FTL: Faster Than Light

FTL: Faster Than Light

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RNG rigged against players. Game actually impossible 99% of the time
Not much more to add to that. This game, for all its good points, is held back by the fact wether you win oer lose is COMPLETLY up to chance, and its utterly stupid that it is.
Whats the point of GETTING to the end, if just ONE hostile encounter kills you INSTANTLY!?

Get to the end sector, just for the first just you find to One-hand you WHILE your being hit with ground fire!
To make the game SOMEWHAT Fair, certain combinations of elements simplky SHOULDNT happen.
Max shielded foes with 3 flak guns AND planet-side fire helping THEM ought to be among that list.
I seriously dont think even veteran players could beat that
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Showing 1-15 of 69 comments
Ruggy Jul 21, 2019 @ 9:22pm 
Firstly, I don't think there is a 99% chance of losing, as i've beaten the game on normal difficulty with every ship loadout. Thus, I don't think it's the game fault, rather it's the players that insist that the game is bad.

Secondly, if a hostile encounter is instantly killing you, then I suggest looking up tutorials or tips instead of complaining in the forums.

Thirdly, I agree that 3 flaks and planet-side firing is a little bit much, but by the end sectors you should be able to deal with that.
azure_wolf_22 Jul 21, 2019 @ 9:39pm 
Originally posted by RogueMasta:
Firstly, I don't think there is a 99% chance of losing, as i've beaten the game on normal difficulty with every ship loadout. Thus, I don't think it's the game fault, rather it's the players that insist that the game is bad.

Secondly, if a hostile encounter is instantly killing you, then I suggest looking up tutorials or tips instead of complaining in the forums.

Thirdly, I agree that 3 flaks and planet-side firing is a little bit much, but by the end sectors you should be able to deal with that.
You physically CANT!!! You could have max shield but that means nothing when ground fire ignores shields AND your combatant has a teleporter!
Seriously, certain combos SHOULDNT happen just for the sake of a challenge! Its just not fun by then!
Ruggy Jul 21, 2019 @ 10:27pm 
Originally posted by azure_wolf_22:
Originally posted by RogueMasta:
Firstly, I don't think there is a 99% chance of losing, as i've beaten the game on normal difficulty with every ship loadout. Thus, I don't think it's the game fault, rather it's the players that insist that the game is bad.

Secondly, if a hostile encounter is instantly killing you, then I suggest looking up tutorials or tips instead of complaining in the forums.

Thirdly, I agree that 3 flaks and planet-side firing is a little bit much, but by the end sectors you should be able to deal with that.
You physically CANT!!! You could have max shield but that means nothing when ground fire ignores shields AND your combatant has a teleporter!
Seriously, certain combos SHOULDNT happen just for the sake of a challenge! Its just not fun by then!

There are systems that also don't care about projectiles. Cloaking is handy in evading a barrage and planet-side fire. When your cloak is down I use an upgraded emergency battery to boost my engines and have large evasion. As for boarders, they are easily dealt with by having an upgraded door system and suffocating them by opening doors to space. Yes this is a challenging combo, but do-able.
zaku_zelo Jul 21, 2019 @ 10:30pm 
If you've got good guns, shoot our theirs.
If you've got boarding, board them.
If you've got hacking, hack them.
If you've got drones, use them.
If you've got cloaking, dodge their shots.
If you've got good defenses, take it on the chin.
If you've got nothing good enough, run.
If you can't do ANY of that, die.

Boom, dead, back to the hanger. No, not because the game's unfair, but because you screwed up.
The purpose of this game is to build a good ship. Endgame ships are strong because at that point you should be too. If you've hit sector 8 and your ship sucks too much to win, then you did something wrong.
Probably. 99% chance.

Salt and tears are not viable ship-to-ship weapons. Quit your ♥♥♥♥♥♥♥♥, stop blaming the game, and learn from your failure.
Ray Robertson Jul 21, 2019 @ 11:24pm 
99% of losses are due to bad play. Realise this little fact and only then can you improve at the game. On the other hand if you continue thinking it is due to RNG, there is not much hope for you.
SYSTEM GLITCH Jul 21, 2019 @ 11:57pm 
OP, sounds like you need to git gud.

The game is 99% beatable all the time. There will be the odd time RNG rapes you, but that is the exception. Every loss is your lack of understanding some or many aspects of the game, and it was your actions that led to your downfall.
BoiledInPilk Jul 22, 2019 @ 12:03am 
Watch youtube playthroughs. You should getting hit from the ground once at most, if you get hit more you (probably) either A: have horrible engines or B: can't kill your target fast enough or C: need evasion (cloaking or engine/pilot) or shields/defense drones.
Last edited by BoiledInPilk; Jul 22, 2019 @ 12:04am
great_weasel Jul 22, 2019 @ 3:55am 
Originally posted by azure_wolf_22:
Whats the point of GETTING to the end, if just ONE hostile encounter kills you INSTANTLY!?

There’s no such thing as being killed instantly, because there’s no weapon combo dealing 30 damage in one shot. Or you had only one hull left, no shields, and the enemy had a beam drone, but that means you screwed up before this encounter, so that’s definitely not being killed instantly...

Originally posted by azure_wolf_22:
Max shielded foes with 3 flak guns AND planet-side fire helping THEM ought to be among that list.
I seriously dont think even veteran players could beat that

Veteran players would know if they can beat this ship, they would know how much damage they would take and how much they are ready to take, and they would know when to leave a fight that can’t be won. Because leaving a fight is not being a coward, it’s part of the game. This game is about making hard decisions only to get to the flagship and defeat the flagship. Nobody cares if you didn’t defeat all the ships you encountered.
Refusenik Jul 22, 2019 @ 10:25am 
The game doesn't convey to the player which choices were bad. Only that bad choices were made.
mighty Jul 22, 2019 @ 11:43am 
Originally posted by SYSTEM GLITCH:
OP, sounds like you need to git gud.
2014 called, wants it´s cheap one-liner back
Originally posted by SYSTEM GLITCH:
The game is 99% beatable all the time. There will be the odd time RNG rapes you, but that is the exception. Every loss is your lack of understanding some or many aspects of the game, and it was your actions that led to your downfall.

new game:

1. hostile ship fires first
2. rocket into my weapon system --> down + fire
3. me going to extinguish fire
4. rocket into my shields --> down
5. laser into my O2--> down
6. me repairing weapon/shields
7. my weapon is charging again
8. aiming for their weapons --> miss
9. trying to escape
10. rocket into my cockpit system --> down
11. laser into my shield --> down again

so ofc i managed to survive, with 30% hull hp
good start right ? still 99% beatable right ? NO !

and that´s the Problem about this game

RNG is always more crucial than skill, which turns a roguelike game into a dice-game.
bad "RNG" is not the exception. its the rule.

update: new game :
gila (mantis) ship

- teleporting 2 mantis into hostile ship, 2 space room
- enemy teleport bomb into my teleport room --> down
- my teleport bomb --> miss
- hostile burst laser II into my shields --> down
- me trying to run with my dying mantis until i repaired the teleporter
- another burst on my teleporter

---> me stopping to waste my time and play some non-dice games
Last edited by mighty; Jul 22, 2019 @ 12:04pm
Agenta Jul 22, 2019 @ 12:12pm 
Originally posted by mighty:
Originally posted by SYSTEM GLITCH:
OP, sounds like you need to git gud.
2014 called, wants it´s cheap one-liner back
Originally posted by SYSTEM GLITCH:
The game is 99% beatable all the time. There will be the odd time RNG rapes you, but that is the exception. Every loss is your lack of understanding some or many aspects of the game, and it was your actions that led to your downfall.

new game:

1. hostile ship fires first
2. rocket into my weapon system --> down + fire
3. me going to extinguish fire
4. rocket into my shields --> down
5. laser into my O2--> down
6. me repairing weapon/shields
7. my weapon is charging again
8. aiming for their weapons --> miss
9. trying to escape
10. rocket into my cockpit system --> down
11. laser into my shield --> down again

so ofc i managed to survive, with 30% hull hp
good start right ? still 99% beatable right ? NO !

and that´s the Problem about this game

RNG is always more crucial than skill, which turns a roguelike game into a dice-game.
bad "RNG" is not the exception. its the rule.
I always will say that for a hard mode run Sector 1 and 2 are harder then almost every other part of the game, since it's when you are your weakest.

Also, how does "RNG is what you need to win" explain a 80+ run winstreak (you can watch it yourself btw, https://www.reddit.com/r/ftlgame/comments/7ol7q6/rip_winstreak_ended_at_80_in_a_row/ ). You can't say that ALL 80 of those runs got lucky and won?. Can you also explain how there are people on this game's own forums who post that have hard-mode only save-files with a win-loss ratio of 9 wins to 1 loss (or better).

The fact that win-streaks exist at all is a SIGNIFICANT counter argument to the people saying that this game is completely unbeatable without good luck, which is basically your argument right now.
SYSTEM GLITCH Jul 22, 2019 @ 12:29pm 
Originally posted by mighty:
Originally posted by SYSTEM GLITCH:
OP, sounds like you need to git gud.
2014 called, wants it´s cheap one-liner back
Originally posted by SYSTEM GLITCH:
The game is 99% beatable all the time. There will be the odd time RNG rapes you, but that is the exception. Every loss is your lack of understanding some or many aspects of the game, and it was your actions that led to your downfall.

new game:

1. hostile ship fires first
2. rocket into my weapon system --> down + fire
3. me going to extinguish fire
4. rocket into my shields --> down
5. laser into my O2--> down
6. me repairing weapon/shields
7. my weapon is charging again
8. aiming for their weapons --> miss
9. trying to escape
10. rocket into my cockpit system --> down
11. laser into my shield --> down again

so ofc i managed to survive, with 30% hull hp
good start right ? still 99% beatable right ? NO !

and that´s the Problem about this game

RNG is always more crucial than skill, which turns a roguelike game into a dice-game.
bad "RNG" is not the exception. its the rule.

update: new game :
gila (mantis) ship

- teleporting 2 mantis into hostile ship, 2 space room
- enemy teleport bomb into my teleport room --> down
- my teleport bomb --> miss
- hostile burst laser II into my shields --> down
- me trying to run with my dying mantis until i repaired the teleporter
- another burst on my teleporter

---> me stopping to waste my time and play some non-dice games

Sounds like you need to learn more so you can GIT GUD too.
Agenta Jul 22, 2019 @ 12:41pm 
Originally posted by mighty:
Originally posted by SYSTEM GLITCH:
OP, sounds like you need to git gud.
2014 called, wants it´s cheap one-liner back
Originally posted by SYSTEM GLITCH:
The game is 99% beatable all the time. There will be the odd time RNG rapes you, but that is the exception. Every loss is your lack of understanding some or many aspects of the game, and it was your actions that led to your downfall.

update: new game :
gila (mantis) ship

- teleporting 2 mantis into hostile ship, 2 space room
- enemy teleport bomb into my teleport room --> down
- my teleport bomb --> miss
- hostile burst laser II into my shields --> down
- me trying to run with my dying mantis until i repaired the teleporter
- another burst on my teleporter

---> me stopping to waste my time and play some non-dice games

Just kill the enemy crew with your 2 mantis on the enemy ship. Unless you boarded a drone-ship, in which case it's your fault for boarding a drone ship.

Also, the RESTART button exists for a reason.



Originally posted by SYSTEM GLITCH:
Originally posted by mighty:
2014 called, wants it´s cheap one-liner back


new game:

1. hostile ship fires first
2. rocket into my weapon system --> down + fire
3. me going to extinguish fire
4. rocket into my shields --> down
5. laser into my O2--> down
6. me repairing weapon/shields
7. my weapon is charging again
8. aiming for their weapons --> miss
9. trying to escape
10. rocket into my cockpit system --> down
11. laser into my shield --> down again

so ofc i managed to survive, with 30% hull hp
good start right ? still 99% beatable right ? NO !

and that´s the Problem about this game

RNG is always more crucial than skill, which turns a roguelike game into a dice-game.
bad "RNG" is not the exception. its the rule.

update: new game :
gila (mantis) ship

- teleporting 2 mantis into hostile ship, 2 space room
- enemy teleport bomb into my teleport room --> down
- my teleport bomb --> miss
- hostile burst laser II into my shields --> down
- me trying to run with my dying mantis until i repaired the teleporter
- another burst on my teleporter

---> me stopping to waste my time and play some non-dice games

Sounds like you need to learn more so you can GIT GUD too.

You do also realize that "Git Gud" is considered an insult, and will actually discourage people from even trying to get better at the game? If the reason for that isn't obvious, it's because people generally don't like playing games that they associate with "toxic communities".
Last edited by Agenta; Jul 22, 2019 @ 12:42pm
SYSTEM GLITCH Jul 22, 2019 @ 12:43pm 
Originally posted by Agenta1999:
Originally posted by mighty:
2014 called, wants it´s cheap one-liner back


update: new game :
gila (mantis) ship

- teleporting 2 mantis into hostile ship, 2 space room
- enemy teleport bomb into my teleport room --> down
- my teleport bomb --> miss
- hostile burst laser II into my shields --> down
- me trying to run with my dying mantis until i repaired the teleporter
- another burst on my teleporter

---> me stopping to waste my time and play some non-dice games

Just kill the enemy crew with your 2 mantis on the enemy ship. Unless you boarded a drone-ship, in which case it's your fault for boarding a drone ship.

Also, the RESTART button exists for a reason.



Originally posted by SYSTEM GLITCH:

Sounds like you need to learn more so you can GIT GUD too.

You do also realize that "Git Gud" is considered an insult, and will actually discourage people from even trying to get better at the game?


You realize it is the exact reply people should get when they start crying like a baby about this game? I don't feel bad when I say it to people like that.
azure_wolf_22 Jul 22, 2019 @ 12:47pm 
Originally posted by zaku_zelo:
If you've got good guns, shoot our theirs.
If you've got boarding, board them.
If you've got hacking, hack them.
If you've got drones, use them.
If you've got cloaking, dodge their shots.
If you've got good defenses, take it on the chin.
If you've got nothing good enough, run.
If you can't do ANY of that, die.

Boom, dead, back to the hanger. No, not because the game's unfair, but because you screwed up.
The purpose of this game is to build a good ship. Endgame ships are strong because at that point you should be too. If you've hit sector 8 and your ship sucks too much to win, then you did something wrong.
Probably. 99% chance.

Salt and tears are not viable ship-to-ship weapons. Quit your ♥♥♥♥♥♥♥♥, stop blaming the game, and learn from your failure.
You CANT learn from RANDOMNESS!!
The effort to even try to is an affront to logic itself!
HOW can you plan for what you CANT predict!?
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Date Posted: Jul 21, 2019 @ 8:55pm
Posts: 69