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I think that was patched so that it prioritizes missiles now. Not sure exactly how reliable it is though.
That was a rumor - Defense II does not prioritize missiles. I will note that the timing in most situations will work out such that the missiles will be targeted just fine and shot down, but there is still that ~10% where it'll shoot down something pointless instead of the missile (on top of the 0-15% chance it will flat fail to shoot down the missile, based on the size of the ship).
It's MUCH more worth using in AE now that it only costs 3 power instead of 4, though I'd still favor Defense I in most cases.
880ms compared to 1000ms for Defense I.
The shorter cooldown really does make a difference, especially against ships with large volleys or when fighting in asteroid fields.
I'm convinced it also locks on faster, wheras the mark 1 usually can't target boarding or hacking drones in time before they hit.
I've not yet formally tested this, but my current theory is that Defense I has a base 30% chance of flat missing an incoming boarding drone or hacking drone, while a Defense II only has a base 20% chance of flat missing.
(Before AE, I tested Defense I and it clearly shot down 70% of incoming boarding drones; post-AE I've tested shooting Hacking Drones at the AI and they were shot down 20-30% of the time depending on the type of drone used - this test wasn't as conclusive.)