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Secondly, if a hostile encounter is instantly killing you, then I suggest looking up tutorials or tips instead of complaining in the forums.
Thirdly, I agree that 3 flaks and planet-side firing is a little bit much, but by the end sectors you should be able to deal with that.
Seriously, certain combos SHOULDNT happen just for the sake of a challenge! Its just not fun by then!
There are systems that also don't care about projectiles. Cloaking is handy in evading a barrage and planet-side fire. When your cloak is down I use an upgraded emergency battery to boost my engines and have large evasion. As for boarders, they are easily dealt with by having an upgraded door system and suffocating them by opening doors to space. Yes this is a challenging combo, but do-able.
If you've got boarding, board them.
If you've got hacking, hack them.
If you've got drones, use them.
If you've got cloaking, dodge their shots.
If you've got good defenses, take it on the chin.
If you've got nothing good enough, run.
If you can't do ANY of that, die.
Boom, dead, back to the hanger. No, not because the game's unfair, but because you screwed up.
The purpose of this game is to build a good ship. Endgame ships are strong because at that point you should be too. If you've hit sector 8 and your ship sucks too much to win, then you did something wrong.
Probably. 99% chance.
Salt and tears are not viable ship-to-ship weapons. Quit your ♥♥♥♥♥♥♥♥, stop blaming the game, and learn from your failure.
The game is 99% beatable all the time. There will be the odd time RNG rapes you, but that is the exception. Every loss is your lack of understanding some or many aspects of the game, and it was your actions that led to your downfall.
There’s no such thing as being killed instantly, because there’s no weapon combo dealing 30 damage in one shot. Or you had only one hull left, no shields, and the enemy had a beam drone, but that means you screwed up before this encounter, so that’s definitely not being killed instantly...
Veteran players would know if they can beat this ship, they would know how much damage they would take and how much they are ready to take, and they would know when to leave a fight that can’t be won. Because leaving a fight is not being a coward, it’s part of the game. This game is about making hard decisions only to get to the flagship and defeat the flagship. Nobody cares if you didn’t defeat all the ships you encountered.
new game:
1. hostile ship fires first
2. rocket into my weapon system --> down + fire
3. me going to extinguish fire
4. rocket into my shields --> down
5. laser into my O2--> down
6. me repairing weapon/shields
7. my weapon is charging again
8. aiming for their weapons --> miss
9. trying to escape
10. rocket into my cockpit system --> down
11. laser into my shield --> down again
so ofc i managed to survive, with 30% hull hp
good start right ? still 99% beatable right ? NO !
and that´s the Problem about this game
RNG is always more crucial than skill, which turns a roguelike game into a dice-game.
bad "RNG" is not the exception. its the rule.
update: new game :
gila (mantis) ship
- teleporting 2 mantis into hostile ship, 2 space room
- enemy teleport bomb into my teleport room --> down
- my teleport bomb --> miss
- hostile burst laser II into my shields --> down
- me trying to run with my dying mantis until i repaired the teleporter
- another burst on my teleporter
---> me stopping to waste my time and play some non-dice games
Also, how does "RNG is what you need to win" explain a 80+ run winstreak (you can watch it yourself btw, https://www.reddit.com/r/ftlgame/comments/7ol7q6/rip_winstreak_ended_at_80_in_a_row/ ). You can't say that ALL 80 of those runs got lucky and won?. Can you also explain how there are people on this game's own forums who post that have hard-mode only save-files with a win-loss ratio of 9 wins to 1 loss (or better).
The fact that win-streaks exist at all is a SIGNIFICANT counter argument to the people saying that this game is completely unbeatable without good luck, which is basically your argument right now.
Sounds like you need to learn more so you can GIT GUD too.
Just kill the enemy crew with your 2 mantis on the enemy ship. Unless you boarded a drone-ship, in which case it's your fault for boarding a drone ship.
Also, the RESTART button exists for a reason.
You do also realize that "Git Gud" is considered an insult, and will actually discourage people from even trying to get better at the game? If the reason for that isn't obvious, it's because people generally don't like playing games that they associate with "toxic communities".
You realize it is the exact reply people should get when they start crying like a baby about this game? I don't feel bad when I say it to people like that.
The effort to even try to is an affront to logic itself!
HOW can you plan for what you CANT predict!?