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Personally I've heard the opposite, anyway they could have changed it and didn't, so they endorsed it at the very least. Also, if you've fought the flagship with the AE and tried to gun down its own hacking module with a defense drone, you should know already that 1) sometimes the defense drone just plain miss, it can also happens with missiles (just, you don't have a bazillion of drone parts to spare unlike the boss), and 2) it's possible (just like irl btw) to overload the defense drone by firing missiles at the same moment as the hacking module so that the defense drone shoot down a missile but doesn't have time to recharge to gun down the hacking, costy but heh, if it works... So there's always been ways to bypass the defense drone, it's just that the method you've found is way cheaper and reliable.
Or you can screen it behind a cloud of flak, as you can do with missiles.
Depowering the drone does feel like cheating, but if you're into exploits, wasn't there one for starting the fight with more weapons than your ship can run total using a pre-igniter?
Or teleporting out the human in the disconnected weapon rooms on the flagship by boarding it with two crew then using mind control.
The game doesn't have a lot of exploits that feel like cheating though, most other tricks are risky, like depowering shields to let ion shots pass so the shields could recover faster.
But hey, good luck getting the drone past when the ship has a Defense 1, Defense 2 and an Anti-Drone drone.
Yeah, when AE released I've been hiding hacking drones behind flak and sometimes missiles as a bypass for def. 1 drones for about 2-3 months, until I read it on forums about depowering them just before they are getting shot.
There is a decent chance two of them will fire at the same time, so it is same as avoiding only two drones. But there is still a low chance of drone firing from the opposite angle of hacking drone, a.k.a. sure hit angle. So it hits hacking drone anyway.
Pretty sure I've seen some forum post from the dev basically saying they see it as an emergent gameplay, and they like it.
Personally, I feel like it's a bit...exploit-y. But my justification for it is that when depowered it disappears from the radar, or something. Doesn't explain why stuff like rocks and asteroids are tracked, but not depowered drone. But I'm willing to ignore that :)
I believe one of the balance mods 'fixes' the problem by giving defensive drones extremely fast shot velocities, so it doesn't need to lead the shot by as much, and makes the timing much tighter, if it's possible to still pull this off at all.
I find it rather telling that this still exists. Makes my theory that this game is truly unpolished hold even more water: Because not only can you work around defensive drones via the power flow on your hack, but enemy defensive drones remain absurdly overpowered as they shoot down 90-95% of your missiles while your defensive drones don't shoot down crap.
An observation that anyone could make with about 100 hours of play testing. So a couple weeks of work by a single person. Add a few more people to colab, and you've got a list of everything that needs to be tweaked.
It was a deliberate choice by the devs. The issue was known well before even AE because you could pull this trick with Boarding Drone before hacking even existed. And after AE, there have been multiple updates where the devs were entirely aware of the hacking drone exploit. They didn't "fix" it then either.
This is an intentional feature at this point. Hacking drones, like every other moving object in the game that aren't ships, are able to be hit by projectiles, move or stop moving, or anything else objects in the game can do.
This also is not an "issue" but a feature. Defense Drones orbit your ship and can only aim at things within their range.
This means that "round shaped" ships like Engi ships are incredibly benefited by defense drones, while the long penis-shaped ships like Federation Cruisers are not. Defense drones on these ships often simply ignore incoming missiles because they're not within their range.