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Hijinx also clearly had no actual familiarity with either Silent Hill 2 or 3, as they couldn't even put the right sounds in the right places.
https://www.youtube.com/watch?v=wya4XhTPMcc
These guys are kind of cringy, but there is no better comprehensive review of the HD Collection from true fans of the franchise.
As someone who bought it on release, I ended up snapping the disc in half and smashing the box to pieces out of frustration. It's the only time I've ever destroyed something I owned rather than donated it or sold it.
https://www.youtube.com/watch?v=40mQ-L1AivU
imo, this remake shares similar design issues to "silent hill homecoming", which was suppossed to be an original game and failed in almost every aspect.
since this game should have been an "easy translation into a modern engine" (the original should have been used as a blue-print, and few modifications were actually needed), maybe this one is a bit worse. maybe bloober was also very limited in what they could do, and had to follow konamis instructions, so we will never know if most of the issues, in design and performance, come from them or from trrying to appeal to konami.
then, compared to previous "collections", which also had their own issues and silly changes (in part consequence of the indifference of konami to preserve their original files properly), those also are considered very poor versions.
the best option currently available to play silent hill 2, is the abandonware version using the "enhanced edition" mod, which attempts (in most cases successfully) to improve the game, and offer qol options.
if a group of devs could do something similar, at least for silent hill 1 and silent hill 3, it wouldnt matter if konami tried to push another mediocre remake or port.
so...best suggestions is watching walkthrough on YT
But in this case, the devs were given whatever outdated source code Konami still had and they worked with it. Probably low schedule and budget didn't allow them the time to fix and complete the code in order to re-implemented whatever was missing.
There is a bit more to it, as some effects of the game were specifically coded to work with the PS2 hardware, like the soft shadows. Not even the Xbox supported that method, but the console was powerful enough to brute force the effect via software.
The fog effect itself made clever use of the PS2 hardware. So when porting old games to modern hardware, a lot of times many of the effects and things that were designed for that hardware simply won't work in newer hardware because things are rendered in completely different manner these days. So the devs need to do some extra work to recreate the effect for current hardware and APIs. Which wasn't done in that version. It was a straight up beta build port to newer hardware without proper tweaks.
Sorry, I'm a little cynical by how little most gaming companies care about preserving their games.