FTL: Faster Than Light

FTL: Faster Than Light

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Having your O2 hacked on the first phase of the flagship is balllllllllllls.
Title says it all.

I even had a MK2 Defense drone that shot down at least 5 of the bloody hack drones, but one made it through and it was GG from there. I destroyed phase 1, but since you can't repair a hacked/damaged system by the time I had O2 repaired it was too late.

♥♥♥♥♥♥♥♥♥.
Originally posted by Niku-Norsu:
I usually jump away if so it send new drone to other part of my ship.
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Showing 1-15 of 16 comments
The author of this thread has indicated that this post answers the original topic.
Niku-Norsu Aug 11, 2018 @ 2:41am 
I usually jump away if so it send new drone to other part of my ship.
lvl 2 O2 at max power -> never bother about hacked oxygen again
Skinny Pete Aug 11, 2018 @ 7:40pm 
Originally posted by aidenpons:
lvl 2 O2 at max power -> never bother about hacked oxygen again

I'd de-power it before the hack hits if possible, and if not, before the hack goes off again, so as to have those two power free to use in the meantime. Just remember to power it up the instant the hack goes down again.
anarcher Aug 14, 2018 @ 3:11am 
Or have a clone bay and don't care about the crew skill levels.
Crew teleporter, that's how you beat that. Crew teleporter and any bomb weapon and you can kill the flagships whole crew before phase 2. Then you just port into the hacking area and destroy it. ...Oh, what's that? You don't wanna have another boarding ship because you've done that on every run because the game practically forces you to take it, well the game says ♥♥♥♥ you. You have to have crew teleporter if you don't wanna die to it's random ♥♥♥♥♥♥♥♥ like hacking on oxygen or a smuggler in an ion storm in sector 3 with an active burst laser mark II and an ion bomb with 2 shields. ...can somebody please explain to me why the flagship doesn't have an anti-personal drone? He's a joke at this point. That flagship is so much less threatening then any ship before sector 4 because ships before sector 4 might have 4 ♥♥♥♥♥♥♥ laser power and dodge half your shots for no concievable reason. And before sector 4, you might not have a crew teleporter yet. The flagship cannot ever damage me with anything other then the missles in any phase. And even then only in the first phase because the man is still alive. It's so ridiculous, and not in a good way. Not anymore.
Geothermal1159 Aug 17, 2018 @ 7:39pm 
Having only the O2 hacked?

that is my dream! That or the doors or sensors since it is basically GG EZ first phase fight for me.
Danny Aug 18, 2018 @ 1:49am 
Originally posted by Skinny Pete:
Originally posted by aidenpons:
lvl 2 O2 at max power -> never bother about hacked oxygen again

I'd de-power it before the hack hits if possible, and if not, before the hack goes off again, so as to have those two power free to use in the meantime. Just remember to power it up the instant the hack goes down again.

Why de-power?
You shouldn't need to rely on those two extra pieces of power.
And why would you purposefully make the game harder on yourself, by making sure you reenable the O2 again? You have other things to worry about.
Level 2 O2 is enough to counter the O2 hack, just concentrate on killing phase one quicker rather then doing something fancy.
Last edited by Danny; Aug 18, 2018 @ 1:50am
Skinny Pete Aug 18, 2018 @ 11:31am 
Originally posted by Danny:
Why de-power?
You shouldn't need to rely on those two extra pieces of power.

I'm not sure what you mean or what possible advantage there could be in having two power bars and not using them.

Originally posted by Danny:
Level 2 O2 is enough to counter the O2 hack, just concentrate on killing phase one quicker rather then doing something fancy.

So just leave a two power weapon unpowered, leave one layer of shields unpowered, leave two levels of engine evasion unpowered, leave a defense drone unpowered, or not use two power for anything that it could be used for instead of being wasted, for no reason at all?
Last edited by Skinny Pete; Aug 18, 2018 @ 11:32am
Agenta Aug 18, 2018 @ 3:29pm 
Originally posted by Danny:
Originally posted by Skinny Pete:

I'd de-power it before the hack hits if possible, and if not, before the hack goes off again, so as to have those two power free to use in the meantime. Just remember to power it up the instant the hack goes down again.

Why de-power?
You shouldn't need to rely on those two extra pieces of power.
And why would you purposefully make the game harder on yourself, by making sure you reenable the O2 again? You have other things to worry about.
Level 2 O2 is enough to counter the O2 hack, just concentrate on killing phase one quicker rather then doing something fancy.
Power management is vital for Normal or Hard. Almost ANY system can be partially or completely de-powered based on situation. For example: If enemy can only bypass 2 shields I can de-power engines if I have 2 or more shields, letting me put that power into weapons or sub-systems. Oxygen is one of the main systems you can shuffle around.

Also, as for O2 hacking, bombs, hacking of your own, or Level 2/3 O2 are the best way if you don't have a teleporter. In fact, hacking the Flagship's hacking is the main way to deal with it if it latches onto Piloting, Engines, Shields, O2, or weapons. Though you should always have a back-up plan.
Last edited by Agenta; Aug 18, 2018 @ 3:30pm
Geothermal1159 Aug 18, 2018 @ 4:34pm 
Originally posted by Agenta1999:
{Snip}
In fact, hacking the Flagship's hacking is the main way to deal with it if it latches onto Piloting, Engines, Shields, O2, or weapons. Though you should always have a back-up plan.

There we go.

Just get level 2 oxygen if having the O2 hacked is so vital or just damage the hacking subsystem.

Having O2 hacked should be a very minor problem if it is only against the flagship since by that point you can easily get one point into the O2 if you have absolutly no other way to counter a hacked O2.

Of course though if you are talking about hard difficulty then I can see how it could possibly become a problem due to the lower scrap amounts which would get used up by other things that are more important.
Last edited by Geothermal1159; Aug 18, 2018 @ 4:36pm
Agenta Aug 18, 2018 @ 5:15pm 
Originally posted by BFTPaul1159:
Originally posted by Agenta1999:
{Snip}
In fact, hacking the Flagship's hacking is the main way to deal with it if it latches onto Piloting, Engines, Shields, O2, or weapons. Though you should always have a back-up plan.

There we go.

Just get level 2 oxygen if having the O2 hacked is so vital or just damage the hacking subsystem.

Having O2 hacked should be a very minor problem if it is only against the flagship since by that point you can easily get one point into the O2 if you have absolutly no other way to counter a hacked O2.

Of course though if you are talking about hard difficulty then I can see how it could possibly become a problem due to the lower scrap amounts which would get used up by other things that are more important.
O2 hacking is actually quite lethal with the Flagship's level 3 hacking. If you don't have a full Rock-Crew, or Engi Med-Bot Dispersal, OR level 2/3 O2 you will GUARENTEEDLY lose crew if you cannot offline the hacking system in less then 2 hacks. There is no way to out-heal the O2 loss with the repeated level 3 hacking. In fact, this actually killed one of my recent Hard-Mode runs as I could not reliably take-down the hacking and they hacked O2.

This can also apply to enemy ships. In fact, Lvl3-hacking+Breach-Bomb2 is one of the most effective ways to kill the crew of many ships without a crew teleporter.
Last edited by Agenta; Aug 18, 2018 @ 5:16pm
Geothermal1159 Aug 18, 2018 @ 5:28pm 
Originally posted by Agenta1999:
Originally posted by BFTPaul1159:

There we go.

Just get level 2 oxygen if having the O2 hacked is so vital or just damage the hacking subsystem.

Having O2 hacked should be a very minor problem if it is only against the flagship since by that point you can easily get one point into the O2 if you have absolutly no other way to counter a hacked O2.

Of course though if you are talking about hard difficulty then I can see how it could possibly become a problem due to the lower scrap amounts which would get used up by other things that are more important.
O2 hacking is actually quite lethal with the Flagship's level 3 hacking. If you don't have a full Rock-Crew, or Engi Med-Bot Dispersal, OR level 2/3 O2 you will GUARENTEEDLY lose crew if you cannot offline the hacking system in less then 2 hacks. There is no way to out-heal the O2 loss with the repeated level 3 hacking. In fact, this actually killed one of my recent Hard-Mode runs as I could not reliably take-down the hacking and they hacked O2.

This can also apply to enemy ships. In fact, Lvl3-hacking+Breach-Bomb2 is one of the most effective ways to kill the crew of many ships without a crew teleporter.

I have had my O2 hacked by the flagship multiple times and it always made the first phase super easy since they wasted their hack on a trivial system (at least it is trivial for me even without full rock-crew, med-bot dspersal) and I have never lost crew because of it since I usually either takedown the flagship or after taking out the 3 of the 4 main weapons if the oxygen is somehow a problem then I take out the hacking system for a little bit caussing a non-isue to be even less of an issue.

If it becomes absolutely dire you can always use the Med bay though I usually never get to that point (mind you I am only talking about normal difficulty here as hard mode is another topic).
Last edited by Geothermal1159; Aug 18, 2018 @ 5:29pm
Agenta Aug 18, 2018 @ 5:33pm 
Originally posted by BFTPaul1159:
Originally posted by Agenta1999:
O2 hacking is actually quite lethal with the Flagship's level 3 hacking. If you don't have a full Rock-Crew, or Engi Med-Bot Dispersal, OR level 2/3 O2 you will GUARENTEEDLY lose crew if you cannot offline the hacking system in less then 2 hacks. There is no way to out-heal the O2 loss with the repeated level 3 hacking. In fact, this actually killed one of my recent Hard-Mode runs as I could not reliably take-down the hacking and they hacked O2.

This can also apply to enemy ships. In fact, Lvl3-hacking+Breach-Bomb2 is one of the most effective ways to kill the crew of many ships without a crew teleporter.

I have had my O2 hacked by the flagship multiple times and it always made the first phase super easy since they wasted their hack on a trivial system (at least it is trivial for me even without full rock-crew, med-bot dspersal) and I have never lost crew because of it since I usually either takedown the flagship or after taking out the 3 of the 4 main weapons if the oxygen is somehow a problem then I take out the hacking system for a little bit caussing a non-isue to be even less of an issue.

If it becomes absolutely dire you can always use the Med bay though I usually never get to that point (mind you I am only talking about normal difficulty here as hard mode is another topic).
Yeah I play almost exclusively on Hard-Mode now. So I rarely have the scrap to upgrade O2, and sometimes don't have the ability to reliably take-down the hacking. Especially due to that triple-missle launcher and triple-laser launcher. Also, keep in mind many gun-ships won't have boarding. Boarding is nearly essential for the Flagship unless you have a REALLY good gunship.
Geothermal1159 Aug 18, 2018 @ 5:46pm 
Originally posted by Agenta1999:
Originally posted by BFTPaul1159:

I have had my O2 hacked by the flagship multiple times and it always made the first phase super easy since they wasted their hack on a trivial system (at least it is trivial for me even without full rock-crew, med-bot dspersal) and I have never lost crew because of it since I usually either takedown the flagship or after taking out the 3 of the 4 main weapons if the oxygen is somehow a problem then I take out the hacking system for a little bit caussing a non-isue to be even less of an issue.

If it becomes absolutely dire you can always use the Med bay though I usually never get to that point (mind you I am only talking about normal difficulty here as hard mode is another topic).
Yeah I play almost exclusively on Hard-Mode now. So I rarely have the scrap to upgrade O2, and sometimes don't have the ability to reliably take-down the hacking. Especially due to that triple-missle launcher and triple-laser launcher. Also, keep in mind many gun-ships won't have boarding. Boarding is nearly essential for the Flagship unless you have a REALLY good gunship.

I usually run in normal difficulty since I like to play a bit more casually but want some difficulty which normal does pretty well for me.
I do have to agree though that hard mode is quite a bit tight with scrap so O2 can become quite a bit of a weaker point because of it.
Skinny Pete Aug 18, 2018 @ 9:42pm 
Originally posted by BFTPaul1159:
I do have to agree though that hard mode is quite a bit tight with scrap so O2 can become quite a bit of a weaker point because of it.

There's an event that gives you a free oxygen upgrade, not that you can rely on that, and very often at the last beacon, there's a cheap upgrade that is sometimes oxygen. It's generally worth getting at that cheap price.

Also, if you're going into a Slug sector and don't have hacking (or sometimes even if you do), it's usually prudent to upgrade oxygen.
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Date Posted: Aug 11, 2018 @ 1:12am
Posts: 16