Rue Valley

Rue Valley

Alpha test - character was too unmotivated to do anything
My character was too unmotivated to do anything interesting, like have a conversation with the blonde girl, who was kicking the vending machine. It's like he had social anxiety / paranoia.

I designed my character after me.
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Showing 1-6 of 6 comments
Yeah me too, didn´t get that if I go extrovert. In my playtest nothing happend it was really boring. I dont like games that limit my interactions after vaguely described actions. The statuseffects where pretty random, didn´t click with me.

Some just made no sense
Last edited by CasaRomeo; Jan 30 @ 2:33am
I wouldn't have minded if there were actual things to do, but it was like living my life in a coma.

https://www.youtube.com/watch?v=7exeVt7CaE4

I'm an introvert in real life, but I have some level of interaction with people, if I feel like it.

https://www.imdb.com/title/tt0099077/
CasaRomeo Jan 30 @ 12:42pm 
Its like having skill checks in the early game of an RPG where you couln´t have the stat yet. Something like this is always annoying. They probably plan to play with the time loop thing to enable the options but to be honest this will get annoying fast.

It should be investigative without holding you back from time loop to time loop. Not like Twelve Minutes, where the most annoying part of the game was to play the Story over and over again to get minimal change.

The system as of now limits your options and hampers your free choice in gameplaystyle. For some reason some people think that this is replay value. Just because you have to do it again does not mean I want to do it again. Best part in the first Life is Strange was that it only happend to parts of the game or situations. In this it will get tedious fast.
Last edited by CasaRomeo; Jan 30 @ 12:43pm
Originally posted by CryonicSuspension:
My character was too unmotivated to do anything interesting, like have a conversation with the blonde girl, who was kicking the vending machine. It's like he had social anxiety / paranoia.

I designed my character after me.
Your motivations improve as you go through the time loops, and you'll get the opportunity for interaction later.
Yeah... no... the repetition was about as interesting as Westworld ( the sci-fi series ).
Demo felt like a complete railroad and I couldn't play the character I wanted. Why not just admit it's a visual novel without choice? If this was an RPG campaign in real life I wouldn't come back for the second session.
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Showing 1-6 of 6 comments
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