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Or you can kill the entire crew without hacking/MC or without cloak, all it takes is a few hits to the medbay or to their crew at the right time. Once you break the relevant weapons bays, it can be good to make a trip or two to break down some of the flagships doors so you have room to move around just in case it cloaks on you on low health or something. Then even without any support a good crew can kill the crew.
- Def II drone + Anti-Combat
- Flak I + BL 2 + HL
- Hull Repair
No hacking, no teleporter, no mind control, not even a Backup Battery. In fact, not even any sensors. (Curse those stores!)
... of course, the Hull Repair helped...
I've also had immense success with 2x IB 2. One IB2 keeps the shields down and the other hits cloaking / missiles.
I see, thanks!
http://steamcommunity.com/sharedfiles/filedetails/?id=252599212
- Breach
- Halberd Beam
- Charge II
- Flak II (not so great with the IB2)
all of which are, yes, very good weapons, but stuff you DON'T want to pick up includes:
- bombs of any kind unless you have Rock boarding
- Ion Blast I
- Heavy Laser (phenomenal on a four-slot ship, not great on a 3-slot)
- low-level 2 power weapons (BL 1, Charge I, Chain Laser...)
Abuse the fact you get three drone slots - you'll definitely want a Def I, maybe a Def II if you can get it, an Anti-Combat isn't bad at all for Phase 2, and a Combat 1 helps a lot with taking out the Zoltan Shield (though you have an IB2 which will murder shields anyway).
Stealth A can work with small weapons better. I wouldn't recommend going with less laser than you expect shields, though, just remember mini beam is awesome. Combat drones or hacking can help out with shields.