FTL: Faster Than Light

FTL: Faster Than Light

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Dron Dec 30, 2017 @ 5:03pm
Are Uncharted Nebula sectors ever worth going to?
It seems there is never anything to find there, half the places are empty. Do I miss anything out if I avoid going through unchartered nebulas? Slug nebulas are a bit better.
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Showing 1-15 of 44 comments
shareofhonor Dec 30, 2017 @ 5:07pm 
I always avoid nebulas. Not worth the trouble they can cause. You lose enough power you can die before you can jump away..
Dron Dec 30, 2017 @ 5:32pm 
Originally posted by shareofhonor:
I always avoid nebulas. Not worth the trouble they can cause. You lose enough power you can die before you can jump away..
I don't mind the power loss and other effects nebulas can have. After all they affect your opponent just as much, just have some weapons ready that don't require a lot of power. The problem with nebulas is that it seems to there is nothing to gain from it unlike regular sectors.
shareofhonor Dec 30, 2017 @ 5:34pm 
Originally posted by Dron:
Originally posted by shareofhonor:
I always avoid nebulas. Not worth the trouble they can cause. You lose enough power you can die before you can jump away..
I don't mind the power loss and other effects nebulas can have. After all they affect your opponent just as much, just have some weapons ready that don't require a lot of power. The problem with nebulas is that it seems to there is nothing to gain from it unlike regular sectors.

Often you get NO power for weapons at all and cannot even keep your O2 up... You also jump slow because you cannot use many engines...
Dron Dec 30, 2017 @ 5:50pm 
Originally posted by shareofhonor:
Originally posted by Dron:
I don't mind the power loss and other effects nebulas can have. After all they affect your opponent just as much, just have some weapons ready that don't require a lot of power. The problem with nebulas is that it seems to there is nothing to gain from it unlike regular sectors.

Often you get NO power for weapons at all and cannot even keep your O2 up... You also jump slow because you cannot use many engines...
Its not that bad most of the time, I just put the power into shields just before the enemy shoots, then put all of it into weapons and knock out their weapons and engines, after that you just finish them off. You can turn off O2, just turn it on again when its down to 10%, I usually have an emergency battery for such situations.
shareofhonor Dec 30, 2017 @ 6:08pm 
Originally posted by Dron:
Originally posted by shareofhonor:

Often you get NO power for weapons at all and cannot even keep your O2 up... You also jump slow because you cannot use many engines...
Its not that bad most of the time, I just put the power into shields just before the enemy shoots, then put all of it into weapons and knock out their weapons and engines, after that you just finish them off. You can turn off O2, just turn it on again when its down to 10%, I usually have an emergency battery for such situations.

RIght most of the time... But is it worth the risk of losing runs just to go into nebulas??? In my opinion no... Figuring out the risks to take and NOT take in this game are key to being good at it. Best thing for that is keep playing and pay close attention..
Dron Dec 30, 2017 @ 6:33pm 
Originally posted by shareofhonor:
Originally posted by Dron:
Its not that bad most of the time, I just put the power into shields just before the enemy shoots, then put all of it into weapons and knock out their weapons and engines, after that you just finish them off. You can turn off O2, just turn it on again when its down to 10%, I usually have an emergency battery for such situations.

RIght most of the time... But is it worth the risk of losing runs just to go into nebulas??? In my opinion no... Figuring out the risks to take and NOT take in this game are key to being good at it. Best thing for that is keep playing and pay close attention..
Yeah I agree, there is nothing in nebulas to make them worthwhile, I just thought if sectors entirely made up of nebulas exist there must something valuable in them.
shareofhonor Dec 30, 2017 @ 6:43pm 
Originally posted by Dron:
Originally posted by shareofhonor:

RIght most of the time... But is it worth the risk of losing runs just to go into nebulas??? In my opinion no... Figuring out the risks to take and NOT take in this game are key to being good at it. Best thing for that is keep playing and pay close attention..
Yeah I agree, there is nothing in nebulas to make them worthwhile, I just thought if sectors entirely made up of nebulas exist there must something valuable in them.

There is an event in the Slug home nebula. It will ask you how many moons there are?? If you get it wrong very bad... Only got it wrong a few times and stopping going into nebulas... Not sure where you get the answer or what you get for getting it correct... You could look it up... Nothing else I know of...
Dron Dec 30, 2017 @ 7:16pm 
Originally posted by shareofhonor:
Originally posted by Dron:
Yeah I agree, there is nothing in nebulas to make them worthwhile, I just thought if sectors entirely made up of nebulas exist there must something valuable in them.

There is an event in the Slug home nebula. It will ask you how many moons there are?? If you get it wrong very bad... Only got it wrong a few times and stopping going into nebulas... Not sure where you get the answer or what you get for getting it correct... You could look it up... Nothing else I know of...
There is a difference between unchartered nebulas and slug controlled nebulas. The slug controlled nebulas seem to be a bit better.
_Trooper Dec 30, 2017 @ 10:29pm 
Originally posted by Dron:
Originally posted by shareofhonor:

There is an event in the Slug home nebula. It will ask you how many moons there are?? If you get it wrong very bad... Only got it wrong a few times and stopping going into nebulas... Not sure where you get the answer or what you get for getting it correct... You could look it up... Nothing else I know of...
There is a difference between unchartered nebulas and slug controlled nebulas. The slug controlled nebulas seem to be a bit better.
Yes, Slug controlled/Slug home nebulas are usually a lot better than uncharted nebula sectors. And the nebula sectors seem to have a little more 'random' to it than others (like dialogue choices,weapon spawns, etc.), if you know what I mean. Idk if it's just me, but I seem to find slightly more weapons there, and the shops, although rare, tend to be pretty stocked. So maybe they are higher risk - higher reward sectors...?:melon: idk
Dron Dec 31, 2017 @ 3:40am 
Originally posted by _Trooper:
Originally posted by Dron:
There is a difference between unchartered nebulas and slug controlled nebulas. The slug controlled nebulas seem to be a bit better.
Yes, Slug controlled/Slug home nebulas are usually a lot better than uncharted nebula sectors. And the nebula sectors seem to have a little more 'random' to it than others (like dialogue choices,weapon spawns, etc.), if you know what I mean. Idk if it's just me, but I seem to find slightly more weapons there, and the shops, although rare, tend to be pretty stocked. So maybe they are higher risk - higher reward sectors...?:melon: idk
I never seen a shop in an unchartered nebula. In a slug nebula yes, since those nebulas are actually populated sectors.
artydax Dec 31, 2017 @ 5:57am 
I go to uncharted nebula sectors pretty often. You can visit more beacons than other sectors because the nebula slows down the rebel fleet (although not as much as nebula beacons do in non-nebula sectors). More beacons to visit generally means more enemies to kill, and more scrap for you.

There are a few nebula specific events that will reward you highly for high-level piloting and sensors. Nebula sectors can also be good for avoiding fights if you have engines or better yet, cloaking. Ion storms can be annoying but enemies suffer their effects as well. There are probably some instances where I've performed better in an ion storm because the enemy doesn't have enough power.

Running out of fuel in an uncharted nebula is the result of bad preparation. You shouldn't have to rely so highly on the extra store that some sectors offer. Apparently there is also such a thing as a "nebula store" which sell overpriced items, but I haven't seen any concrete evidence for their existence.
Dron Dec 31, 2017 @ 6:09am 
Originally posted by porgydax:
I go to uncharted nebula sectors pretty often. You can visit more beacons than other sectors because the nebula slows down the rebel fleet (although not as much as nebula beacons do in non-nebula sectors). More beacons to visit generally means more enemies to kill, and more scrap for you.

There are a few nebula specific events that will reward you highly for high-level piloting and sensors. Nebula sectors can also be good for avoiding fights if you have engines or better yet, cloaking. Ion storms can be annoying but enemies suffer their effects as well. There are probably some instances where I've performed better in an ion storm because the enemy doesn't have enough power.

Running out of fuel in an uncharted nebula is the result of bad preparation. You shouldn't have to rely so highly on the extra store that some sectors offer. Apparently there is also such a thing as a "nebula store" which sell overpriced items, but I haven't seen any concrete evidence for their existence.
I visited unchartered nebulas a few times and I found it was just a waste of time, I visited a lot of places and most very empty. I prefer Slug nebulas as they actually seem to have more encounters and loot, and have stores.
Skinny Pete Dec 31, 2017 @ 8:30am 
Originally posted by Dron:
It seems there is never anything to find there, half the places are empty. Do I miss anything out if I avoid going through unchartered nebulas? Slug nebulas are a bit better.

Yes. Especially if you have lots of fuel and long-range scanners. Clone bay is also good for those plasma storm beacons where you can get free stuff but potentially lose a crew member (who instantly gets resurrected).

The main thing to remember about nebula sectors is you get to visit more beacons in them, but each beacon is, on average, worth less. However, if you have LR scanners, you get to choose the more valuable sectors (generally those with ships or plasma storms).

Some ships also fare better in these environmental hazard beacons. For instance, Zoltan ships where the power comes from Zoltan crew (or batteries) are immune to plasma storms. So the enemy ship gets its power nuked while yours is virtually unaffected. This makes some of these fights into total curbstomps where the enemy can't do anything to you at all.

You usually are going to prefer red sectors to nebulae, but there are good reasons to go into these uncharted nebula sectors. I would usually avoid them with fuel < 10.
Last edited by Skinny Pete; Dec 31, 2017 @ 8:30am
Dron Dec 31, 2017 @ 8:43am 
Originally posted by Skinny Pete:
Originally posted by Dron:
It seems there is never anything to find there, half the places are empty. Do I miss anything out if I avoid going through unchartered nebulas? Slug nebulas are a bit better.

Yes. Especially if you have lots of fuel and long-range scanners. Clone bay is also good for those plasma storm beacons where you can get free stuff but potentially lose a crew member (who instantly gets resurrected).

The main thing to remember about nebula sectors is you get to visit more beacons in them, but each beacon is, on average, worth less. However, if you have LR scanners, you get to choose the more valuable sectors (generally those with ships or plasma storms).

Some ships also fare better in these environmental hazard beacons. For instance, Zoltan ships where the power comes from Zoltan crew (or batteries) are immune to plasma storms. So the enemy ship gets its power nuked while yours is virtually unaffected. This makes some of these fights into total curbstomps where the enemy can't do anything to you at all.

You usually are going to prefer red sectors to nebulae, but there are good reasons to go into these uncharted nebula sectors. I would usually avoid them with fuel < 10.
I normally don't have problems with fuel, I always make sure I have at least 15. Its just that I always felt that if I picked a red or green sector I would have acquired more scraps and weapons.
To be fair, with LRS you can wade into any sector and grab a lot of loot.

If you take an average vote, uncharted nebula aren't really worth going to - without LRS they're a complete waste of time, take any other sector over them. With LRS they're okay, but no better than any other sector.
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