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Also, that seems to be the case with games nowadays. No shortage of people hyping games up on social media, but when it releases, not as many people actually play the game.
It's because ♥♥♥♥'s different now, the landscape is different. No longer is it just Game Informer or X-Play hyping up games, there's a whole gaming media circuit on youtube whose job is to make a video hyping up a game, forming a narrative, or commenting on a narrative, then moving on to the next game, because money's gotta be made...
And now we have teenagers learning about the past 30+ years of media, in all forms, from the internet. Spewing their wayward thoughts on the internet at all times, CREATING hype. Because that's just what well-rounded teenagers do. They express their emotions. They don't think about if they're going to regret it later, they just talk. I doesn't necessarily imply they're committed to the game, its just a passing emotion.
(OMG Kratos saying 'boy' to his son is EVERYTHING FLLKJJALJYTRFJFSHLKHF) etc..etc..
I personally like playing the game myself, but I also have plenty of alone time. But real life gets in the way too. Work, relationships, raising kids, pets, plants. The emotions and feelings those tasks invoke last way longer than the feeling of beating a game, especially one that's 20+ years old. I played RE4 as a kid, I'm probably 75% through the remake, I have other games to play that I like more, games that are calming, instead of tense, like the RE series, something I can do with the TV on my other monitor (which requires $$$ and know-how about PCs) and this series didn't exactly shape my childhood experience.
And getting into gaming isn't exactly cheap. And since I'm writing this on STEAM, you know what I'm talking about. Have I mentioned this game is "seven-tey ♥♥♥♥♥♥♥♥ doe-lers"? LIKE WTFFFFFFFFF
get the f u c k outta here with that nonsense. I can count on one hand how many games I spent over $60 for. I imagine the average gamer is like, "IDGAF what game this is-- absolutely no way."
Imagine if video games were a fleshed-out industry back in the 50's, and WE were the generation to experience it after the fact. If a remake for a video game for "A Streetcar Named Desire" came out, and they put their foot in it, made that game as good as the licensed Scarface game, somehow, I don't know how, and charged $70... would you buy it?
Would you hole up in your home, ignore your friends/family/pets/plants just to play a game for 10+ hrs that you have no nostalgia for? I can't imagine many people would, because that's what it takes to see that achievement completion percentage. You literally have to isolate yourself and lock in, or have a companion who just likes sitting on a couch, watching you play games, which is also rare.
I think a new generation of game enthusiasts just like to appreciate video games from afar, like watching movies or TV. I know I do with horror games. I have no intention of playing FNAF; I hate jumpscares. But I'll watch someone else play it, no problem. And if I get bored, I hit pause and come back to it later. Next to no financial investment and 3/4th of the experience. Putting myself in the shoes of the casual consumer, that sounds like a win to me.
I experience the same emotions from plot developments in the game, I just don't get the adrenaline rush of having my hands on the controls. It's like a movie, or TV, or sports: gaming is just another form of entertainment. I COULD get good at making movies or television, learning dutch angles, aerial shots, establishing shots, working on continuity.. I COULD learn how to throw a pass, dribble, cross someone up, do a penalty kick...
Or... I could watch someone else do it, and, with the power of empathy, experience the emotions by proxy. And since I don't know what I'm missing because I didn't try, that's just as good.
I say don't let reviews or achievement percentages get you down, or suspecting that there's foul play at work. While gaming is more accepted as a hobby nowadays, it's still a very niche hobby, that requires practice, and has a very distinct visual language. (Red barrels explode, you're expected to get a weapon at some point otherwise it's a 'walking sim', green things give you health, that hallway that's highlighted by an overhead lamp is probably where you need to go to progress, follow the trail of enemies/corpses to progress through the game, etc, etc.)
Oh, I forgot to add, I had to download a mod off Nexus to get this game to stop stuttering... I have yet to buy a game that's over $60 feel like I got my money's worth.
others take their time and don't want to rush things
NO its all a conspiracy to give the game positive reviews smh
I loved what they did, but the labyrinth was too long for me. However, the hotel at the end was longer than the original and "for me" was better and my favorite part of the game.
It's kinda lopsided that there's so many positive reviews, but the forum is full of complaints about stutter.
it's a remake, the story, themes, atmosphere for those of us that played the OG game is familiar.
the positive reviews are just that, fans where concerned that bloober could not replicate those, they did hence the positivity
as for the stutters, sadly i am one of those that have them but didn't ruin my experience with the game.
i'm still waiting for the patch and hope that they can address them
so no not everything is a conspiracy
im only about 60-70 percent way through it myself, im just addicted to a couple other games while also enjoying SH.
The *total* number of reviews is listed under review type, and that includes the reviews Steam does not count towards the review rating. So work out positive and negative for those which Steam counts towards the rating (currently 12216), subtract from totals under review type (16291 positive and 884 negative), and that's the numbers for keys bought elsewhere. What you don't get is by individual vendor for those non-Steam purchases.
If you read a lot of the low hour reviews they talk about wanting another SH game.
To me this seems most likely that people who are fans of the franchise made a fast purchase AND dumped a review online that was positive just to try and support SH in general without any care for the state of the game.
I have previously made purchases of releases early hoping to support a game I wanted to see more of even when it’s stuck going in my backlog at the moment, but what I would not do is leave a positive review.
I could easily see an argument, though it wouldn’t be perfect either, to allow negative reviews immediately so as to highlight technical issues, but positive reviews require 4-5 hours of play time to be able to leave so you have to actually put some effort into the game before you can say it’s good.
Would at least stop the people who play the tutorial or first chapter/prologue of a game from leaving a review calling it 10/10 GOTY only to then see that same review a year later with 0.5 hours play time.