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but i can use my ally on my lunches at work :D
plus i have a full desktop for gaming at home.
dont get me wrong, they have their limits, but i had one before the ally came out. and i enjoyed it alot.
that said, i get that they dont appeal to everyone. anyway, im passing out. GN friend.
It's Unreal Engine 5 problem: if video adapter doesn't have dedicated memory - UE5 disable for this GPU 3D textures. And as Lumen GI (which is used by Silent Hill 2 Remake) is impossible (as i understand) without 3D textures - UE5 disable Lumen GI at all :(
I did write another one dxgi.dll interceptor which can "inject" to UE5 corresponding video memory size (and some other things, but all other properties is not necessary):
https://github.com/alxn1/d3d12-proxy/releases
Usage: remove all dxvk dlls, place dxgi.dll and dxgi_proxy.ini from archive to SH2 bin folder (steamapps/common/SILENT HILL 2/SHProto/Binaries/Win64), edit .ini file if you want (but only gpu_dedicated_memory_size variable is actually needed), remove -dx11 key (if you want to start game with DX12), and run game.
I hope it will be works not only on my device :)
On AOKZOE A1 (with 680m and latest AMD drivers) this DLL fix all lights and shadows in game in DX12 mode (and DX11 too, if you want).
Thanks for bringing this to my attention. ill hold off on testing it myself until after i complete my current playthrough.
But dude you should make a post in the general forums about this. and not just for SH2, pretty much every recent UE5 game has this same issue, and it sounds like this could be a fix for all of them.
if it works. ill try testing once i finish my run as im outa storage on my aly.
but the fact that you MADE this is amazing. YOU are amazing.
not sure if you are thanking me, or Mr. alxn1, but you are welcome if its the former.
and if its the later, then im adleast glad my post lead you to his fix.
its weird, i hear everyone talking about constant stutters and visual glitches in this game, but i dont seem to have any. not on my ally with this fix, or on my desktop running the game vanilla.
im not saying you are wrong, just that the issues dont seem to be consistent between users.
like i get the typical loading cell stutters, but as long as im not sprinting though to new areas as fast as possible, i only get them for afew seconds when loading into a new area.
im about 12 hours into my playthrough and still holding rock solid 30 fps.
ive actually licked it to 35 now.
Thanks :) I will be happy if my silution will help. But currently i haven't disk space for another UE5 game (i want to finish SH2 first) for testing, and i'm not sure what this will work with any other games or with other graphic cards. I waiting for some positive feedback :)
I have tried it on my rog ally x, the lighting fixed without turning on ray tracing, thanks so much!!!