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We're just going to assume they've left and stop charging weapons.
For the tenth time.
By timing your shots to coincide with them getting out of their cloak, or by using your own cloaking system when they fire at you.
But even without all that, if your volley is solid, you will get through. Any complaints about enemy evasion usually mean the player barely has enough shots to get through the shields at all, just assume you'll miss one third of your shots, and you'll do plenty of damage.
Stealth halts weapon charge the same for you and enemies, there are many ways to work around it, and it is very powerful for the player, as well. You may want to stay out of slug and rock sectors if your ship can't deal with enemy stealth, they're the ones to most commonly have it.
Then after they finish cloaking, and your weapons charge, do not fire (turn off autofire) until they cloak again, and then fire manually when they decloak and their cloaking system is on cooldown.
Manual firing, and timing. Basic FTL tactics (also using the spacebar to pause).
Your Mantis can still murder them even when they're cloaked. Boarders low on health & they're cloaking? Run around like a headless chicken - that's why I use Mantis and not Rock boarders, because you can just abuse the AI & take very little damage for an extended period of time.
Get cloaking of your own if you need it.
Yup - hack the helm.
Now that's just gitting gud - get more shields, more engines, more Def Drones - the chance you'll take a hit to weapons is really low. And you can usually repair it immediately if you have some Engi aboard.
I'd love to board them and kill them, I really would, but I can't exectly do that. Even if I spend the extra scrap, the Krestal crew are a bunch of ♥♥♥♥♥♥♥ and can't fight for ♥♥♥♥ (Found that out early) and I can hardly spare any scrap to get a Mantis or Rock crew member aside the teleporter module. Even when I do find a slaver, I typically get humans from them. Wonderful.
Can I ask why Stealth is this good? I can handle the get-out-of-jail-free card thing it has going on, where you can sit and repair all your systems during stealth... but why can the stealthed ship power up their weapons and the defending ship is stuck in apparent stasis? You'd might as well call it some kind of combat time machine if not for the fact that your own crew can make repairs during the downtime as well. There seems to be no logical point to your weapons freezing up without a target, especially since they power up in the expanse of space, without any target in front of you anyways??????
And... oh, god. WHY with the dodge bonus? I've actually recently been able to get a lot of volleys off at enemy ships when they drop out of Stealth, only to have the entire screen covered in "MISS" text. What are you supposed to do about missing? Why does having a super advanced gunner not give you any sort of aim bonus?
Honestly, I'm kind of feeling like there's too many flat-out BS things going on in this game for me to enjoy it. Around the 5th sector, I start running into enemy ships with 3 or 4 shields that either dodge or block every shot I throw out, and have my own weapon systems constantly bombarded until I'm just another scrap to be collected. I've tried to milk every sector for as much scrap as I can before the fleet catches me, but I'm still hardly able to upgrade my systems enough to break down these higher-levels ships.
I'm just kind of stuck with the Krestal. Everyone seems to be saying online that boarding is the way to go, or use your own stealth, but I'm not at that point, and I'm honestly not sure that I'd like to continue getting ♥♥♥♥♥♥ over until RNG finally grants me a break and gives me a ship unlock quest.
tl;dr, Stealth seems innately broken for something that seems to show up on every other enemy, power creep ramps up way too fast. I seem to not be sucking off the RNG gods well enough.
If you are palying on normal difficulty, drop to easy (I have over 100 hours exclusively playing easy, you don't lose any features and it doesn't make things a pushover. FTL is a hard game, so normal mode is pretty much 'hard mode' equivalent for most games).
If you are already playing on easy, you should get more than enough scrap to buy boarding and mantis/rock by mid-game. However to get there you do have to win battles in early game, including against cloaked enemies.
Stealth isn't your problem (see below) but if you actually want to know, here isd the answer:
In-game explanation? Just call it 'weapon jamming' instead of cloaking. Cloaking prevents your weapons charging or targetting.
Out of game explanation - Cloaking would be near-useless on AI ships if it didn't stop weapon charging, as a manual firer can just hold a charged volley until the ship decloaks, at which point you hit the just as hard as if they never cloaked in the first place. Meanwhile the same cloaking would be overpowered on your PC ship, as the AI always fires when weapons are charged, so would waste entire volleys on your cloaked ship if their weapons charge didn't pause.
The AI ships get exactly the same evade chance as you do for the same engine level and manned/skilled pilot and engine crew. Some late enemies do have high engines and evasion, and sometimes you (or they) just get unlucky with the RNG. The key is to outlast their ship, or be able to run if you can't. So buy engines as a priority to increase both charge time to escape and your own evasion. Also shields at 2 bubbles will make you immune to some early game ships, and when you get those you can cease fire and let them shoot you for ages until your pilot, engine and shield recharge crewmembers have levelled to full skill, which will increase your evasion and shield recharge for the rest of the game (I generally don't do this, but its a tactic that can help until you get a better handle on strategy).
See, you complain about stealth being overpowered but now you are talking about ship strength (of shields and presumably weapons, since they are getting through your own shields, or firing enoguh missiles fast enough to cripple you). It sounds to me like stealth isn't the problem (and to me and most others it doesn't seem overpowered, late-game ships that screw me over are generally just packing so many shields+defence drone I can't harm them, or so many weapons I die first. I sometimes welcome cloaking because a ship with cloaking generally has lower shields or fewer weapons than an equal-sector ship without).
The problem to me sounds like the game as a whole is too difficulty for you. There are 3 solutions to this:
1) lower difficulty (if you are not already on easy).
2) learn strategies to play better - there are plenty of guides and links to videoes on here, or you can search youtube.
3) stop playing because this isn't your type of game.
Complaining on this forum is none of these, especially when you are blaming the game/RNG, which makes game fans defensive and unlikely to offer you constructive help. Complaining particularly about one mechanic (stealth) which doesn't seem to be the root of your problem means any constructive suggestions you do get won;t be helpful (as you've seen, people suggesting boarding or other ships when your real problem is not having the victories/scrap to afford boarding or unlock other ships - which can be done through victories, not just unlock quests).
TLDR: Stealth isn;t your problem, the game is. Lower difficulty to Easy if not already on it, look up general FTL strategies on here or online to improve your play. Continuing this complaining thread will not get you help. If you don;t want help, and just don't like the game, then stop playing it.