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I guess you just have to hope that you'll pick up better lasers which offer more shots and stay on top of the shields. More and more I think that Beams need to be used alongside missiles or bombs which can bypass shields to take them down.
- Pike - not very damaging. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power.
- Mini Beam - you can't even buy this. Ironically IMO it's the best of the lot, for a petty 1 power and solid three (sometimes four) hull/system damage, but you only get it on the Stealth C and in that ship you need better weapons.
- Glaive Beam - too much of a power-hogger. Nice if you have a pre-igniter, but everything's nice then.
Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Setting everything to just fire works great for Flak and Ion Blast II, but not for Beams. Use your pause button a lot and spend a good ten seconds fiddling around trying to get max damage (I've done 12 with the Halberd Beam... Rock cruisers are so easy to smash with Beams :P).
You also need a shield-pelting weapon. Missiles theoretically work except missiles kinda suck and have an annoying tendency to miss. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Charge Ion is pushing it and you need a fully trained weapons guy.
No, the best thing to go with beams are lasers and flak. Flak works super-well because it knocks all the shields out at once. Lasers have a teeny tiny delay between each barrage that does become notable against enemies with 3 or 4 shields - however lasers are able to deal more damage to specific subsystems.
Bonus tip: When using your Beam, start from the Shield room if you can. That way you may be able to offline their shields and as such have free reign over the rest of the ship. This is really important in S1-3 but less important in S4 onwards.
Ions work fine, they're not weapons you use on their own. Get two if possible. ~4 power works amazingly.
Pike is perfectly good, as a 2 power weapon it doesn't need to be the focus and does an incredible job of turning the enemy ship to chaos. Suddenly everything is a little bit down, nobody is manning anything at all, and your whole next volley is even more effective. And start the beam with targeting some evasion, more of your further shots hit.
Lastly, I'd sure like to see that 12 damage halberd placement - was it the medium tier fighter, a very sketchy placement from a corner? It shouldn't really be possible otherwise, and even there I have serious doubts. (unless you're aiming between rooms, in which case, yeah, ok).
Halberd is the best all around beam. Pike also is nice if you start with it or if you're really desperate for something early. It becomes increasingly useless as you run into ships that can hammer you repeatedly with 8+ power weapons systems.
Agreed on the Mini Beam, too. This is a wonderful little weapon. But it's also on the Stealth A, not just the Stealth C.
3-4 hull/system damage on average guarenteed every 20 seconds is not bad either. Way better than any missile launcher.
Here is nice tip early game with the stealth A. If the first dual laser shot hits the shields, you can target the mini beam at the pilot before the second shot lands and guarentee the second shot lands. Players who get win streaks on hard mode have many tricks up their sleeves not many know exist.
It doesn't cost that much. If you're already using drones, it can add up, but if you don't have any drone systems then it's a good way to make use of excess drones.
Pretty sure it was a medium tier Rock fighter (probably this[vignette1.wikia.nocookie.net]?)
Aim to the left of the weapon system and pelt
a) empty room
b) weapons
c) helm
d) medbay
e) shields
f) oxygen
... I'm pretty sure I managed to pull that off once. Pretty sure.
The beam length is ever-so-slightly more than what it actually shows as damaging rooms (about an extra pixel, I'd estimate).
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The reason I haven't quoted anything else in your argument is because I'm a scrub and you're a pro :P Listen to mekloz, he knows what he's talking about. I can't beat the game on Hard after 200 hours :P
Mini beam is not at all hard to take to the end game. I finished a Stealth A run some time ago with only adding a heavy laser and some attack drones, not even hacking. No damage taken from the flagship. Many other times with just hacking and some other small laser. As long as you keep the damage output high/fast, you can do a lot with very little.
I'm certain (have a screenie somewhere) I managed a corner to corner shield to weapons diagonal slash through two tiles on this one: http://vignette1.wikia.nocookie.net/ftl/images/4/47/Engi_Bomber.jpg
But I don't think it's reasonable to actually touch all the rooms on the way on that rock cruiser. Well, I guess not impossible, maybe.
I may possibly be thinking of doing that with a Hull Beam, which has an extra 20 pixel length.... *shrugs* I'll have to get a Halberd Beam and wander over to the Rock Controlled Sector to check this :P
It is a good beam anyway. Highest potential damage for that power, almost as good as pike at chipping at systems, fastest beam you can find in the wild. Unfortunately it's pretty expensive to actually buy.
So a 2 power beat hitting through 1 shield bubble will deal 1 damage per room.