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Often you get NO power for weapons at all and cannot even keep your O2 up... You also jump slow because you cannot use many engines...
RIght most of the time... But is it worth the risk of losing runs just to go into nebulas??? In my opinion no... Figuring out the risks to take and NOT take in this game are key to being good at it. Best thing for that is keep playing and pay close attention..
There is an event in the Slug home nebula. It will ask you how many moons there are?? If you get it wrong very bad... Only got it wrong a few times and stopping going into nebulas... Not sure where you get the answer or what you get for getting it correct... You could look it up... Nothing else I know of...
There are a few nebula specific events that will reward you highly for high-level piloting and sensors. Nebula sectors can also be good for avoiding fights if you have engines or better yet, cloaking. Ion storms can be annoying but enemies suffer their effects as well. There are probably some instances where I've performed better in an ion storm because the enemy doesn't have enough power.
Running out of fuel in an uncharted nebula is the result of bad preparation. You shouldn't have to rely so highly on the extra store that some sectors offer. Apparently there is also such a thing as a "nebula store" which sell overpriced items, but I haven't seen any concrete evidence for their existence.
Yes. Especially if you have lots of fuel and long-range scanners. Clone bay is also good for those plasma storm beacons where you can get free stuff but potentially lose a crew member (who instantly gets resurrected).
The main thing to remember about nebula sectors is you get to visit more beacons in them, but each beacon is, on average, worth less. However, if you have LR scanners, you get to choose the more valuable sectors (generally those with ships or plasma storms).
Some ships also fare better in these environmental hazard beacons. For instance, Zoltan ships where the power comes from Zoltan crew (or batteries) are immune to plasma storms. So the enemy ship gets its power nuked while yours is virtually unaffected. This makes some of these fights into total curbstomps where the enemy can't do anything to you at all.
You usually are going to prefer red sectors to nebulae, but there are good reasons to go into these uncharted nebula sectors. I would usually avoid them with fuel < 10.
If you take an average vote, uncharted nebula aren't really worth going to - without LRS they're a complete waste of time, take any other sector over them. With LRS they're okay, but no better than any other sector.