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Click on the ship icon when your ship is in a safe place. You can purchase upgrades to existing systems on that screen. To get level two shields (which means two shield bubbles), you have to upgrade your shield system so it has four bars. Then you need to add power to the shield system so that it will actually have four bars of power available so it will generate two bubbles.
So, you need to upgrade the shield system, most likely upgrade your reactor so you have enough power to use the improved shield system, and then actually use the extra power on the shields.
Note that a few of the unlockable ships don't come with any shield system. In that case, you do have to buy the shield system in a store.
Some call it level 2 shields, but in reality it is level 4 shields they are talking about. Each bar is a level and you need 4 bars to have 2 shield barriers.
So with 2 shields you can just sit there with engines totally offline, power to your shields, and just pick away at them.
(N.B. A Combat Drone I has a very rare chance (1/80?) of managing to fire through a second shield bubble - so if they have a Combat I + Mini Laser, there's a chance you'll get hit.)
Oh, and by the way, welcome to FTL!
That's awesome thank you! The FTL community is so great, I never knew! I just made it to the flagship on Easy and got wrecked lol. Will not stop until I win :P)
Divert power from life support to shields!
There is also hacking which you can use on weapons to shut them down (so it doesn't matter how good their weapons are) or on shields to more easily hit weapons. All of this with just 1 lvl of power which more than justifies the cost of buying it.
4 bars in engines will give a paltry 30% dodge chance, up to 40 with skilled crew. It's good, but not good enough against... say... a ship with a Leto and Burst 2 in sector 1. On average you're gonna get doffed for 2 per volley. If you have 2 shields instead, you are guaranteed you're taking maximum 2 damage per volley (unless shields get hit, but same can be said of engines). And they cost about the same as 2 shields. I'm not saying you SHOULDN'T put bars in Engines. Passive defense is incredibly useful. But taking a 20% chance to maybe not take damage against any damage type vs a guaranteed reduction in damage against the most common damage type isn't a good deal.
In terms of powercycling, shields are just as easy to cycle as Engines. You just need to understand weapon charge times. The individual bars of power aren't as important because that's what things like Oxygen are for.
And using Hacking? EVERY loadout should use hacking. Its existence doesn't justify any build because every build can use it to more or less equal effect.
In fact, what if the opposite happens? What happens when the enemy hacks your Piloting and reduces your evasion to 0 during their volleys?
They are important when you don't have enough power which is 90% of the game, also ion storms exist.
I was refering to using hacking as an alternative to both evasion and shields.
What happens when your shields are hacked? you know they can be just as easily hacked right?
Another thing is, many enemy ships don't run their weapons or shields at max in ion storms. So if you focus their Piloting and buff shields so the only thing that hits is missiles (may not even be powered, if they are you're taking one or 2 volleys at most). And then you destroy them without them redistributing power and making things more complicated.