FTL: Faster Than Light

FTL: Faster Than Light

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hi_rich Sep 3, 2021 @ 11:06am
Which Is Better CE Or Multiverse
I just want to hear some opinions.
Last edited by hi_rich; Oct 9, 2021 @ 9:06am
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Showing 1-15 of 27 comments
Jimmy Hunter Sep 3, 2021 @ 11:39am 
CE is better if you want a more vanilla experience. Multiverse is if you want a chocolate experience.

Neither is better than the other as they're quite different.
Archon Sep 3, 2021 @ 11:59am 
multiverse is so much better
nash Sep 3, 2021 @ 1:19pm 
Can't agree that no one is better. The comparison feels out of place, it is like comparing and world war 2 bomber with a modern stealth bomber.

Captains edition is long forsaken no longer cared ancient mod, way overfilled with millions of weapons and drones, unconvienient features, non fitting lore and general unfair events. It did obviously do a lot of work for the ftl modding scene, but it is simply not that great.

Multiverse is a carefully crafted still developed expansion, which for me basically feels like ftl2. Everything feels just in place and even the freaking long lore texts are actually interesting. Iam a fanboy of multiverse, but I have played many mods in many games and have not experienced a mod which expands a story like this one. If you want to resurrect this old ftl exploration feeling multiverse is just the way to go.
DDarkray Sep 3, 2021 @ 3:09pm 
I have several complaints for Captain's Edition. For example:
  • Captain's Edition offers more chaotic experience, e.g. highly unfair events such as the "Rebel Traitor" event (where one of your crewmembers turns into a Rebel spy at a random beacon, leaving your crew, gain fleet boost for 2 jumps, and immediately encounter a Rebel Elite ship); acid nebula (where your ship takes 1 hull damage per jump); and minefield hazard (where you periodically take shield-piercing mine attacks, but not your opponent).
  • There is also a much bigger bloat of low-quality weapons, thus cluttering the stores and making it difficult to find a decent weapons.
  • Thus, the CE dev intentionally want the game to be much harder to win, so even if you make optimal decisions, you're not supposed to win most of the times.

Meanwhile, Multiverse attempts to address all these concerns by doing the following:
  • Multiverse never puts you in a highly chaotic situation with no chance of mitigation. Plenty of events are optional in Multiverse, so if you're given an event that requires RNG to succeed, you always have a chance to back off from it.
  • Multiverse addresses the large weapon pool by offering unique weapons as a reward for completing certain fights or events. With hyperspace technology, certain stores offer multiple sets of weapons for purchase (giving you 6 weapons to choose from, instead of just 3), thus mitigating large weapon pool by a long shot. Most weapons are generally pretty useful, so there's not many low-quality ones.
  • MV dev intentionally want the game to always be winnable, provided you play well. The dev wants to reduce as much bad RNG as possible by various methods, e.g. reducing enemies' evasion, increasing weapon drops, etc. This is especially true in sector 1, where experienced players have said that sector 1 is most prone to unavoidable game-ending scenarios.

Multiverse always offers so many things that Captain's Edition doesn't have. For example:
  • Many different new races as well as subraces and factions
  • 180+ new ships, each with their own unlockable requirements and quests
  • QOL improvement such as viewing numerical value of weapon charge time, and viewing crew stat via hovering your mouse over them
  • Ability to manually control drones
  • Ability to install internal upgrades, which are essentially augments that doesn't take up augment slots
  • Multiple secret sectors and multiple endings, including the "true ending"
  • Plenty of midgame bosses to fight

    Of course, there is a few disadvantages in Multiverse. For example:
  • The installation process can be complicated, due to the need to install hyperspace. Installation errors may come up along the way, but at least they're usually fixable, and there's tech support at the Discord channel.
  • Over 500mb of mod size (much of the space are from custom ship artwork)
  • Event texts can get very long (although they are quite interesting)
  • It offers a very different experience from vanilla, with many sweeping changes in many aspects. So it will take a while to get used to the groove.

    Overall, I can say that Multiverse is far more fun and much fairer than Captain's Edition, while still being challenging. I highly recommend this over Captain's Edition.
Last edited by DDarkray; Sep 3, 2021 @ 3:26pm
Veritas Sep 3, 2021 @ 6:40pm 
CE is closer to vanilla but both are very different both from advanced edition and each other. I personally uninstalled both because they went too far, I prefer the SMPolish kit + insurrection for gameplay mods if not playing pure vanilla or with just twinge's balance and bugfix mod.
hi_rich Sep 12, 2021 @ 11:31am 
Ok
Amble Sep 12, 2021 @ 4:07pm 
Captain's Edition feels like how you might expect a mod to be, as in none of the content was quite to the quality of the original, there were numerous typos and odd sentence structure in lots of event text, and overall it just pushed the balance of the original game all over the place and feels like a very inconsistent experience. It's an uncoordinated mishmash of content bloat slapped onto the original with little regard for the original's tight balance.

Multiverse is obviously less vanilla than CE on paper, being able to utilize much deeper modding tools than CE had access to during its time enabled them to take it further, but the new gameplay systems are so well thought out and every weapon and drone added was clearly given proper balance considerations to make sure they fit and don't intrude on other existing items. Writing and story is infinitely better than CE as well, with lots of great references, humor and interesting subplots.

Multiverse feels more like FTL than CE does, because the quality is kept to the same standard, if not higher, the balance is still tight, and the difficulty spikes are still in the same places they always were.

Multiverse is essentially a free nearly complete game, and not just any free game a free FTL sequel that makes your runs more varied than ever with its immense amount of content. I tend to be very nitpicky about things like balance in video games and Multiverse is so good I feel like I should have had to pay for it. I've been absolutely addicted to it for a while now. And it's not even done yet, more huge updates are on the way.

Give CE a pass, it's not even worth a quick look imo. It's just dated and an inferior experience to vanilla.
TheWashableBomb Sep 16, 2021 @ 2:24am 
Wow... the creator of CE must be crying right now by the way you guys are just ripping into their work! LOL they probably put many hours into creating it and now it's being exposed as the complete piece of crap that it is! Oh, it's glorious!

Keep going, people who make horrible and worthless mods should be punished. Imagine; someone actually put work into that mod! Let's all mock and laugh at such a horrible person!
Amble Sep 16, 2021 @ 2:52am 
Originally posted by TheWashableBomb:
Wow... the creator of CE must be crying right now by the way you guys are just ripping into their work! LOL they probably put many hours into creating it and now it's being exposed as the complete piece of crap that it is! Oh, it's glorious!

Keep going, people who make horrible and worthless mods should be punished. Imagine; someone actually put work into that mod! Let's all mock and laugh at such a horrible person!

I doubt that's the intent for most people here, it certainly wasn't in my case. I can respect CE for what it is, especially considering it came, what, six years before Multiverse? It's simply dated and has been surpassed in quality in that time, but it had its place and inspired a lot of the content in the mods that came after it.
Last edited by Amble; Sep 16, 2021 @ 2:52am
Arpente Reves Sep 16, 2021 @ 5:23am 
ngl some posts here are clearly saying that "CE is ♥♥♥♥ and MV is god". Not every post but some of them. While CE is indeed an unpolished mess, it was insanely famous back in time. Everyone knew about CE, but many people didn't wanted to play it because, well you all said it, it's unbalanced, heavy in useless text and doesn't fit the base game that well. But still you have to give the mod credit for being known by 80% of the community. Today it's quite a forgotten mod and most people who remember it will throw ♥♥♥♥ on it because "it's old and there is better now". I mean, cars in the 40's were pieces of junk compared to today, does that make them bad?
Yes it's bloated in many useless and frustrating, badly balanced content with typos and errors. Yes it wasn't truly FTL at the end. But it's not the worst mod ever made just because MV exists
Mike Sep 16, 2021 @ 5:57am 
From what I've seen, MV also lacks polish. For example, ships don't explode properly (no gibs). It is being actively developed though, so I expect polish will increase with time.

You could also argue that MV is even more bloated than CE. Way more player ships, huge amounts of event text, pre-event "menus" at the start of every fight...

Ultimately it depends on what you want from the game. MV has the most content, and is intended to be "fairer" than vanilla -- which is unappealing to me, given I haven't lost a vanilla game in 3 years. CE was intended to be more punishing and less fair than vanilla. MV has by far the most new mechanics, taking advantage of Hyperspace's modding capabilities.

Personally, neither of them appeal to me. I'm not saying they are bad, I'm saying they are bad for me.

What is good for you will depend on who you are!
Last edited by Mike; Sep 16, 2021 @ 6:00am
DDarkray Sep 16, 2021 @ 7:32am 
Originally posted by Mike:
Ultimately it depends on what you want from the game. MV has the most content, and is intended to be "fairer" than vanilla -- which is unappealing to me, given I haven't lost a vanilla game in 3 years. CE was intended to be more punishing and less fair than vanilla. MV has by far the most new mechanics, taking advantage of Hyperspace's modding capabilities.

Personally, neither of them appeal to me. I'm not saying they are bad, I'm saying they are bad for me.

What is good for you will depend on who you are!

Very well said.

Everyone’s personal taste is different (with some having stronger feelings, including myself). But nevertheless, what we are saying are our recommendations, our analysis between the two mods. At the end of the day, you choose what you personally would enjoy the most.

Besides, the mods are free. What’s stopping you from trying them both?
Archon Sep 17, 2021 @ 3:22pm 
the OP asked for opinions not a debate on the morality of posting said opinions.
#white-knighting
:steamsalty:
Get that goody bullsnackle out of my eyeholes, thanks very much
Yojo0o Sep 17, 2021 @ 4:31pm 
I loved CE for a long time. It reinvigorated my interest in the game. I love Multiverse. It has reinvigorated my interest in the game just as much. Both show some signs of lack of polish, with spelling errors and such, but both are clearly passion projects that took a great game and reinvented it.

So far, having only played Multiverse over the past week or so, I'm enjoying it more than CE mostly due to the design choice of less variance in the early stages. CE had a lot of innovative spell designs, but many of them felt extremely underpowered if you don't get good enough loot in the first sector. Multiverse feels like I'm much more in control of my success or failure.
waifu Sep 21, 2021 @ 8:59pm 
Multiverse = FTL 2.

CE = unbalanced unfun mod
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Date Posted: Sep 3, 2021 @ 11:06am
Posts: 27