FTL: Faster Than Light

FTL: Faster Than Light

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what room to put envoy in?
As the title. Just got envoy for the first time, and since he is maxed in everything, whats the best room to put him in? Personally Im thinking shields for anti-ion protection
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Showing 1-15 of 15 comments
Long Arms Apr 3, 2017 @ 1:31pm 
Depends when you get him.

Early game: Engines

Late game: Shields, since engines and weapons will be maxed late game
Wasted Apr 3, 2017 @ 1:36pm 
shields
Last edited by Wasted; Apr 3, 2017 @ 1:37pm
(>♡.♡)> Apr 3, 2017 @ 1:46pm 
aaaaaaand envoy is dead from disease event. out of 6 crew HES the one it picks -.-
VIGILO CONFIDO Apr 3, 2017 @ 3:36pm 
Originally posted by (>?.?)>:
aaaaaaand envoy is dead from disease event. out of 6 crew HES the one it picks -.-
Just never do that event without a blue option.
Skinny Pete Apr 3, 2017 @ 5:23pm 
Originally posted by Wasted:
shields

A major problem with shields is if you aren't careful, he'll pull a power out of the shields and pop a layer any time he walks into or out of the room. Pull a power from some less important system any time you move him.
(>♡.♡)> Apr 3, 2017 @ 5:26pm 
Originally posted by Skinny Pete:
Originally posted by Wasted:
shields

A major problem with shields is if you aren't careful, he'll pull a power out of the shields and pop a layer any time he walks into or out of the room. Pull a power from some less important system any time you move him.

Why would you ever move him from the room? The only time i ever move a crew member is if repairs are needed, and an engie does that
Skinny Pete Apr 3, 2017 @ 5:27pm 
Originally posted by (>?.?)>:
Originally posted by Skinny Pete:

A major problem with shields is if you aren't careful, he'll pull a power out of the shields and pop a layer any time he walks into or out of the room. Pull a power from some less important system any time you move him.

Why would you ever move him from the room? The only time i ever move a crew member is if repairs are needed, and an engie does that

Because he only has 70 health and it's on fire/just got hit by a breach missile taking him instantly to 10 health plus the room is breached/boarded by 4 enemies, etc.
fiffy Apr 3, 2017 @ 7:06pm 
also, if you have ONE ion damage incoming, send him out of the room-- make sure there is spare power to autoswap so the shields don't go down (should also happen automatically if he moves directly into another system room). When the ion hits, pop him back in to immediately restore the shield bubble
Meneluma Apr 4, 2017 @ 3:40am 
Originally posted by fiffy:
also, if you have ONE ion damage incoming, send him out of the room-- make sure there is spare power to autoswap so the shields don't go down (should also happen automatically if he moves directly into another system room). When the ion hits, pop him back in to immediately restore the shield bubble
One zoltan is enough to do that? I always thought you needed two...
Nebhead Apr 4, 2017 @ 5:22am 
Originally posted by Wishmaker_Latias:
Originally posted by fiffy:
also, if you have ONE ion damage incoming, send him out of the room-- make sure there is spare power to autoswap so the shields don't go down (should also happen automatically if he moves directly into another system room). When the ion hits, pop him back in to immediately restore the shield bubble
One zoltan is enough to do that? I always thought you needed two...

As an example, lets assume you have a shield system with 3 shield bubbles, which requires 6 power from your reactor.

Lets also assume the ion damage in question is 1, from an Ion Blast MkI (has 8 second recharge time, does 1 point of ion damage)

When the ion projectile hits the shield, it removes 1 point of reactor power from the shield system, which drops you down to 2 shield bubbles.

Normally, 2 shield bubbles require 4 reactor power, but your shield system now has 5 power in it - enough for 2 shield bubbles, but not enough for 3.

If a Zoltan crew member walks into the shield room now, his bonus power will increase the shield's power back up to 6, which will then restore that 3rd shield bubble.

2x Zoltan crew members are only required to provide a single shield bubble that cannot be dropped by further ion damage.
Wasted Apr 4, 2017 @ 6:37am 
usually if i need to heal zoltans in my shield room i simply depower oxygen and some evasion or drones before moving them out of the room.. that way my shields don't ever drop a bubble.. Its a good idea to have an "extra" unit or two in reactor so if you have to move a zoltan you will still have enough power anyway .. the main down side is having 4 zoltans in the shield room is when they all get hit with a gnarly missle that somehow dodges your cloak or def drone 1 and then the room is hacked, breached, on fire etc and they all die at the same time. I actually watch for projectiles to see if they are going to hit the shields in these situations or if my zoltans are going to be trapped from a nearby hacked room or doors and mentally pre-emptiveley do everything i can to keep em from getting wiped out, but with only 70 health they are definitely vulnerable. And random events where you lose a crew member... it always seems to be my zoltans, oh well I guess I can probably buy another one.. spending the 60 for a zoltan crew member is like paying 60 for 1 more reactor unit.
Last edited by Wasted; Apr 4, 2017 @ 6:44am
EIU GARPU Apr 4, 2017 @ 1:25pm 
vent him :P
Originally posted by (>?.?)>:
aaaaaaand envoy is dead from disease event. out of 6 crew HES the one it picks -.-

Never ever ever do anything that gives you a chance of losing a crewmember. Even with a Clone Bay it STILL sometimes doesn't work (eg Zoltan Great Eye).

If a Zoltan crew member walks into the shield room now, his bonus power will increase the shield's power back up to 6, which will then restore that 3rd shield bubble.
Ooh, I'll remember that...
Ryuu Apr 4, 2017 @ 10:58pm 
Originally posted by Nebhead:
Zoltan walks into the shield room
Sounds like a beginning of an anecdote :steamhappy:
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Date Posted: Apr 3, 2017 @ 1:19pm
Posts: 15