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Unlike the original SH2 where all enemies have the same static health (only differentiated on whether you hit or miss with a given weapon) this game either does in fact possess sub-variants within the visual variants of the enemies, or it does a really great job of making it seem that way.
I have no datamining skills but I did run some tests via repeatedly saving/loading in the same sections and purposely dealing damage to specific body parts of every enemy in their respective area (usually with the handgun specifically) finding again that with two regular world nurses one of them went down in 5 shots to the head (granted all my shots were perfect headshots) and the other one took 7, bet you can't guess which one took 7 eh? You guessed it, the one with the oddly glowing head.
I'm constantly aware that it could all be a placebo effect but I can't deny that I find it rather fascinating, much like I would have 20 odd years ago in a game like this.