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Besides, if you actually base yourself on the HL2 to do damage, you're probably already facing enemies with 5+ weapons systems as well, meaning targetting empty rooms and not disabling the opposition. Compare that to the halberd beam which is more available, can't miss (super important), same energy cost, slightly higher cooldown but a reliable 8-damage output that can disable multiple systems. Even a heavy laser 2 can inflict a wooping 4 damages to a single system which is arguably more interesting imho that simply doing hull damage. You don't need to do a lot of damage to the hull really. It's better to take three volleys while disabling the enemy offense with the first that kill the enemy in two volleys but take the enemy's two as well.
In fact, I'd argue that the HL2 is a better weapon as it's competition (BL1, Charge Laser 1, Chain Laser 2) is much more closer in terms of efficiency, also the cost is more available.
FTL isn't a balanced game, some weapons are strictly better than others and overall better in the big picture, Flak1, BL2, Halberd Beam are such weapons while the HL2 is a bad jack-of-all-trades. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Meaning you have to go on your way to buy a sub-par weapon just to find if it works, or get lucky and have it offered. Makes it even less worth it.
I'd say the idea of going "full X weapon" is silly, I'd rather have something like BL1, Flak1 and Halberd Beam, all common, efficient and cheap weapons than going for a unicorn loadout that happens to be less efficient. If you want to go that route, 4x Flak1 is a better comparison than 4x BL2 as there's actually a pretty good chance to be able to field it and also just because it fires so fast it's actually worth it.
Makes sense.
Basically the hull laser is a weirder version of beam-style weapons?
does tons of damage but cant do anything that makes beams good
Despite it being 5 am. i did an ftl run with rock I and i managed to get 2 hall ones and 1 hall two, plus an ion bomb.
I got it to final phase of flagship before being ran over by boarders (all my crew died of low oxygen earlier)
But opinions are opinions, so I see nothing wrong with Hull Lasers if one enjoys using them. As long as it can kill baddie ships with it, one could argue that the Hull Lasers, in good conditions, are nice weapons to have when one doesn't have the choice or luxury of the other weapons.
There are exceptions sometimes, especially with the Hull Beam against the Flagship. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3.
Hull Laser 2 is a perfectly fine weapon. It breaks shields fine, and 30% breach chance is pretty good. Burst Laser 2 is obviously better, but you have to use what you can find.
Once the enemy's most threatening systems are damage, the enemy's remaining hull really becomes almost inconsequential. There are exceptions- you may want to jump from an environmental hazard fast as possible; or you face one of those Engi flying fortresses that are so hard to damage in the first place, then if you do damage a system, it gets repaired instantly. But most of the time, damaging the enemy's threatening systems end the battle, and destroying the hull is a formality.
Causing breaches is awesome, but breaches are most effective in rooms with systems.
The speed difference is critical. 12 seconds vs. 15 seconds will frequently decide whose volley lands first. I always want my volley to land first. Your whole volley has to slow down to the speed of its slowest weapon.
Now look at that Heavy Laser I. That's a weapon I love. 1 power, 2 damage (including systems), 9 second recharge, good chances of causing fire and/or breach.
Absent some unusual ship configuration, I'd chose Burst Laser II over Hull Laser II, and that's an easy, easy call for me.
Of course, I rarely get to make that kind of a choice in the game. Either you take what is available, or hope your current guns are good enough to get you to the next store (while hoping that you get a better selection of weapons at the next store, if the next store is even selling weapons).