FTL: Faster Than Light

FTL: Faster Than Light

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Ponypony Jul 30, 2014 @ 3:52am
titanium plating needs about a 60% buff.
15% chance to not cause damage to systems? this has to be the most useless thing I have ever seen. Its a good idea, but it should be "75% chance to not cause damage to systems."

""Hurr but thats OP""

Yes, thats why its one of the most difficult to obtain augments. You can only get it by doing a storyline quest or choosing the stealth cruiser(which could really use something like that). It should not be useless.

I'm sure many people will disagree just because of the status-quo bias, but objectively, this augment is garbage right now, and it shouldn't be.
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Showing 1-15 of 29 comments
Sleeper Service Jul 30, 2014 @ 4:04am 
Stealth A start with it, so its actually not that difficult to obtain. In the questlne it's merely a bonus. But I agree that it could be more usefull. There are balance mods arround that you might want to check out. In Captains Edition it gives a 25% chance and you can engeneer copies of it, essentially allowing the player to reach near imunity to system damage if he/she commits the ship fully to that. But yeah, 75% resist chance on one aug seems a little over the top to me.
pi73r Jul 30, 2014 @ 4:27am 
The quest ain't really that difficult or ultra rare. 25% seems okay, 30% at most. Anything over that would be too strong.
Ponypony Jul 30, 2014 @ 4:27am 
at 75% it would still has a 25% chance of doing absolutely nothing, doesn't protect from hull damage, and is one of the most difficult to obtain and expensive augments in the game. Seems balanced to me.

do you want an augment that has a 70% chance of doing nothing? you think thats good to have?
Last edited by Ponypony; Jul 30, 2014 @ 4:28am
Dr. McWeazel Jul 30, 2014 @ 5:31am 
Originally posted by pi73r:
The quest ain't really that difficult or ultra rare. 25% seems okay, 30% at most. Anything over that would be too strong.
Personally, I don't encounter the quest that often anymore. You can say it isn't rare if you like, but it's all based on random chance. You might encounter it on ten runs in a row, while somebody else might never encounter it in twenty.
zverozvero Jul 30, 2014 @ 5:48am 
15% is kinda too slim for aug slot. 30 however will totally do it (35 to have 1/3 in favour of player? 25 would be enough too btw and not seem OP much). Compared to awesome +10% augs for guns/shield it'll be fine. Each third (fourth) system hit wont make your men run for repairs and dont unpower gun/shield. Neat. 50%+ will remove most hassle with sys-repairs, and thats too much for single slot aug.
Last edited by zverozvero; Jul 30, 2014 @ 5:49am
slappy_d0 Jul 30, 2014 @ 6:03am 
I've always considered it just extra cash at my first shopping spree, it is rather useless.
Ohio9 Jul 30, 2014 @ 7:15am 
It is pretty useless, but the extra scrap for selling it really helps on harder difficulty levels.
pi73r Jul 30, 2014 @ 8:32am 
Personally, I don't encounter the quest that often anymore. You can say it isn't rare if you like, but it's all based on random chance. You might encounter it on ten runs in a row, while somebody else might never encounter it in twenty.
No matter how rare you consider it to be (though it really isn't, it's the most common ship quest next to fed and zoltan) it shouldn't have bigger chance than 30% (well we could think longer if 50% would be balanced). Hull dmg isn't that scarry if your systems will be untouched. The reason why you lose a fight is because your systems got dmg (or you are way too behind with weapns/shields) not because your hull is getting magically pwnd without your systems taking dmg.
I agree 15% is way too little and it's autosell right now but don't get ridicolous.
Dr. McWeazel Jul 30, 2014 @ 9:20am 
Originally posted by pi73r:
Personally, I don't encounter the quest that often anymore. You can say it isn't rare if you like, but it's all based on random chance. You might encounter it on ten runs in a row, while somebody else might never encounter it in twenty.
No matter how rare you consider it to be (though it really isn't, it's the most common ship quest next to fed and zoltan) it shouldn't have bigger chance than 30% (well we could think longer if 50% would be balanced). Hull dmg isn't that scarry if your systems will be untouched. The reason why you lose a fight is because your systems got dmg (or you are way too behind with weapns/shields) not because your hull is getting magically pwnd without your systems taking dmg.
I agree 15% is way too little and it's autosell right now but don't get ridicolous.
Again, the whole quest thing runs on random chance. The 3 I most commonly encounter are Rock, Mantis, and Zoltan, for example.

I'm not saying that it's rarity (and even that might only apply to me) should mean that the chance to block system damage should be bumped up to anything higher than 30%, 35% at the absolute most, though. We go any higher than that and it just becomes overpowered, and 75%, as suggested by OP, is utterly insane.
Ray Robertson Jul 30, 2014 @ 11:21am 
15% is just enough for me to mostly not want to get rid of it. Anything higher, I think I will always keep it.

75% is ridiculous, even 35% is too high. That would mean that more than every 3rd hit wil not damage the system, it would be one of the best augments in the game.
zverozvero Jul 30, 2014 @ 11:57am 
:) 35 is like 30 but 35 - two sides of 1/3.
Its fine enough on 15 to keep it without selling ASAP for scrap sake, but if it'll be question of getting worthy system/weapon/other aug or just freeing slot for sake of random aug chance (if all 3 slots filled) it'll likely go with no doubts. If it was at least 25, it could be considered over them.
Wasted Jul 30, 2014 @ 1:10pm 
I also find titanium system casing not to be very worthwhile in my experience , maybe if they changed the value from 15% to 20% it would be more worth while.. I usually don't have alot of extra scrap so I often end up selling it, although keeping it is probably preferable if you have empty augment slots.

rock plating is better than titanium system casing imo because the rock plating has a chance to negate hull damage.. so the 15% value of rock plating seems well balanced. There are also blue events for rock plating... not sure about titanium system casing
Last edited by Wasted; Jul 30, 2014 @ 1:19pm
Drain Jul 30, 2014 @ 3:36pm 
Useless? Do you realize that with 30% dodge, that's basically a 45% chance not to have your systems hit?
WhiteCrow Jul 30, 2014 @ 4:01pm 
Originally posted by Dr. McWeazel, PhD:
Again, the whole quest thing runs on random chance. The 3 I most commonly encounter are Rock, Mantis, and Zoltan, for example.

It's ok, this guy doesn't understand what "random" is.
zverozvero Jul 30, 2014 @ 4:05pm 
0.7*0,15 :) In the end its 10%, not even listed 15.

Most unevaded shots are destined to sink in shield layers, but 'worst' moment is when shots land in systemless rooms (that happens often even on Hard). Since light system damage is expected and builds usually made around it being lethal, that 15% chance of random little damage not happen is fancy, but not actually serious. Still if it doesnt 'burns' to get free aug slot or drop of scrap its fine to have. Better than crystal vengance anyway... ----- vengance is single worst thing i can think about. If any augment should be buffed, its that. 2(3?) shards and 20% chance?
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Speaking about not-random, is Engi homeworld guarantied to be included in grid? Is event guarantied to appear?
And how big should be chance to escape sys damage to purchase engi crewmember in hope that one of future green sectors will be EH?
Last edited by zverozvero; Jul 30, 2014 @ 4:23pm
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Date Posted: Jul 30, 2014 @ 3:52am
Posts: 29