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Otherwise, the right drone combo can really help. Repair and Defence espacially.
Hacking and the hypno thing is also a use, if micro heavy. Can help you mess with the flagship enough that it never can quite bring its strenghts to bear.
...
So, yeah, I'll admit the cloak is extremly useful on the boss, but it's not a must. With the right strategy and a bit of luck, you should be able to beat it if you've made it that far.
Still, this IS a rouge-like, so the odd eleventh hour loss is annoying, but to be expected for the genera.
There are many types of ships and players, and you can make up for any one thing with a number of others. Strong and fast weapons, especially if they can pack a punch like some powerful beams with hacking to break shields, can win you the game with little need for defenses like high shields and cloak. But if you need to withstand the surges for a while, you will usually want at least one of them (easier difficulties need progressively less). But then you can also make do with other configurations like boarding to take out the flagship weapons, defense drones and high engines to deal with the missiles, hull repair drone to manage the damage between the phases.
Really, so many different runs can have so many items make up for lack of others, almost nothing is necessary. Some engines to jump around, something to get past the zoltan shields, be it weapon, drone, the bypass, some way to deal damage in all three phases (so many options, from weapons, through clone bay or crew sacrifice, to fire or mind control). Weakness in one field just means you need to get good enough in other ways.
Like I said, they can all work, and it depend on the rest of your layout a ton. Cloaking (and hacking, which is just as strong and cheaper) can make even the unluckiest and weakest of setups work, and makes an actually strong setup a complete bulldozer.
I wouldn't say its necessary but it makes the Flagship much easier. I guess you could use defense drones as an alternative but they can only shoot down a single missile at a time and they can actually miss or not react fast enough on top of this, which really sours me on them. Either way some form of insurance against missiles is handy.
Oh, its true that they can consistantly shoot down missiles while a cloak forces you to take every other shot, but the drone can't stop large salvos or multiple missiles. Of course, this only buys you a bit more time until the next shot, but normally its all you'll need to weaken their offensive capabilities. Naturally, drones and cloaking both have their strengths and weaknesses, but if I have to choose I'd go for cloaking just because the Flagship's power surges can be really nasty. With cloak kept on level one power you can time it to avoid many of them in a row.
Defence drone 1, high evade or cloaking.
You definitely want to have atleast one of those. ^^
Or just let the missiles hit you. A few are NOT going to kill you.
I said it is not as good as the drones you are not using in it's place. Also the tew hundred scrap it takes for a cloak. Whatever ELSE you buy with all that scrap is BETTER.