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Right... Thats why lowering it still has it using 95% of the gpu? im playing on low right now. the requirements say it needs an rtx 2080, and I'm no scientist but thats quite weaker than my card
Edit: if you’re not, you should use v-sync and cap your framerate to 60 fps, or something, otherwise what I wrote above is pointless because instead of reducing demand it would generate much extra frames per second to as much as your gpu can handle or you hit a CPU bottleneck. Without a cap to a framerate even an old game hitting all those hundreds wasted frames per second will push your gpu to maximum
https://www.youtube.com/watch?v=5vYN3yG9U5U
i looked at my system and yeah the cpu was only 50%, i think the card only has two fans but idk it just gets me a little worried when i hear it get so loud because that never happens. thanks for the info though
When you increase DLSS and its STILL using 95-100%, Thats because you are now GETTING MORE FRAMES AND ITS USING THAT DIFFERENCE IN YOUR CARD TO PRODUCE THOSE EXTRA FRAMES. When you increase DLSS to the point that dont get any more frames and your GPU usage goes under 100% you have now hit a CPU bottleneck and that is your max FPS. Please guys if you are going to game on a PC at least understand what it is that you are looking at when you look at those stats.
Find a balance of FPS and graphical fidelity that you want and be happy. Just cuz your GPU is at 100% is NEVER a problem. GPU's are designed to run at 100% for THEIR ENTIRE LIFESPAN if you need it too.
Consoles do this exact same thing for a decade at a time you just don't realize it because you cant see your FPS and usage like you can on a PC.
More stutters should not happen when a game has good frame pacing. Just variable FPS without noticeable stutters. For example God of War range between 80-90+FPS average on my system. If it runs with 80 FPS or 100 FPS in a given situation is not that much of a difference. I would lock FPS at 85 FPS or 90 in such a case most likely and most of the time the GPU will be at 95-100%.
It is completely fine to always run a GPU at 100 % and if the minimum average FPS are above 60 FPS there will be no stutters usually and no noticeable issues at all.
Silent Hill runs at 55-70+ FPS on my system (set 70 FPS limit) and in most situations the GPU will be at 100% within this limit.
Setting FPS limits is always a good idea to improve efficiency.
Overall I would suggest to run a game first at unlimited FPS with the desiered settings for 30 min or so to see what your GPU can manage reasonably and then set a FPS limit close to the average FPS (+/-5FPS). That way you will more or less optimize for performance vs efficiency.
Having A GPU at 80% avrage just to have some extra for heavier situations is a waste of money. I mean, you pay for a certain "horsepower", if you almost never use it...., what is the point?
Silent Hill 2 is an unfortunate case of very unstable FPS/stutters that are there rather due to bad game optimization. It should not be that way :).
Exactly. Whenever someone complains that their GPU useage is 100%, you know right then and there that they don't understand the basics of how their systems work.
I get it, i was there once. But a little research could clear that up.
The point is, this is the first game ever that makes the gpu work to its fullest, literally no other game i have comes close and i play reasonably much more demanding games than what basically is re4 remake, which btw runs perfectly fine at max settings 1080p 165 fps. Doesn't even have the pc making noise. meanwhile sh2 can barely push 60 unless i set the graphics to low.
Basically the question I was asking is, is this game optimized, or does it run like ass? I got my answer, but thanks for inputting nothing to the conversation