FTL: Faster Than Light

FTL: Faster Than Light

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I give up
Ive played almost 100 games over 50 hours of play time and i havent won a single game. And before some idiot screams the "git gud" argument that so many dark souls players love to toss around as a way of trying to convince themselves that the series they love is something other than complete garbage let me say this, the game is broken. To this day the game still has game breaking bugs. More than once ive had the game kill my whole crew for lack of O2. i had no hull breaches, the life support wasnt damaged, no doors where open, everything was 100 present completely fine. How ever the game diddnt see that and dropped my O2 in a few seconds and ending more than a few perfect runs, and thats just the start of this games many problems. Its horribly unballanced. In the first sector of the game you can run into enemies that will kill you in one or two shots before you can even think about making a jump. Bug after bug after bug and im tired of it, and from what ive read in the forums im getting off easy, some people cant even launch the game at all. These devs should be ashamed, they give indie devs a bad name
Last edited by AmyDoseGaming; Jan 24, 2020 @ 2:18am
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Showing 1-15 of 78 comments
Blue Shell Jan 24, 2020 @ 3:49am 
2/10
Basic troll
'Guti Jan 24, 2020 @ 5:00am 
git gud
h e x a g o n e Jan 24, 2020 @ 9:15am 
You're giving the impression that you are completely unaware of what the Roguelike genre is. Perhaps you should educate yourself before spouting nonsense.

As for your comment regarding Dark Souls, it's not for everyone but calling a successful franchise garbage simply because you suck at it is very childish.

You are also forgetting one very simple thing..

Git gud. :m:
Kasiornis Jan 24, 2020 @ 9:38am 
I remember when I played it back in 2015. First game, Normal - got to S5. Second game - Normal, got to Flagship but was unprepared to it and died in result.
Third game, Normal - win.
And I'm pretty much average player and didn't even need to lower the difficulty.
warpzone32 Jan 24, 2020 @ 10:49am 
Everyone acts like FTL is about skill. It's not. It's literally 100% about luck, and the developers are on-the-record as saying so. Good micro-management can help, but that's the kind of thing that grows in gradually after you've already figured out how to win without skill:

1: Google "FTL+"tier list" for sectors, weapons, systems, upgrades, etc. Compile all of this into a single text document. Refer back to this cheat sheet every single time you make a decision about where to jump to or what to spend scrap on. I will assume you're following the tier lists and associated advice found with them for the rest of this guide, and only mention what to buy if there's a special case.

2: Visit every single store you come across, just to see what's there. Take every distress beacon you can. If there are no distress beacons, fight every possible ship you can find.

2: Refer to the tier lists to decide what to upgrade and in what order. But if you don't find viable (I.E. S-tier) weapons that can take down shields, you WILL lose your run. If you don't find good weapons in the first 1-2 sectors, it means you're already losing the run. Restart.

3: When you reach your first jumpgate, look at the map. Red is better than green, and green is better than purple. If there isn't a route that passes through at least 4 red sectors, it means you're already losing the run. Restart.

4: When you're near the jumpgate to the next sector, save your scrap. Once you land in the new sector, you'll fins a shop within one or two hops of the start. After you see what this store has, decide whether to buy stuff or upgrade your systems. You WILL need to do both in order to have a successful run.

5: Keep your crew alive. Don't buy new crew. You can get crew from events. Once you have more than 4 people, put the spare crew member on Doors to slow down boarding parties. Move them to sensors if the enemy doesn't have a teleporter. With luck, you can even get extra crew from making Slavers surrender. If your crew is less than 4, you're losing the run.
Restart. (The crewless Engi loadout is a challenge run. Don't expect to win.) And speaking of making Slavers surrender...

6: Be greedy. NEVER avoid a fight (unless it's to get a pirate to map a sector for you, which can be worth it.) NEVER accept a surrender unless you're getting something insanely good like a free drone, a gun, or fuel when you're already running low and the fleet is too close. You always get more scrap from destroying the ship, and more scrap is almost always what you want. If the enemies are too powerful for you to fight, it means you're already losing the run. Restart.

7: Don't ignore your fundamentals. You can run out of fuel and still make it (if the fleet is far enough out,) but if you run out of hull, you're dead. So always repair your hull and try to keep >15 fuel in the tank every time you hit a s store. If you're having problems finding the scrap for both repairs AND upgrades, it means you're already losing. Restart.

8: Scrap Arm or Long-Range Sensors can both be great, but if you buy them, you need to buy them early on and sell them before The Last Stand. (They're dead weight in the final sector.) The idea is to more than make your scrap back, then ditch them for something more relevant to The Last Stand before then.

9: Okay so you made it to The Last Stand. You've got a few pieces of the gear the tier lists said is godly. Your shields are maxed. You managed to end up with good sized crew. and you're getting the hang of keeping them alive long enough to repair systems and limp back to the medical bay. Bone up on the Flagship from the wiki page (assume all other sources of information on the flagship fight are lies,) and make sure you take into account what difficulty you're on and whether or not Advanced Edition content is enabled.

Congratulations! You made it! You're fully prepared!

If you play your cards right, you'll have about 50% chance of winning.

Good luck :P
Myriad Jan 24, 2020 @ 11:12am 
I hate this game. ♥♥♥♥♥♥♥ hate it. It trolls you hard. I want to take the microchip it's stored in and crush it between my fingers. Then when I'm just about to disassemble my computer, I want to play it again for some reason.
SYSTEM GLITCH Jan 24, 2020 @ 11:39am 
yeah hate to say it but git gud sums it up. You can win nearly every game if you know what you are doing.

Time to watch some gameplay videos.
ReBootXD Jan 24, 2020 @ 12:38pm 
Did you have power to your O2? May sound like a silly question but it happens. Either one of those radioactive guys walks through the room to do something else and turns the power off, or it gets damaged and you forget to put power to it after you fix it up, maybe a nebula deactivates it and you forget to put power back to it once you leave. Ive done all of these.
Skinny Pete Jan 24, 2020 @ 1:19pm 
Originally posted by Game Daddy:
Ive played almost 100 games over 50 hours of play time and i havent won a single game. And before some idiot screams the "git gud"

"Git gud" isn't an argument. It's advice for something you need to do. The problem is that you currently suck, and "git gud" is the cure. Or you can continue to suck. It's up to you.

Originally posted by warpzone32:
Everyone acts like FTL is about skill. It's not. It's literally 100% about luck, and the developers are on-the-record as saying so.

No they aren't, quit lying.

You had to ignore literally dozens of hours of video and other evidence that what you are saying is absolute garbage. Congratulations on complete obliviousness to reality.
Last edited by Skinny Pete; Jan 24, 2020 @ 1:20pm
Timerlane Jan 24, 2020 @ 2:02pm 
Abuse the pause button. Observe. Think. Give 'orders' with the game paused.

Kind of cheesy strategy: Teleporters are extremely potent for neutering the RFS's isolated weapons-rooms on Easy and Normal, and combined with Mind Control, you can 'kidnap' its crew one by one onto your ship where you can have your own crew pounce on them as soon as the Mind Control wears off. Leave the guy in the triple laser room to keep the AI from taking over.

Normal RFS with only three Ion Blasts, a Hull Beam, Mind Control, Teleporter, and Defense Drone:
https://steamcommunity.com/sharedfiles/filedetails/?id=1686352350
Last edited by Timerlane; Jan 24, 2020 @ 2:05pm
warpzone32 Jan 24, 2020 @ 2:11pm 
Originally posted by Skinny Pete:
No they aren't, quit lying.

I'm not lying. FTL is 100% deliberately designed with RNG as a core mechanic. It's so much about luck, that for Subset Games' second game, Into The Breach, they almost entirely removed luck from the equation, just to distinguish it from FTL. Watch their GDC talks about Into The Breach. I don't remember which one, but the guy at the podium said FTL was designed around luck and randomness. That's why they literally have a disclaimer when you boot it up saying "Dying is part of the fun."

Anyway it's not about you. It's about OP. He's frustrated and he's sick of getting his ass handed to him. He needs a win. Seeking out the best gear in whatever quantities a run allows (and noping out of runs too far gone for anybody but a speedrunning letsplayer to salvage) are the keys to pulling off a win when you're that bad at the game, and in my personal experience, they also create the mental space and emotional calm where learning can happen.
Last edited by warpzone32; Jan 24, 2020 @ 3:10pm
Ray Robertson Jan 24, 2020 @ 2:20pm 
I don't think he's going to get better if he believes that he lost due to bad luck.

If he thinks that, then he's not doing think about what he did wrong. Which is necessary to get better at the game.
Timerlane Jan 24, 2020 @ 2:36pm 
RNG != unwinnable, though. If you know what you're doing(buy second layer of shields, ASAP, for example), Easy should be winnable far more than 50% of the time. On Easy in particular, they intentionally limit some of the encounters in the first sector(for example, IIRC, you will never find Zoltan Shields on ships in the first sector).
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Date Posted: Jan 24, 2020 @ 2:16am
Posts: 78