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Basic troll
Ok, no O2
As for your comment regarding Dark Souls, it's not for everyone but calling a successful franchise garbage simply because you suck at it is very childish.
You are also forgetting one very simple thing..
Git gud.
Third game, Normal - win.
And I'm pretty much average player and didn't even need to lower the difficulty.
1: Google "FTL+"tier list" for sectors, weapons, systems, upgrades, etc. Compile all of this into a single text document. Refer back to this cheat sheet every single time you make a decision about where to jump to or what to spend scrap on. I will assume you're following the tier lists and associated advice found with them for the rest of this guide, and only mention what to buy if there's a special case.
2: Visit every single store you come across, just to see what's there. Take every distress beacon you can. If there are no distress beacons, fight every possible ship you can find.
2: Refer to the tier lists to decide what to upgrade and in what order. But if you don't find viable (I.E. S-tier) weapons that can take down shields, you WILL lose your run. If you don't find good weapons in the first 1-2 sectors, it means you're already losing the run. Restart.
3: When you reach your first jumpgate, look at the map. Red is better than green, and green is better than purple. If there isn't a route that passes through at least 4 red sectors, it means you're already losing the run. Restart.
4: When you're near the jumpgate to the next sector, save your scrap. Once you land in the new sector, you'll fins a shop within one or two hops of the start. After you see what this store has, decide whether to buy stuff or upgrade your systems. You WILL need to do both in order to have a successful run.
5: Keep your crew alive. Don't buy new crew. You can get crew from events. Once you have more than 4 people, put the spare crew member on Doors to slow down boarding parties. Move them to sensors if the enemy doesn't have a teleporter. With luck, you can even get extra crew from making Slavers surrender. If your crew is less than 4, you're losing the run.
Restart. (The crewless Engi loadout is a challenge run. Don't expect to win.) And speaking of making Slavers surrender...
6: Be greedy. NEVER avoid a fight (unless it's to get a pirate to map a sector for you, which can be worth it.) NEVER accept a surrender unless you're getting something insanely good like a free drone, a gun, or fuel when you're already running low and the fleet is too close. You always get more scrap from destroying the ship, and more scrap is almost always what you want. If the enemies are too powerful for you to fight, it means you're already losing the run. Restart.
7: Don't ignore your fundamentals. You can run out of fuel and still make it (if the fleet is far enough out,) but if you run out of hull, you're dead. So always repair your hull and try to keep >15 fuel in the tank every time you hit a s store. If you're having problems finding the scrap for both repairs AND upgrades, it means you're already losing. Restart.
8: Scrap Arm or Long-Range Sensors can both be great, but if you buy them, you need to buy them early on and sell them before The Last Stand. (They're dead weight in the final sector.) The idea is to more than make your scrap back, then ditch them for something more relevant to The Last Stand before then.
9: Okay so you made it to The Last Stand. You've got a few pieces of the gear the tier lists said is godly. Your shields are maxed. You managed to end up with good sized crew. and you're getting the hang of keeping them alive long enough to repair systems and limp back to the medical bay. Bone up on the Flagship from the wiki page (assume all other sources of information on the flagship fight are lies,) and make sure you take into account what difficulty you're on and whether or not Advanced Edition content is enabled.
Congratulations! You made it! You're fully prepared!
If you play your cards right, you'll have about 50% chance of winning.
Good luck :P
Time to watch some gameplay videos.
"Git gud" isn't an argument. It's advice for something you need to do. The problem is that you currently suck, and "git gud" is the cure. Or you can continue to suck. It's up to you.
No they aren't, quit lying.
You had to ignore literally dozens of hours of video and other evidence that what you are saying is absolute garbage. Congratulations on complete obliviousness to reality.
Kind of cheesy strategy: Teleporters are extremely potent for neutering the RFS's isolated weapons-rooms on Easy and Normal, and combined with Mind Control, you can 'kidnap' its crew one by one onto your ship where you can have your own crew pounce on them as soon as the Mind Control wears off. Leave the guy in the triple laser room to keep the AI from taking over.
Normal RFS with only three Ion Blasts, a Hull Beam, Mind Control, Teleporter, and Defense Drone:
https://steamcommunity.com/sharedfiles/filedetails/?id=1686352350
I'm not lying. FTL is 100% deliberately designed with RNG as a core mechanic. It's so much about luck, that for Subset Games' second game, Into The Breach, they almost entirely removed luck from the equation, just to distinguish it from FTL. Watch their GDC talks about Into The Breach. I don't remember which one, but the guy at the podium said FTL was designed around luck and randomness. That's why they literally have a disclaimer when you boot it up saying "Dying is part of the fun."
Anyway it's not about you. It's about OP. He's frustrated and he's sick of getting his ass handed to him. He needs a win. Seeking out the best gear in whatever quantities a run allows (and noping out of runs too far gone for anybody but a speedrunning letsplayer to salvage) are the keys to pulling off a win when you're that bad at the game, and in my personal experience, they also create the mental space and emotional calm where learning can happen.
If he thinks that, then he's not doing think about what he did wrong. Which is necessary to get better at the game.