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But you can do that anyways, dose it not take away feul or something?
Basically there's no good reason for a good captain to use that.
Oh ok, so if i rush to the exit, i can explore the rest of the sector, and when the enemys catch up, or get too close, i can just go to the exit again?
Still it's at least 2 jumps wasted.
True, i wont ever buy it, i was just wondering.
Or if the exit is in the middle of the sector, you can dive very deep and warp back to face only one rebel elite.
Do not buy it though, it is not worth it, even though it has a blue option you can do to instantly finish one of the escort quests.
An interesting enough idea, but one that's almost entirely worthless if you're playing well.
It gets sold for scrap.
I've seen a few maps where you could get a few more warps in by moving past the exit to some lengthy cul-de-sac after it, then use it to warp back in just one warp. I remember thinking "Adv. FTL would be useful for this."
I've never actually had it when that happened, though, because I immediately sell it.
The exit is a guaranteed good or neutral event unless it's in a nebula
Well if you treat the exit as a normal jump in your jumping strat, then it really only is 1 jump.
You only jump to ONE previously visited location.
And if you're diving it's not even empty as you get a fight there.
Granted, you only get one fuel for winning but still XD
Too bad even with mods it's not possible to have more than 3 augments