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I'd de-power it before the hack hits if possible, and if not, before the hack goes off again, so as to have those two power free to use in the meantime. Just remember to power it up the instant the hack goes down again.
that is my dream! That or the doors or sensors since it is basically GG EZ first phase fight for me.
Why de-power?
You shouldn't need to rely on those two extra pieces of power.
And why would you purposefully make the game harder on yourself, by making sure you reenable the O2 again? You have other things to worry about.
Level 2 O2 is enough to counter the O2 hack, just concentrate on killing phase one quicker rather then doing something fancy.
I'm not sure what you mean or what possible advantage there could be in having two power bars and not using them.
So just leave a two power weapon unpowered, leave one layer of shields unpowered, leave two levels of engine evasion unpowered, leave a defense drone unpowered, or not use two power for anything that it could be used for instead of being wasted, for no reason at all?
Also, as for O2 hacking, bombs, hacking of your own, or Level 2/3 O2 are the best way if you don't have a teleporter. In fact, hacking the Flagship's hacking is the main way to deal with it if it latches onto Piloting, Engines, Shields, O2, or weapons. Though you should always have a back-up plan.
There we go.
Just get level 2 oxygen if having the O2 hacked is so vital or just damage the hacking subsystem.
Having O2 hacked should be a very minor problem if it is only against the flagship since by that point you can easily get one point into the O2 if you have absolutly no other way to counter a hacked O2.
Of course though if you are talking about hard difficulty then I can see how it could possibly become a problem due to the lower scrap amounts which would get used up by other things that are more important.
This can also apply to enemy ships. In fact, Lvl3-hacking+Breach-Bomb2 is one of the most effective ways to kill the crew of many ships without a crew teleporter.
I have had my O2 hacked by the flagship multiple times and it always made the first phase super easy since they wasted their hack on a trivial system (at least it is trivial for me even without full rock-crew, med-bot dspersal) and I have never lost crew because of it since I usually either takedown the flagship or after taking out the 3 of the 4 main weapons if the oxygen is somehow a problem then I take out the hacking system for a little bit caussing a non-isue to be even less of an issue.
If it becomes absolutely dire you can always use the Med bay though I usually never get to that point (mind you I am only talking about normal difficulty here as hard mode is another topic).
I usually run in normal difficulty since I like to play a bit more casually but want some difficulty which normal does pretty well for me.
I do have to agree though that hard mode is quite a bit tight with scrap so O2 can become quite a bit of a weaker point because of it.
There's an event that gives you a free oxygen upgrade, not that you can rely on that, and very often at the last beacon, there's a cheap upgrade that is sometimes oxygen. It's generally worth getting at that cheap price.
Also, if you're going into a Slug sector and don't have hacking (or sometimes even if you do), it's usually prudent to upgrade oxygen.