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Eh it's tedious but you're playing different ships! You can do it in easy, as long as you beat the game with the 16 different ships once with each, it works.
Might be more work than it's worth, but at least you won't do half a run just to realize it wasn't possible to begin with.
If you don't mind cheesing a fair amount, there's this method:
https://steamcommunity.com/sharedfiles/filedetails/?id=170464357
However, it's also true that, to be able to do it, you have to unlock all of the 16 ships, then you have to win them all. It's "tedious" because it's ultimately much more time consuming than just rolling with the Rock C. But eh, you're playing the game so...
tl;dr "tedious" probably wasn't the right word, "time consuming" would be more precise
By the time you win with every ship and unlock Crystal B, it's a ridiculously OP ship it's practically impossible to lose with.
I can absolutely lose with Crystal B, or any other ship. I just need a really (really!) bad sector 1.
To be clear, I've never lost a game with this ship (I think!), but that's just because I haven't played enough games. The most efficient way to lose is thinking, "This ship is so OP, I could never lose".
It has to be worse than will finish most other ships, and worse in a way that specifically targets its lack of crew and weapons. Like a series of automated ships with drones and BL II and missiles and other combos like that.
No, not necessarily worse. But yes, bad in a way that exploits the weaknesses of the ship.
Early-game safety relies on using Crystal lockdown to shut down enemy weapons. That is a very powerful tactic and guarantees safety in most fights, but it's still possible to get into bad situations.
Not having weapons is a serious weakness. It's not a weakness that usually hurts you, because the strengths usually (more than!) compensate. Nevertheless Crystal B has a weakness that most other ships do not. It can lose to situations that most other ships would handle easily.
Take a look at this run, where Billy Kirby loses with Crystal B. It's instructive to see how the best players lose. While it's not perfect play, bear in mind that he has a 67-ship win streak.
https://www.twitch.tv/billy1kirby/video/364389795
It's still a nearly insuperable advantage as you can not only nuke the weapons (and keep them down) but even more or less board while ignoring things like medbays, since you can keep enemies from getting into them before you kill them.
I've also definitely lost with Crystal B. It's just much less common than with ships like say Federation C which can easily get hammered hard early.
Better to compare it with something like Kestrel A. Those nasty fights against a Pirate Rigger in an asteroid field? Crystal B can handle them with very careful micro, but Kestrel A just shoots out their weapons.
Technically I think Crystal B is still better here. You can bait the weapons crew out the room, sneak back in, and lock it down. I can't think of a situation where that fails. But I wonder what percentage of the player base knows how to do this correctly?
And when you get it slightly wrong, bad things can happen. For example, you board into the weapons room, they have a Mantis. You lock it down immediately, but the engines crew gets inside anyway -- and it's also a Mantis. Now you have two Crystals locked in a room with two Mantis. Then the enemy hits your teleporter, triggers Crystal Vengeance, and guess where that shard is heading?
Technically, I think you're right. It's an insuperable advantage if played exactly right. But when you see top-level players lose with this ship, it makes me think the lower-level players are over-confident.
I feel it's a similar situation with Mantis B. Most players rate is as top-tier, because it gets OP really easily. But it has a unique weakness that makes it fragile in the early game, and the early game is almost the only part that actually matters.
Good point, and Mantis B is very similar in its strengths, other than that a 4 Mantis boarding crew substitutes simply causing massive damage very quickly for the slower but more reliable 3 Crystal+whatever strategy of locking down. Mantis B can easily destroy an enemy crew before the first volley with slower firing weapons.
It actually has a slight advantage over the Crystal B in that it can fairly often (although somewhat RNG dependent) take out automated ships with the Boarding Drone. Doing it with no damage requires it land conveniently (or that it not land in the cockpit in the ships where the cockpit is separate). Still, that is something Crystal B can't do.
Indeed, 4 Mantis are hilariously good at chewing through crew. But again, that's not the situation you start with. On the first jump, Mantis B can literally just go die in a fire.
Getting more crew, especially an Engi, removes that weakness.
Yes; the boarding Drone can destroy automated ships 90% of the time (or 100% if you have teleporter-2). That figure does not take into account the possibility of the enemy running away, or that you might need to run if it can hurt you.
And that is the most common way it dies. It does not like fire one little bit.