SILENT HILL 2

SILENT HILL 2

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Jan 30 @ 1:18am
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Patch Notes for SILENT HILL 2 – Version 1.07
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Showing 46-60 of 379 comments
Kosiposha Jan 30 @ 4:55am 
2 months without patcher and THIS?
Where's framegen ghosting fix?
Any performance improvments?
Originally posted by raz:
Originally posted by ₦Ɇ₲₳₦:
"nO pErFOrManCe fiXes"
"fiX tHe gAmE"
"iT sTutTerS sO bAd tHaT i cAn't eVeN moVE!!11!!!"
"oPtiMizAtiOn?"
"mAriA's hEaD iS tOo bIg"


I finished the game two times already with zero problems. And i don't even have a really good system comparing to this game. Enough of your unnecessary crying ffs. I had to say that. Oh boi, i just started hearing cringe insults are coming at me. Go on cry more please. You guys are unexpectedly funny for having "issues" with a game like an obsessed.

Agreed, I'm on my 2nd play through right now, and it's been flawless and my system is hardly top of the range either.
I know right? People wanna play it on super ultra 8K 5D 800 FPS. Lol
PSO caching is subpar. Sad to see you didn't bother.
eZudo Jan 30 @ 5:27am 
Originally posted by mykodfx:
add partial loading of locations so that objects that are beyond visibility do not eat up performance :steamsad:
This is honestly so mindboggling to me. The fact that the original did this, but this never apparently crossed their mind to use for this game to save performance spent needlessly WHEN THE GAME OBVIOUSLY HAS PERFORMANCE ISSUES is just plain dumb.
Are you EVER going to fix the atrocious performance? The game is virtually unplayable in its current state.
max Jan 30 @ 5:33am 
Please fix the traversal stutter.
Originally posted by shezzor:
Originally posted by königplatzen:
While UE5 has issues, there's still also a lot of potential for Bloober to fix.

Probably comes down to Konami not wanting to invest more, but honestly Bloober doesn't do themselves a favour. It's their responsibility to deliver a solid technical state

Possibly but realistically I don't think Bloober has either the time, budget (or knowledge?) to do so. Like most development teams choosing UE, they do this so they can put their main focus on the game itself rather then getting into the weeds of the general engine pipeline. A shame I know but this is modern game development. The primary ownership is on Epic and their development team to fix/improve the underlining performance issues. However, as a business, all they seem to be focusing on is pushing more high end graphical stuff they can sell/market. Unfortunately, it seems it'll mostly rely on some technical development powerhouse like CDPR to make any push for improvement.
Totally agree.
I'm just addressing Bloober, because they could strive for a change, if they really wanted. Either go for a different engine, or at least get most out of UE5. There are lots of examples, where UE5 was used more efficiently. They should take their time and budget and don't run for the next game with subpar support.

And Epic... yeah, they really should make their engine better and less error-prone to use for game devs
Where's DLSS 4 MFG?
RedDot Jan 30 @ 5:42am 
DLSS 4?
Ryn Jan 30 @ 5:52am 
Originally posted by ₦Ɇ₲₳₦:
"nO pErFOrManCe fiXes"
"fiX tHe gAmE"
"iT sTutTerS sO bAd tHaT i cAn't eVeN moVE!!11!!!"
"oPtiMizAtiOn?"
"mAriA's hEaD iS tOo bIg"


I finished the game two times already with zero problems. And i don't even have a really good system comparing to this game. Enough of your unnecessary crying ffs. I had to say that. Oh boi, i just started hearing cringe insults are coming at me. Go on cry more please. You guys are unexpectedly funny for having "issues" with a game like an obsessed.
lucky you. wow. so if its not a problem for you its not a problem at all? what a bs mindset.
the game is laggy as ♥♥♥♥, i have to rely on stupid frame gen to make it playable but even then it barely hits 70 fps sometimes.
Ryn Jan 30 @ 5:55am 
Originally posted by emptiness:
People complaining about fixes are trying so hard to play this game without meeting the minimun requirements. Either that or they don't have any idea of what their pc is running in the background. I've played this game perfectly fine with a ryzen 5 2600x and a rtx 2060.
my pc can handle cyberpunk at max settings without RT idiot. yet it struggles with this, dont go saying its perfectly fine, you know it ♥♥♥♥♥♥♥ isnt. you just love the game too much to talk about the flaws. if you turn the fog off you can see that the game doesnt have LOD's, everything is loaded in at all times, why? theres fog in the game, you can barely see 10 feet infront of your character.
Last edited by Ryn; Jan 30 @ 5:56am
Ryn Jan 30 @ 5:57am 
Originally posted by eZudo:
Originally posted by mykodfx:
add partial loading of locations so that objects that are beyond visibility do not eat up performance :steamsad:
This is honestly so mindboggling to me. The fact that the original did this, but this never apparently crossed their mind to use for this game to save performance spent needlessly WHEN THE GAME OBVIOUSLY HAS PERFORMANCE ISSUES is just plain dumb.
exactly, its ridiculous. this game could run much better man.
I'm hoping this fixes some of the native DLSS implementations (Frame Gen etc.) and stuttering issues.
Fake resolution and fake frames just to make this corridor shooter playable.
iLockAlot Jan 30 @ 6:13am 
Originally posted by Clown-Slaughter:
When are we getting a fix on the price?

when you get a job
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