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The priority list is weapons when powered, shields when powered, cloaking when available, o2 lower than 50%, piloting and engines when evasion is over 25%, drone control if you have a drone out, hacking when it is active, doors when you have fires or intruders, artillery 4 seconds from firing, clonebay when someone is cloning and maybe some I missed.
Do you have a source for that?
No, a random room.
but then, i always said that if the enemy played "smart", the player would have no chance,
usually, in games, ai is designed to be super smart and unbeatable and then they have to design artificial "stupidity " in there to make it beatable. like the ai is set to play perfect, but then has an rng component where a certain % of the time, it makes "mistakes" and then they can adjust difficulty by modifying that %.
like the person above says on normal, the ai only has a 50% chance to play smart and other times, it targets random rooms and on hard mode, it's 75.
i mean, really, all they would have to do to make this game impossibe is to tell the ai "target player weapons 100% of the time, all the time" and bam, you made an impossible game.
I recently saw a video where a pro player was manipulating the ai by purposefully keeping their oxygen below 50% so the ai would prioritize that instead of weapons and while thats clever play, i think that if a player is forced to do that, just so the computer plays fair, then that's bad ai design.