxygen enviroment. And you get free heals around the ship. Upgrade your doors, and just run out of a room where boarders are. They wont survive for long. :ftlmantis::ftlhuman::ftlmantis:
anarcher 7. aug. 2016 kl. 20:49 
Repair arm. Now, before you all explode, I should clarify that it's only during infinite challenge runs of sector 7, with CE+inf.space+endless loot. There are too few stores around to reliably get repairs, and when you limit yourself to no defensive upgrades it really pays to have reliable repairs.
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