FTL: Faster Than Light

FTL: Faster Than Light

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It's basically impossible to win if your weapons are hacked when the final boss fight begins.
Title.
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Showing 1-15 of 20 comments
NK SemTex Dec 7, 2017 @ 4:09pm 
1. Jump out of the fight, and then back. Pray that it won't hit weapons again.

If you have defense drone, and pause a lot, see if you can see where the hacking module is headed. If it is headed to a non-important system like sensors, disable the defense drone and let the hacking module hit sensors. Otherwise have the defense drone (Defense-drone can miss) shoot them before the module hits weapons and other important systems.

2. Use your own hacking to counter-hack if you have one.
Last edited by NK SemTex; Dec 7, 2017 @ 4:15pm
shareofhonor Dec 7, 2017 @ 5:11pm 
If you meet the boss in front of the base you can jump away more than once...
anarcher Dec 7, 2017 @ 7:36pm 
Fast firing weapons like flak 1 and burst lasers (except 3, which is the worst weapon in the game) can get two volleys off before the hack activates again.
Annoyingly the counter to hacking is just to hack them back. You should be able to blow up the drone if you hack the system.
Mashpit Dec 7, 2017 @ 10:02pm 
you've already lost if you enter the flagship fight and still depend entirely on weapons for damage and disabling system rooms

if a long cooldown weapon is vital to your strategy then jump out and back in, otherwise there's plenty of counters like your own hacking, drones, teleporter, etc.
Last edited by Mashpit; Dec 7, 2017 @ 10:13pm
Ryuu Dec 7, 2017 @ 10:15pm 
1-2 Defense drones MK 1-2 - and Flagship runs out of drone parts, ez. Then channel power to weapons or whatever.
Last edited by Ryuu; Dec 7, 2017 @ 10:16pm
Drain Dec 7, 2017 @ 11:08pm 
They hit a random system, just jump away from the fight, then come back. It takes a long time for the boss to run out the timer on the base. If you engage them away from the base, or force them to flee it, you get even more time. Really the only way that clock will run out is if you go space fishing and somehow forget about the base.
Originally posted by Drain:
It takes a long time for the boss to run out the timer on the base.

You shouldn't run to the base immediately.

The scrap you gain in Sector 8 is insane (on Easy ~80 per fight) and as an added bonus you can risk hull damage because of the free repairs which are usually nowhere near the base and so you can expend them with ease.

I've often got to the base on the second-to-last turn because I was grabbing scrap, which meant I could get lvl 4 shields and max reactor power as well as some stuff like lvl 3 helm, which is important. And it's not like I get any bonus if I get there early...
Last edited by Ruinae Retroque Rursus; Dec 7, 2017 @ 11:13pm
Brizzelpieps Dec 8, 2017 @ 5:36am 
Originally posted by aidenpons:
Originally posted by Drain:
It takes a long time for the boss to run out the timer on the base.

You shouldn't run to the base immediately.

The scrap you gain in Sector 8 is insane (on Easy ~80 per fight) and as an added bonus you can risk hull damage because of the free repairs which are usually nowhere near the base and so you can expend them with ease.

I've often got to the base on the second-to-last turn because I was grabbing scrap, which meant I could get lvl 4 shields and max reactor power as well as some stuff like lvl 3 helm, which is important. And it's not like I get any bonus if I get there early...
Very true!
roymaster45 Dec 8, 2017 @ 1:12pm 
Maybe I just got lucky, but I never ran into problems with the flagship hacking my systems.

The problem I kept running into was having to wait for the damn thing to uncloak, and then when I WAS able to fire on them, it always seemed to be basically impervious to missiles.
Skinny Pete Dec 9, 2017 @ 10:47am 
Originally posted by aidenpons:
And it's not like I get any bonus if I get there early...

If you actually are in one of those dangerous situations where you can't counter hacking and have slow charging weapons, that extra jump is a bonus.
Zero Angel (Ocelot) Dec 10, 2017 @ 12:43pm 
Originally posted by roymaster45:
The problem I kept running into was having to wait for the damn thing to uncloak, and then when I WAS able to fire on them, it always seemed to be basically impervious to missiles.
Yeah. Evasion and drones will do that.

One of the main problems with missiles is that people use them as a punch through weapon which opens up a way for their other weapons to get through. Usually targeting shields or drones.

If the enemy has defense drones, your missiles are useless, if they have good evasion, your missiles might miss which means you will have a hard time opening them up for the rest of your weapons.

That's why I prefer bombs. It takes drones out of the equation.
Last edited by Zero Angel (Ocelot); Dec 10, 2017 @ 2:03pm
shareofhonor Dec 10, 2017 @ 12:51pm 
I do not use missiles they are better used for ion bomb. Which misses sometime but not that much. They cannot be shot down..
Danny Dec 11, 2017 @ 3:50am 
Originally posted by shareofhonor:
I do not use missiles they are better used for ion bomb. Which misses sometime but not that much. They cannot be shot down..

I rather use level 3 hacking to take down shields over two ionbombs...
anarcher Dec 11, 2017 @ 5:37am 
Originally posted by Danny:
Originally posted by shareofhonor:
I do not use missiles they are better used for ion bomb. Which misses sometime but not that much. They cannot be shot down..

I rather use level 3 hacking to take down shields over two ionbombs...

If you do it legit, without using the unpowering exploit, then good for you.
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Date Posted: Dec 7, 2017 @ 3:41pm
Posts: 20