Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
games that are actually "adopted organically", either because of their high and "polished" quality, and or their originality, and or "scratching an itch" many had (ie, "we would like a mario-like game for pc" and then "a hat i time" delivered that), always, rather than beginning to "fall fast into irrelevance" soon after launch, usually keep or remain for longer periods the constant positive feedback (because people recommend each other, and then more people confirm that the feedback is honest).
the trends in sales and amount of new reviews each day, for this version of the game, doesnt reflect that: it does the opposite. it shows an increasing reduction in interest, but the few that buy it, not only usually share their positive review (often exaggerating virtues the game lacks), they also usually fail to list or mention any of the multiple design issues, gameplay issues, or even performance issues (such as bugs) it had since day once, and which in most cases still has.
the game collected around 8k reviews in the first 3 days, but then, even managing to becoming available early in october (month in which more people want to try "spooky content") didnt cared much about it. it took almost a month to collect an additional 8k reviews (ie reaching between 16k and 18k positive reviews). currently it has around 22k reviews (so the traditional "spooky trend" helped a bit in early november)
so, whatever is going in the reviews, is actually an artificial bubble.
More likely than not, many are activists trying to help this version survive to (probably) claim "dei consultancy firms cannot affect negatively sales", even when most of the shortcomings of this version comes from that. Anyone who played and cared about any or all the original 4 games, made by team silent (which konami sabotaged, probably for similar reasons related to their disagreements with kojima, who wanted more money and resources to make better "products"), knows this game is mediocre at best, but also maybe will become a decent "remake" after enough mods are created to patch, fix and improve most of ist shortcomings (even if its slow pacing, typical of bloober games, probably wont).
so, imo, not terrible, but also not worth its "aaa price tag" of more or less 60 usd. in its present condition, it would be recommendable if it was offered at half its current price, and only if that was its "base price" (rather than some "promotional discount").
Why are you cut pasting huge walls of text in every games forum?
You have over 7000 posts on games you don't even own.
Do you work?
Do you even leave the house?
You can't have much time to play games that's for sure.
https://steamcommunity.com/id/ZMVagrant/recommended/2124490/
That's highly unlikely. Not that many people on steam are "activists", and this whole woke/DEI debate is irrelevant outside of the US (and Silent Hill has been historically very successful in Europe).
Besides, if you look at these very forums, there seems to be a lot more "anti-woke" trolls than "woke activists", and these guys are so dedicated that I'm sure many of them bought the game for $70 just to leave a negative review explaining how Konami ruined the game by making James a black gay man and turning Maria and Angela into transgender lesbians or something. So even assuming there are positive reviews with an agenda, I'm sure there are just as many negative reviews that are review bombs.
I don't know where you got the data that the interest in the game is decreasing faster than your average game, but you seem to have spent some time researching that so I'll take your word for it. However I think it can be easily explained : psychological horror is a very niche genre that doesn't appeal to a lot of people, but has a dedicated player base, and the game has been announced a long time ago. This means that most of the potential buyers were actually waiting for the game to come out, and bought it in the first few days when it turned out it was actually good.
I think this game was never going to perform as well as something like RE2 remake which is a much stronger IP and probably had a much higher development cost. We'll probably never know for sure but my guess is Konami are pretty happy with the result.
Yeah the game is very good. Not perfect by any means, especially due to performance issues (performance randomly tanks in some areas, and there's very noticeable traversal stutter), but OG Silent Hill 2 is an amazing game, and this is a very good remake.
Yes, the game has very good reviews, because it is a very good game, it is as simple as that.