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Your shots auto-miss once the enemy surrenders(even beams in mid-swipe), but enemy shots don't.
At the same time, every last weapon that THEY fired will hit your ship, if you don't evade it, and potentially destroy you.
This happened to me today, ironically. I had a couple hp's left when I accepted their surrender, and the last few shots they made connected with my ship, a good few seconds later, and ended my game. Needless to say, when things like that happen, you feel severely cheesed by the game.
Edit: I never realized this. It's still BS cheese, but this could be a workaround.
Don't forget to teleport any crew you still have onboard. Also lol if your teleporter is wrecked.
I never accept surrender unless they're offering a weapon or something. Or I'm out of fuel and they conveniently offer that. I figure if they wanted to live they'd have offered me better than I'd get by just murdering them.
There are a few things I consider when they're offering surrender.. First I tally up the costs. Fuel costs 3. Missiles cost 6. Drone Parts cost 8.. Then I consider what I'm using. If I'm not using Drone Parts, I'll gladly trade up the opportunity to get the more, cheaper, missiles, or whatever I need at the time. Lastly I decide if it's in my best interest, such as the last game when I was cheesed lol.
You should almost always take surrender if they offer you item.
Also there are events with double rewards, like bribing pirate, even though you get a lot missile, usually/especially at early sectors you need that scrap, so blast them anyway.
in the meantime i had the situation where i fought a small craft in an asteroid field, i took out their shields to get some asteroid help.
at some point they surrendered, and eventually died a rocky death, but the game didn't offer any scrap, that was disappointing.
EDIT: I'm pretty sure you could use Lanius boarders(draining Oxygen) to consistently kill post-surrender ship crews that didn't have a functioning Med Bay on hand, so it's probably for the best.