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Yeah, jk, i've obviously got too much time on my hands... The answer is YES the devs are just that cruel. You have to spend a lot of time and detail to win. VERY detailed attention to even more detail.
Hope this helps.
Make use of certain systems. If you can get a Teleporter, you can send a pair of guys over to break the single-weapon sections on their ship with little trouble. If you start with the missile launcher, then this will save you a lot of pain. If you rank it up enough, you can send them over to harass enemies that are trying to repair systems, then call them back before they get killed. Beware of ships with Cloak, since you can't recall your guys if the enemy is cloaked!
Drones can be useful, especially if you can get a Defense Drone Mk II (they can stop a lot of abuse from hitting your ship). System Repair drones are cheap to keep active, but can really help keep everything running more smoothly, especially once fires and breached rooms become an issue, since they're immune to those issues. Hull Repair drones are great to keep you in a fight longer, or to heal up between phases.
Hacking drones can cripple an enemy's shields, or be useful for messing around with a lot of things. Hack their doors, and your boarding party can do more damage before the enemy can reach them. Hack their drones, and they get stunned/blow up. Hack their teleporter, and you send back their own boarding party. Or plenty of other things.
Mind Control can be useful to give you an extra gun when boarding, use enemy boarder to fight each other, or stop enemies from repairing systems while they're busy killing their friends. Or you can use it on your own crew to cancel the enemy's mind control.
How you mix up all of these things at your disposal can be crucial to victory. Get creative, and work these multiple ideas in with your weapons.
No, the ability to do those in the first place was added with the advanced edition. You've just never had to deal with it since you haven't survived long enough to reach it.
Particularly in the third phase, the boss spams mind control as much as possible, turning even an Engi into a team-killing psychopath (I swear, if players can get their MC to rank 3, then the computer has theirs at rank 7. That damage boost is just massive). You're pretty much forced to use your own mind control on your unit to counter it, or watch as he decimates your crew and systems.
All you can do is prepare for every possible thing, 'cause it will all go wrong in the end. Know that the boss fight doesn't change at all on easy/normal, so starting planning on how to win from your very first jump.
Even if hacking is made useless (mainly phase two, where their defense drone will pick it off every time), then you can just switch its power over to something more useful, like an extra layer of shields, or boost those engines some more.
...still doesn't change the fact that the flagship got defeated by a decomissioned federation ship, that's just sad.