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If I can consistently get 80 frames out in the city on 1440p and the Epic preset on a measly 4060 TI, then it's not that demanding.
The problem is that consistency jumps out the window and splatters on the pavement as soon as I open a door or turn around a corner onto a new street.
If this game really was that demanding, your frames would simply reach a limit and no longer get past, rather than go way past it, stay there, then divebomb for a few solid seconds before going back up.
Case in point, Cyberpunk 2077 is hella demanding, so while I can't get both a solid frame rate past 100's and also have a clear noise-free visual experience, at least it's completely stable with no random drops outta nowhere.
I do have to say, I'm nowhere near Dogtown yet, but it wouldn't be fair to compare any drops from Dogtown and all the ♥♥♥♥ happening around there to the insane traversal stutters you'd get in Silent Hill from entering a 2x2 room with nothing in it.
It all boils down to consistency.
Something that bald-ass bastard Sweeney has never heard of.
what many people still dont get about games that are "suspected" (or in this case "confirmed") to have worked with a "dei consultancy group" (or firm), is that either those disrupted the normal production process to focus first in quality before cosmetic and or ideological oriented changes in the story, (and) or devs themselves allowed dei policies to affect their hiring process, and start making a game with less experienced and skilful teams of coders, artists, etc.
and thats why games affected by all that also usually abandoned for support or improvements, because since they didnt started designing the game considering how to make easier for themselves how to reduce "normal issues", it becomes more expensive and harder to patch them.
in the case of this game, thanks to all the fake positive reviews, thew odds devs or konami will care enough to improve the game and fix most of the known issues are pretty low. they can keep making sales, and ignore complains and suggestions in the forums, because those rarely have a big impact in sales (like the review score).
Alan Wake 2 however, I had to massively turn down graphical stuff to make the game run fine.
And that's only gonna get worse and worse and worse as more time goes on.
Cyberpunk 2077 came out as undercooked as it did after so many years in development while on the studio's own in-house engine.
Now that CDPR has filled shifted to UE5, imagine how much of a disaster their next massive launches will be compared to Cyberpunk 2077 (looking at Project Orion) and how much longer it'd take them to iron out all the issues, if they even manage to.
Sssssstutttttterrrrrrrr.
That was the lifelong goal of Timmeh and his biggest gift to PC gamers.