SILENT HILL 2

SILENT HILL 2

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More demanding than Alan Wake 2?
This game hits your system pretty hard. I haven't played Alan Wake 2 which I thought was among the heaviest games this generation. Is that even heavier on your system. Has anyone played them both?
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Showing 1-15 of 15 comments
Sh. Fred Jan 2 @ 10:23am 
Originally posted by NetshadeX:
This game hits your system pretty hard. I haven't played Alan Wake 2 which I thought was among the heaviest games this generation. Is that even heavier on your system. Has anyone played them both?
It appears to just be terrible optimization and not actually the game being that demanding.
If I can consistently get 80 frames out in the city on 1440p and the Epic preset on a measly 4060 TI, then it's not that demanding.

The problem is that consistency jumps out the window and splatters on the pavement as soon as I open a door or turn around a corner onto a new street.

If this game really was that demanding, your frames would simply reach a limit and no longer get past, rather than go way past it, stay there, then divebomb for a few solid seconds before going back up.

Case in point, Cyberpunk 2077 is hella demanding, so while I can't get both a solid frame rate past 100's and also have a clear noise-free visual experience, at least it's completely stable with no random drops outta nowhere.

I do have to say, I'm nowhere near Dogtown yet, but it wouldn't be fair to compare any drops from Dogtown and all the ♥♥♥♥ happening around there to the insane traversal stutters you'd get in Silent Hill from entering a 2x2 room with nothing in it.

It all boils down to consistency.
Something that bald-ass bastard Sweeney has never heard of.
Last edited by Sh. Fred; Jan 2 @ 10:27am
@R+5 Jan 2 @ 11:08am 
in both, issues are not about their "heaviness", but poor gpu and graphics optimisation. if both had been done properly, without third parties disrupting the process, and devs were still focused in trying to make the best they could, with the best talent available, both games could look better, and run well with systems with lower "min requirements".

what many people still dont get about games that are "suspected" (or in this case "confirmed") to have worked with a "dei consultancy group" (or firm), is that either those disrupted the normal production process to focus first in quality before cosmetic and or ideological oriented changes in the story, (and) or devs themselves allowed dei policies to affect their hiring process, and start making a game with less experienced and skilful teams of coders, artists, etc.

and thats why games affected by all that also usually abandoned for support or improvements, because since they didnt started designing the game considering how to make easier for themselves how to reduce "normal issues", it becomes more expensive and harder to patch them.

in the case of this game, thanks to all the fake positive reviews, thew odds devs or konami will care enough to improve the game and fix most of the known issues are pretty low. they can keep making sales, and ignore complains and suggestions in the forums, because those rarely have a big impact in sales (like the review score).
Last edited by @R+5; Jan 2 @ 11:11am
edwvee Jan 2 @ 1:21pm 
Alan wake is heavier GPU wise. But it runs smoothly and it's a finished game. SH2R more CPU dependant. And moreover it's an unfinished peace of code and assets. So you can't expect that any CPU would be enough.
1UPAUL Jan 2 @ 5:36pm 
I'd say Alan is more demanding, but Silent Hill 2 is not optimised as well as it could be. The stutters and issues are all down to UE5.
i get higher fps on silent hill 2 than alan wake 2, but silent hill 2 has the annoying traversal stutters and alan wake 2 doesn't.
macmac Jan 2 @ 7:26pm 
2
I have everything turned to max on 1440p and don't have any stuttering at all. Runs perfectly fine (14700K+4070).

Alan Wake 2 however, I had to massively turn down graphical stuff to make the game run fine.
There isn't a single game thats been released within the last ten years that performs terribly because its "demanding". For graphics, video games hit their peak at just about five or so years ago. At this point, if the game doesn't look truly photo realistic, its not really achieving that much. Sure, Alan Wake 2 and Silent Hill looks top notch, but it didn't blow my socks off either. The games run terribly because the game developers are putting in the LEAST amount of effort optimizing the game. Hence the constant Unreal Engine crash errors that would never have happened had the game developers actually did their job with any degree of competency.
Both run poorly on PC. Alan Wake has audio sync issues that make the game unplayable on the PC (not yet fixed).
edwvee Jan 4 @ 1:44pm 
Originally posted by Ricback2:
Both run poorly on PC. Alan Wake has audio sync issues that make the game unplayable on the PC (not yet fixed).
Alan wake works just fine. Yeah, soap in my eyes because of overall soapy visuals + DLSS quality (to play 1440p maxed out with 4080). But it's stable.
alan wake 2 more demanding since it has path tracing options
Originally posted by edwvee:
Originally posted by Ricback2:
Both run poorly on PC. Alan Wake has audio sync issues that make the game unplayable on the PC (not yet fixed).
Alan wake works just fine. Yeah, soap in my eyes because of overall soapy visuals + DLSS quality (to play 1440p maxed out with 4080). But it's stable.
This is far away from ideal for such a powerful GPU. Especially given the fact Alan Wake runs great on a Xbox S.
Face it people, Epic and that crybaby Timmeh have screwed off so many of us and so many great titles that would've otherwise being perfect, had it not being for the performance issues.

And that's only gonna get worse and worse and worse as more time goes on.

Cyberpunk 2077 came out as undercooked as it did after so many years in development while on the studio's own in-house engine.

Now that CDPR has filled shifted to UE5, imagine how much of a disaster their next massive launches will be compared to Cyberpunk 2077 (looking at Project Orion) and how much longer it'd take them to iron out all the issues, if they even manage to.

Sssssstutttttterrrrrrrr.
That was the lifelong goal of Timmeh and his biggest gift to PC gamers.
Nah, AW2 is far more demanding, specially on GPU and hard drive speed.
Originally posted by Bigliest of Macs:
I have everything turned to max on 1440p and don't have any stuttering at all. Runs perfectly fine (14700K+4070).

Alan Wake 2 however, I had to massively turn down graphical stuff to make the game run fine.
I play similar, without any frame generation and its fine for me. I get 70-90 with everything pretty maxed out.
L@z@rus Jan 12 @ 2:26pm 
Originally posted by NetshadeX:
This game hits your system pretty hard. I haven't played Alan Wake 2 which I thought was among the heaviest games this generation. Is that even heavier on your system. Has anyone played them both?
Didn't Earn It style Devs.
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Date Posted: Jan 2 @ 9:07am
Posts: 15